Back to the main page

Mailing List Logs for ShadowRN

From: Richard Pieri <ratinox@***.NORTHEASTERN.EDU>
Subject: Re: Cyberpsychosis in Shadowrun II
Date: Wed, 2 Jun 1993 17:45:58 EDT
>>>>> "hmangold" == hmangold
<hmangold@*******.ac.runet.edu> writes:

hmangold> Okay, I can see some of you hefting your cybercarps
hmangold> already, but I have a set of rules that I have worked up about
hmangold> this. They are untested, but I think that they are sound in
hmangold> theory (famous last words). I'll try and post them later tonight,
hmangold> or tomoorow afternoon.

The most important thing to remember about "cyberpsychosis" is that it's A
GAME BALANCE MECHANISM INVENTED BY R.TALSORIAN GAMES FOR THEIR GAME. Now
that the "cybercarp" is out of the way...

Who needs more rules? It's simple: if your Essence is above 0, you're
marginal to ok. If it's less than 0, you're dead. And if it's exactly 0,
you become an NPC for the GM to deal with :-).

--Rat PGP Public Key Block available upon request
||||| | | | | | | | | | | | | | | | | | | | | | | |||||
Northeastern's Stainless Steel Rat ratinox@***.neu.edu
...kcab nrut ,kcab nrut ,kcab nruT .ton si emit tub elbisrever si cisum ehT
hgiH nO eriF ,OLE--

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.