From: | Richard Pieri <ratinox@***.NORTHEASTERN.EDU> |
---|---|
Subject: | Re: Cyberpsychosis in Shadowrun II |
Date: | Wed, 2 Jun 1993 17:45:58 EDT |
<hmangold@*******.ac.runet.edu> writes:
hmangold> Okay, I can see some of you hefting your cybercarps
hmangold> already, but I have a set of rules that I have worked up about
hmangold> this. They are untested, but I think that they are sound in
hmangold> theory (famous last words). I'll try and post them later tonight,
hmangold> or tomoorow afternoon.
The most important thing to remember about "cyberpsychosis" is that it's A
GAME BALANCE MECHANISM INVENTED BY R.TALSORIAN GAMES FOR THEIR GAME. Now
that the "cybercarp" is out of the way...
Who needs more rules? It's simple: if your Essence is above 0, you're
marginal to ok. If it's less than 0, you're dead. And if it's exactly 0,
you become an NPC for the GM to deal with :-).
--Rat PGP Public Key Block available upon request
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Northeastern's Stainless Steel Rat ratinox@***.neu.edu
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