From: | "Richard C. Osterhout" <rcoster@*****.NET> |
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Subject: | Re: Mage Initiative 60 ???? |
Date: | Tue, 10 Aug 1993 19:28:16 -0400 |
> a character could at best have a base Reaction of 6, with a Reaction +4
> spelllock(or quick.) this makes a 10.
> quickness + and intelligence + spell's did not affect the reaction
> because there is a seperate spell.
> With a second spelllock for Inc. Reflexes +3 (no +4), we have a ini. of
> 10 + 4D6 in the real world.
> this make's a max ini. roll of 34
>
okay, here's how he did it...
intelligence quickness reaction initiative
natural 6 6 6 6 + 1d6
inc int +4 10 6 8 8 + 1d6
inc qck +4 10 10 10 10 + 1d6
inc reaction +3 10 10 13 13 + 1d6
inc reflex +3 10 10 13 13 + 4d6
plus, he also settled for loosing a magic point and got some bioware
synaptic acel 10 10 13 13 + 5d6
that gives a possible initiative roll of 43! with an average roll of 3,
that's still a 28...
also...the way i understood it, quickening is PERMANENT until
dispelled...when an initiate quickens a spell, it is so he doesnt have to
concentrate on it, but unlike a spell lock, it cannot be toggled
on/off...the initiate can dispell his own spell easily of course, but then
he would have to recast and requicken it, which would also burn another
karma point...
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| rcoster@*****.net Currently in Baltimore, MD |
| Richard C. Osterhout but hope to be home in |
| professional nerd Orlando, FL soon!!! |
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