From: | Richard Pieri <ratinox@***.NEU.EDU> |
---|---|
Subject: | Re: Dice Pools |
Date: | Fri, 25 Jun 1993 20:46:41 EDT |
<caterk@******.uncg.edu> writes:
Kenneth> If I remember correctly there is a rule that states that you can
Kenneth> use dice from your combat pool only up to you rating in that
Kenneth> combat skill. For example, Hammer has a Firearm of 6 and a combat
Kenneth> pool of 8, he can only use 6 dice from his Combat Pool to aguement
Kenneth> his abilities. If he does not have a skill, according to my
Kenneth> personal rule, he can't use his Combat pool, too unbalance if he
Kenneth> did.
I have to say that if you use this particular mechanic, then you've totally
crippled the Skill Web. If you're going to do this, then I suggest doubling
the number of points you get to put into Skills to start with (ie, Skill
Priority A gives 80 points, Priority gives 60, etc).
--Rat <ratinox@***.neu.edu> Northeastern's Stainless Steel Rat
PGP Public Key Block available upon request Ask about rat-pgp.el
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