From: | "Thomas W. Craig" <CRAIGTW1@******.JUNIATA.EDU> |
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Subject: | Mind Probe |
Date: | Mon, 4 Oct 1993 13:06:58 -0400 |
I'd roll a die or two to see if the player gets trapped in the mind
of his subject. That's a risk in using Mind Probe. The chance of it actually
occuring is up to you. But it should make him stop really quick, also hint
at it, like having a newscast on the trid saying that so-and-so trapped
him(her)self in the mind of such-and-such...and was arrested for illegally
entering the mind of another.
Just a suggestion.
Tom Craig
craigtw1@******.juniata.edu