From: | Luke Kendall <luke@********.CANON.OZ.AU> |
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Subject: | Re: A few questions |
Date: | Wed, 23 Jun 1993 17:04:31 +1000 |
> 1) How would you deal with mercury filled bullets ...
I wouldn't allow them. Sounds like unnecessary realism to me. :-)
> 2) I don't have grim 2 and grim 1 gives me no idea. But how long does
> centering take ?
We always played it took a full round or two - using a) commonsense
(you can't spout some Latin verse, do a dance, etc. in a fraction of
a round), and b) being able to centre in less than that time makes
mages even more powerful. Maybe you like things that way...
Here's a return question - our GM has noticed that surprisingly
often, FASA modules fall apart if magic is used intelligently. The
impression we've always had was that FASA themselves didn't appreciate
how gross magicians are. Especially when the Grimoire I came out and
said the spell's victim had to resist against a target number of the
Sorcery skill, instead of the spell's Force! I gather they've reversed
their decision in the Grimoire II.
One last question - there seems to have been a consensus that
Physical Adepts in the 1st edition were overpowered. Was this
because GMs were allowing auto-successes to be used for things other
than the skill they'd been bought for? If that was the only objection,
I think the loss of auto successes was a sad way to correct this
misinterpretation...
luke