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Mailing List Logs for ShadowRN

From: "S.F. Eley" <sfeley@******.DIGEX.NET>
Subject: NO! Dead zones are a GOOD thing!!
Date: Thu, 24 Jun 1993 00:32:00 -0400
> I must agree with Crossfire and Scotty, to whit-'Ye kinna change the laws
> of Physics'. These 'dead zones are IM-not-so-HO a very bad idea and I
> think that they detract from an otherwise exemplary 'sourcebook' (NAGEE).
> This is and the speculations on the 'barrier' are definitely things I do
> not like.
> If Silver Cianide is reading, please restrict your magazine articles to
> extrapolations from given data (New weapons, spells, city layouts,
> comments on existing products' info, and fiction). Plese do not include
> things that radically change the game and which are not based on anthing
> published or which can be reasonably extrapolated from real world examples
> (New ammo, vehicles, surveillence equip., etc.)


Urrrrrrrrgh. First off, Silver Cianide: ignore that drek!! You do have
readers who value new ideas, and who are interested in original gaming
directions. If Doc X doesn't like it, he doesn't have to use those rules.
Good for him. That's no excuse for limiting information.

Second: The dead zones. C'mon, folks, cut a little slack, will ya? I
don't think it's nice to kill players off for standing in the wrong spot
either, but there are ways around that. Let's say it shuts down cyberware
(bioware I can't judge) and that's lethal, but NOT split-second lethal.
System failure causes damage at a steady rate -- depending on GM's discretion
and the amount of chroming -- and the unlucky punk has a few minutes to get
the <Hades> outta there (or his buddies getting him out, if he's unconscious
or too disabled) before a hemorrhage occurs somewhere. Once you're out of
the zone, of course, everything comes back online. (Perhaps it needs to be
rebooted with Skill, if the GM is feeling cruel.)

Rule #1 of role-playing: THE GAME MASTER CAN GET AWAY WITH ANYTHING.
He just has to rationalize it sufficiently.

_TNX._

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.