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Mailing List Logs for ShadowRN

From: "Gerlof A.Woudstra" <Gerlof.Woudstra@***.PZ.WAU.NL>
Subject: LETHALITY
Date: Mon, 7 Jun 1993 16:42:38 +0100
Thanks everybody for trying to help me.

Last weekend I managed to borrow a SHRII book and I tried It out. With some
little changes. I used the old dodgepool system but now with the option to
dodge the fire. Ie you tried to 'dodge' the shot. Every succes meant one less
succes from the attacker. If you got more successes then you're attacker he
just missed you and the bullet(s) whistles just inches over your head. So You
make a one on one test. Hits were handled normally but without combatpool,
just plain old bodyrolls. This time I gave them extra dices in the form off
Ballistic or armour rating. But I think that is too much.

Everybody liked the system (including me), it was much more satisfying and
thrilling then SHRI. You were actually able to miss! And it happened often
enough to be fun and IMHO more realistic then the usual approach. I always
hated the system of 'automatically' hitting you're enemy. Where the only thing
his combat-dodgepool could do was reducing damage. Something which has nothing
to do with trying to avoid being hit. I am working on a usefull approach to
calculate targetnumbers for dodging. It should not be easy, but cover helps.

Comments, Suggestions, Thwappings?

<<<<The Woodsman>>>>

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