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Mailing List Logs for ShadowRN

From: Galen Silversmith <galens@***.GWU.EDU>
Subject: Re: Initiate screws 102
Date: Wed, 30 Jun 1993 08:31:00 -0400
On Tue, 29 Jun 1993, The Reverend wrote:
> Galen Silversmith <galens@***.GWU.EDU> said...
> > And as another problem with muchkins: How do you deal with players that
> > are Conjuring Adepts and cyber themselves to hell and back?
>
> For conjuring adepts who wish to do this, for every point of lost essence,
make
> it a multiplier to the force of the spirit being conjured (i.e. lost 5 essence
> points? a force 5 is now a (5*5)=force 25!) And this doesn't penalize people
> who only lose 1 point of magic. This is a rule my current GM gave me. On the
> fly, so caveat castor [aka caster beware!]
>
IEAAAA!!! That's a little-over the top there. Yeah, It'd work, but thats
even a little strong-armed for me. Though, maybe force*(1+(5-Ess)/2) with a
min of Force might work, but that's a little high on the math side...

> Another vanilla way to do it is to give them geasa (you ARE applying it,
> right?). If they lose 4 points, that's two geasa! (granted, according to my
> GM right now, you can just get rid of them with karma once you initiate)
>
Yeah, I use geasa, but players usually choose the simple things like
incatation and tailisman. And they always can summon while projected,
anyways (well, at least shamans can, i'm not sure about mages), so Geasa
don't work very well.

But it's not an automatic loss of a geasa, it's a Willpower test verses a
Target of (6+(Magic points lost so far)), and while you can always by
Karma re-rolls, you can't by an auto-success to anything (the Karma rules
to buying a success is that you already have at-least one).

> Just FYI, I once ALMOST convinced my GM to let my rigger/sammi from hell to
> become a conjuring shaman. Like I said, I ran with interesting groups. He
> would initiate to level one, raise his charisma (another quickie: do tailored
> pheromones add to your charisma for purposes of conjuring spirits?) and
> conjuring, and then he'd be able to summon spirits! Why did I want to do
this?
> Something the grimoire said about a '47 Hudson spirit..... :)
>
> BCNU,
> Rev.
Yeah, but can you IMAGINE the Force of that spirit? It's gotta be 12+.
Letse your Samuri even try that sucker, esp. since in SRII you can't use
your magic pool to resist summoning drain. Then again, if you did
initiate, centering would work but that's powergaming

> (btw: gimme an answer about the tailored pheromones!)
OK, I will: It might work for some of the free spirits (Anima/Animus, and
player, but I see no reason it'd work for most of 'em. The pheromones
affect humans exclusivelly (and they might piss the hell out some
para-animals, be careful), and most spirits i've met never really payed
much attention to how you smell. But that's just me...

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