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From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Dice Pools
Date: Fri, 25 Jun 1993 13:24:05 -0700
[Control Pool dice maximum = #of dice of Skill the character has]

>>You realise that this is the exact same wording used for the Combat Pool.
>>And, if you carry your ruling this far, you would be unable to use Combat
>>Pool dice in an Armed Combat when defaulting to Unarmed Combat skill. Or
>>defaulting Heavy Weapons to Firearms. Or *any* defaulting on the Skill Web
>>where a Pool applies.

Good point Rat, but to confuse the issue a little bit under combat pool it
says that "Dice from thfe Combat Pool may be allocated to any offensive or
defensive combat-related tests, such as Firearms, Projectile weapons ..., or
similar offensive Combat Skill Test." But in the example right below it says
"Jonah Hammer, a mercenary with far too much attitiude, has a Combat Pool of
7 dice. He has Firearms, Projectile Weapons, Throwing Weapons, and Gunnery
Skills, and can use dice from the Combat Pool to augment test of those skills.
If attacked, he can also use dice from his Combat Pool for the Damage Resistance
Test." This almost implies that he can only use his Combat Pool for those
skills and that the ones he cannot for those he does not possess!

Of course I'm probably just reading too much into the example. This is yet
another example of editing problems in SR.

See Ya in Shadows,
Jason J Carter
The Nightstalker

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