From: | SHADE <MFN6430@*****.TAMU.EDU> |
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Subject: | grounding |
Date: | Mon, 9 Aug 1993 11:59:06 -0500 |
the spells instead of quicken them anyways. As I recall when an anchor is
turned off it cannot be grounded down anyway, and keeping increased reaction on
all of the time is as bad for a mage as wired reflexes are for a street sam.
Also there is not a lot to worry about anyway, do an astral quest to hide the
spell lock, anchor, focus, or quickening. The quest can be done at any level
the mage chooses, I will now hide my anchors with a level twelve astral quest.
In the process of a run no mage is likely to contest with doing an astral quest
at a level of 12 to see if there are any hidden things out there. Yes a person
hunting you will, but that is what allies are for. You cant ground the spell if
you can't get there fast enough. Half a second and you have at least the mage
and his ally to deal with, not just a quickened spell.
Isbin and Thurmite