From: | The Deb Decker <RJR96326@****.UTULSA.EDU> |
---|---|
Subject: | Fixers and Johnsons |
Date: | Tue, 24 Aug 1993 18:21:39 -0500 |
of which may or may not be true for individual campaigns. I disagree to
some extent on most of what was said, but only the last section really
sticks out:
A fixer is. . .supposed to die before telling the opposition who
did the grunt work. . .
I don't think so. Fixers don't go blabbing about things, and they don't come
cheap. To me, only the following will stop a fixer from selling out:
Personally knows and trusts one or more of the runners (very rare)
Possibility of retribution from runners or their friends should th
betrayal be discovered.
If a Fixer can make a fast Yen by selling out on a team, and he does not need
that team for his biz, what's to stop him? Of course, this depends on the Fixer
himself and his background. A street fixer who lives and dies in the DMZ
will probably have a more callous and practical attitude, while a high-level
fixer (the kind who puts together BIG ops for Megacorps via satphone from
his bimbo-laden tub in Tahiti may have other cards to play. . .possibly playing
the targets against their aggresors and collecting a "finder's fee" for
warning them!
By and large, Fixers are motivated by two thigs: their lives and their money,
and not always in that order. Loyalty comes after that, sometimes LONG after.
Don't tell your Fixer more than he needs to know-that the mission was completed.J Roberson