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From: Christopher Bellovary <bellovar@***.WISC.EDU>
Subject: Re: bioware in deadzones
Date: Wed, 23 Jun 1993 19:17:43 CDT
First of all - I am not saying bioware would fail in deadzones, I was
merely substantiating why they might. (see prev post about a GM rule)

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> Now, IF a you say that bioware dies in a deadzone because it was designed
> by machine, then you must also and check to see if the players were
> originally fertilized naturally or in a test-tube. Because if they are
> test-tube-sammies, they will die (because the biological construct was
> created by mechanical means).

I am saying bioware could concievably (i.e. in some GM's worlds)
fail in a dead zone because the original natural organ has been distorted
by science. This is not the same as a test tube baby, as those people are
completely natural and indistiquishable from anyone else, however, someone
with a level 2 cerebral booster and an adrenal pump is quite obviously not
completely natural.

I am not arguing that bioware is not organic, but rather that it is
not natural.

Actually, when I think of it, there are some pretty unnatural stuff
that goes into some of that bioware, such as polymers and stuff. (look up
orthoskin, synthacardium, and augmented muscles for starters, at least one
of them, if not all of them, is quite obviously not all organic. It says so
right in the description.

=- CrossFire -=
Chris Bellovary

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