From: | "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU> |
---|---|
Subject: | Re: Cyberpsychosis in Shadowrun II |
Date: | Wed, 2 Jun 1993 17:55:11 -0500 |
As long as you are above zero essence (even .00000001), you have no problems.
Starting at 0, people start having little paranoias (sp?) and phobias and
stuff. Eventually, if cyber continues to be installed, they will go
completely nuts, but never actually die as a direct result of cyber.
I usually don't even tell the players they are going nuts (actually, I
keep their essences a secret from them). It usually starts with something
simple like "You feel as if that squatter is watching you" or "You see a
spider and it gives you the willies". Eventually, the player (a good role
player that is) catches what is going on and we all have a blast with it.
Actualy "Cyberpsychosis" is a stupid game balance rule that in and of
itself makes no sense.
[> Robert Hayden ____ <] Black Holes result from God
[> \ /__ <] dividing the universe by zero.
[> hayden@*******.mankato.msus.edu \/ / <]
[> aq650@****.INS.CWRU.Edu \/ <] # include std_disclaimer.h
--
(GEEK CODE 0.3): GSS d- p--/-p+ c++ l++ m+/* s-/++ g+ w++ t++ r++ x+
[finger my Krypton account for a copy of the Geek Code]