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Mailing List Logs for ShadowRN

From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Re: Ammo
Date: Wed, 6 Oct 1993 21:13:22 -0700
>> Not neccesarily. You still have to resist damage, but you get all of
>> your body dice to roll as well as remaining combat pool (not to exceed
>> body). Not everyone burns all their combat pool resisting damage. Few
>> CAN. For instance, Jaez's Combat pool is about 8 or 9; Her Body is
>> 4. So she can roll 4 CP to resist the ballistic attack entirely;
>> 4 more to resist ballistic damage; and all 8 to resist explosive
>> damage (target 4, average 4 successes, takes a Light).

Error, Error! You can use as many combat pool dice as you wish to reduce
damage.

>You can be killed by a bullet that never penetrates your armor.

>> True. But I needed a way to distinguish penetration vs non-penetration.
>> An alternative would be to replace "staged to nothing" with
"staged to
>> base damage".

This still seems to be a fudge answer. One single damage modifier would be
the best way to go. With a resist damage twice thing, especially with the
ability to use combat pool twice, this is a Combat Pool Drainer, and thus a
tool for Munchkins. High availability and cost are no substitute for well
written rules.

If you like GURPS better play GURPS :) As the good Doctor about the rules he
uses.

See Ya in Shadows, "I can count the number of days I've worked
Jason J Carter since graduation on one hand." - ME!
The Nightstalker Carter@***.EDU

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