From: | Chris Yang <cyang@*****.UBC.CA> |
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Subject: | Re: Vision Maginfication. . . |
Date: | Mon, 28 Jun 1993 17:04:16 PDT |
> It has come to my attention, that a character using Vision
> magnification x3, for example, has the target number of short range for all
> Range categories. What happens beyond extreme? Do the bullets automatically
> miss 1 meter beyond extreme? In the span of a meter, does the character go
> from a target number of 4, to automatically missing? If any of you have
> possible solutions, please send them my way.
>
We (me and my players) have always found the idea of using vision mag
in combat completely ludicrous. There is no way that anybody can
hold a gun steady enough to shoot a target at long range as well as
they can at short range.
As a house rule, we do not allow the use of vision mag to reduce
range penalties unless the shooter is braced/prone/aiming.
--
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"He used a .32? Let's call | "Your mom called;
it assault with intent to | She said you suck."
annoy" | -Peter Madden
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Chris Yang cyang@*****.ubc.ca
(If my boss knew, she'd probably have a heart attack.)