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Mailing List Logs for ShadowRN

From: "Richard C. Osterhout" <rcoster@*****.NET>
Subject: Re: Flare's Question
Date: Sun, 8 Aug 1993 17:07:50 -0400
i still stick by my position that i posted last night with the page refs
from SR2 sourcebook, in that in order to ground, there must be a physical
component that is present on both planes, astral and mundane...

mages cannot cast spells at other spells...when grounding, you are casting
the spell at the aura of the spelllock...it is the spell lock that you
have to overcome before the spell will ground, not the spell that the lock
is sustaining...you can spelllock a level 16 armor spell if you want, but
an astral mage will use the target number for the spell lock, not the spell...

summary:
ground through a spell lock ok
ground through a dual natured creature ok
ground through a mage using astral perception ok
ground through a weapon/power/etc focus ok
ground through a quickened spell no

i read the passage again, and as you can see from above, i came to some
interesting conclusions...since a mage using astral perception has opened
his senses to the astral plane, he is "opening a bridge" between his meat
body and the astral plane...similarly, a dual natured creature, such as a
barghest, exist simultaneously on the astral and mundane plane, and
therefore provide the bridge; because of this, that corp guard with the
trained barghest is in for quite a surprise when an astral mage drops a
fireball spell on his doggie's aura!

i think this also helps with the problem i am/was/whatever having with the
mages in the party being more powerful than the samurai...being able to
hit them when they are astrally perceiving (they tend to do it almost
constantly, they don't care about the +2 mod for all TNs) with grounding
spells will even things up a bit....

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| rcoster@*****.net Currently in Baltimore, MD |
| Richard C. Osterhout but hope to be home in |
| professional nerd Orlando, FL soon!!! |
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