From: | Todd Montgomery <tmont@****.WVU.EDU> |
---|---|
Subject: | Rationalizing the Irrational (fwd) |
Date: | Mon, 28 Jun 1993 12:26:39 -0400 |
> Dead Zones area areas altered more or less permanently modified by magic.
> Think of them as a ward or barrier that a mage set up to deliberately
> redifine certain laws. This magic is ancient and powerful, beyond the scope
> of anything the PCs casn use; they were set up by ancient wizards in the 4th
> world or even further in the past.
>
> Legends of wizards who devastated entire areas, creating places where plants
> would not grow and animals would not graze, are suuports for this theory.
> This allows dead zones to vary widely from one to another, allowing the GM
> a level of flexibility that I believe is important.
>
> The only problem I'm encountering is why technology is reported to be affected
so
> much. I'd like to keep that aspect but I'm not counting on saving anything
from
> the NAGEE writeup.
>
> Comments are welcome.
>
>
> J Roberson
>
OK. So am a little behind.
This theory I believe works much better. One explanantion is that because
such ancient and powerful magics were used that the very fabric of reality
was "bent" and since technology depends so heavily on magic, technology is
effected in the extreme.
BACK TO WORK!!!!!
-- Quiktek
a.k.a. Todd Montgomery
tmont@****.wvu.edu
tmont@***.wvu.edu
un032507@*******.wvnet.edu