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Mailing List Logs for ShadowRN

From: The Reverend <MDB0213@*****.TAMU.EDU>
Subject: Altogether now... "WHAT?!?!"
Date: Thu, 24 Jun 1993 03:55:12 -0500
Okaay. As promised, I talked with Tom (Dowd, to those of you who don't know)
today. He was kinda in a hurry, so I didn't get to ask him everything. Here's
most of it, however...

Oz sourcebook: YES! It's currently being written. No details.
African sourcebook: yes, they are looking at one, but long term only (i.e.2-3
years)
Aztlan sourcebook: being worked on. Not till early '95, however. According to
Tom, it has enough to fill a whole book by itself, so a South/Central
/Latin America sourcebook will be done separately.
LA SOURCEBOOK! "I'm not dead!" according to Tom, they put it away for a while
so that it didn't look like it was cashing in on the riots. He said it will be
released, and that the new book will "dovetail" San Fran, parts of California,
and Los Angeles.

I'm getting a little ahead of myself..

Shadowrun Game: he said the NES game has SOLD OUT! They are working on one for
the Sega Genesis, which WILL BE DIFFERENT! I.e. different storyline.
He sounded really excited about the games.
Shadowrun MOVIE! When I told him that you guys were working on a movie
"loosely based on Shadowrun", He (note the capitalization:) LAUGHED!
He told me that they held all the rights. He also said that a movie
was "being negotiated." He couldn't/wouldn't give me any ideas as to
time frame, just that it was in negotiation. Hmmm....

FORTHCOMING PRODUCTS: (this is in order as to when it's due out)
Sprawl Maps: a series of color maps for use with DMZ or miniatures
Corporate Sourcebook: a book on the economic theory of corporations.
it will have a listing of the top 8 corps,
a listing of the interests that all the different corps have
(i.e. how they can influence each other)
and "loose" rules for creating a corp.
Tir Nan Og: Irish sourcebook
Celtic Double-cross: module, set in ireland. Will come out at the
same time as Tir Nan Og.
Germany Sourcebook: December. He said that they had enough to say, so
it is its own entire sourcebook.
Then an adventure (no hints as to what it is)
Mercernary Guidebook: "not a hell of a lot of gear in this" book. I
think it may be more along the lines of how mercenaries act, their
lives, etc. Not cyberware and the like (but I wouldn't put it out of
the question)


In planning: (if not writing)
Lone Star sourcebook
Denver
Shaman Sourcebook
NPC book (book of NPCs to use)

Also, I told him that a couple of the list members followed his directions. He
thought that was pretty funny, and confirmed that he knew what he was talking
about. I said "they wound up at a base or academy". His reply "right, the
Air
Force academy". He thought it was great that you guys actually did it!

AND NOW FOR THE QUESTIONS:
Minotaur sent me a HUGE list, and I'm glad he did! (thanx! BTW: what's the 800
number you had? Send it to me privately, please)

here's the questions we covered

Can a person who has a Quickening walk through any Ward without any
problems? <YES> <NO>
How about an active spell lock? <YES> <NO>

NO! The spells go into conflict. According to my GM, this changes a LOT of
things. I assume the spell lock question was the same as the quickening ques.
Either way, they fight.


Do you folks allow mages who have lost cyberware to install cyberware
upto that 'lost' point for 'free' or does it cost them another magic
point? <FREE> <COST MORE MAGIC>

I didn't ask, but check Shadowtech. You have a "hole" that you can put more
cyber into.


Is anyone else bothered by the fact that the Availibility Rating
for Foci is a constant? Somehow I imagine that the availibility
for these magic devices should be dependent upon their rating.
Should it be changed? <YES> <NO>

"Sure! If you want to, feel free to modify it! Go for it!"


Do you folks believe you could design a sustained Combat Spell? <YES> <NO>

NO!


Could you develop a spell to basically negate the hypersense spells
under the Detection Catagory? <YES> <NO>

Yes, it IS possible. The category? "the same as the hypersense spell itself".


How long (time) do you folks charge your player to raise a skill?

According to Tom, it doesn't matter. It only gets in the way. Don't worry
about it.



Are Were-beasts outlawed by man (ie the same way there is a bounty out
for vampires?) <YES> <NO>

No. They are much rarer.


Since Bonelacing affect Unarmed attacks, and Cyberspurs qualify as Unarmed,
would you then deduce that Bonelacing affects Spurs? <YES> <NO>

No. I asked "but wouldn't it let you hit harder?" Tom said that it absorbs
damage, so it won't.


Can 2 people with datajacks "link" to create a techno-telepathy? <Y>
<N>

No. The transmission rate is too fast. It IS possible with a deck, though
(hitcher jacks)


Does an illusion that is seen through disappear or can it still
be a visual impairment. <DISAPPEARS> <REMAINS>

He almost said "this ain't D&D". It remains, but is an obstruction.


If not can an illusion protect a person(s) from a combat spell?
(An illusion of a solid black wall that disables the 'line of sight'
requirement- even though the mage knows the image to be false, it
may still block their vision). <Y> <N>

"if the mage believes the image to be real, then he cannot target through it.
If, however, he knows that the image is false, then he can" nail the mage
through it. If he knows the "black wall" is false, the mage on the other side
is toast. (however, if you are casting a spell, cast a physical area-of-effect
spell, centered on the wall.--my personal opinion-Rev)


How do you folks resolve mages who have increased reactions spells
locked who subsequently de-activate them *after* initiative is rolled?

At this point he took in a deep breath, and sighed. He said that it's not
supposed to happen, but gave me a rough idea of how to do it. One of the
initiative dice should be a different color, to give you your unaugmented
initiative". He also noted that you could not move sooner than 10 combat
phases. I'm not quite sure what he meant. Future callers can ask him that.


From my GM:
AI's free in the matrix? (do they exist, etc) They don't, you can bet the
corps are keeping them in tightly.

From me:
when are cyberpsychosis rules due?
He said that it will probably be a year or so, that he is writing the
sourcebook. (apparently more than just CP rules, but no details). He said
he'd have to write a novel about it before he wrote the sourcebook. He said
that if you have a negative essense, "life sucks". He also doesn't want to
turn it into Cyberpunk, where CP is an excuse. "I don't want it to be like
cyberpunk, where someone goes 'I'll shotgun the crowd. I can do it since I'm
cyberpsycho'". He wants to do it well, and he's still working out how to do
that.

Targeting people with a car:
you do it optically. A person doesn't give off nearly the heat, etc that a
vehicle does. He said the sig would easily be a 10-12. Also, he says that the
vehicle-mounted weapons DO have smartgun links (it's assumed, when they are put
into the vehicle), but that it doesn't give you any benefits (rats!).

That's it for now. Certain parts of this DO matter, so you may want to ask
your GM. Most notably, the wards and the spells. This conceivably could
change security. If anyone wants a clarification, I'll get one from my GM,
and post here. If anyone HERE knows, please post it. I don't want to have to
type anymore. BCNU,

Reverend

---
The Reverend (NEW ADDRESS! mdb0213@****.tamu.edu)
"They called me the Reverend when I entered the church unstained"
aka
Head Shot "A Head Shot a day keeps the Doktor away"

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.