Back to the main page

Mailing List Logs for ShadowRN

From: "David Loewenstern, Bell Labs,
Subject: Beginning character limits
Date: Wed, 18 Aug 1993 10:09:34 EDT
... On Wed, 18 Aug 1993 00:35:42 -0400, Joe Block <JPB1@******.com> said:

} One of the prospective players for my SR campaign is upset because I won't
} let him create his samurai with alpha/beta ware or Bioware.

These both sound like reasonable role-playing hooks to me. The way I
see it, starting a sammi with betaware is like starting a mage already
initiated. Unless you specifically want to start with a fairly
high-powered game, you probably should let the characters arrive at
that level after a few months of gaming having fun with role-playing
the search for the appropriate black-market connections, the
uncertified street doc, etc.

} He wasn't thrilled when I told him that any mage wanting spells at higher
} than force 3 has to have magical theory.

I don't think that limitation addresses the _really_ kick-ass spells
that unbalance the game: increase attributes, combat sense, etc. I'd
rather have the mages throwing around force 6 fireballs than have them
start with spell-locked _increased reflexes+3_, _increased body+4_,
_increased strength+4_ and _combat sense_ so they can win an unarmed
fight against an ork sammi.

We simply made a house rule that certain powerful spells were known to
exist, but not generally available: all of the _increase_ +3 and +4
spells, the nastiest of the will-dominating spells, etc. You want
them, you research them yourself, or find some shady mage/shaman who
will sell the formulae for big bucks.

I agree that it is a good idea to force mages to research their own
spells. For one thing, the player might invent something interesting,
and for another, it gives the GM a good way to restrict access to
spells he doesn't like, but doesn't simply want to remove from the
game altogether.

} All of this information was on the sign up sheet I posted looking for SR
} players.

It's your game, and you don't have to tailor it for this mun....
(*whew*. almost said it.) ...guy. He doesn't have to play with you
if he doesn't want to.

Quincunx

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.