From: | "Stephen R. Wilcoxon" <wilcoxon@****.EDU> |
---|---|
Subject: | Re: Mage Initiative 60 ???? |
Date: | Wed, 11 Aug 1993 07:03:38 -0400 |
>
> > the increased everything has a 9 + 2D6 - yes, +2D6... From SR2 (page 155)
> > under description of Increase Reflexes, "There is no cybered version of
> > this spell, so characters who have received cybernetic enhancements that
> > add initiative dice cannot be boosted by this spell" [note:
"cybernetic" in
> > the above should really say "cybernetic or bioware"]...
>
> cyber or bioware?? i thought that since bioware is cultured/grown for the
> individual, it was considered "natural"...that's the way i've been
> treating it...it is still meat, just improved by modern science...
Well, I guess I should have said IMHO on that... As far as I know there is
no "official" ruling on this (hmm, maybe someone should ask the DLOH about
this just to get the "answer")... In my view, NOBODY can get higher than
+3D6 to initiative. Bioware may be more "friendly" than cyberware, but I'd
say since bio still costs a mage magic points that it works like cyber with
regards to magic/spells...
Twilight
The Crystal Wind is the Storm, and the Storm is Data, and the Data is Life.
-- The Player's Litany