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Mailing List Logs for ShadowRN

From: William Pasqual Flint <claymoar@***.UMD.EDU>
Subject: None
Date: Fri, 15 Oct 1993 08:22:32 -0400
Hi Chummers,

I finished my survey, what there is of it, and here are the
numbers:

SKILLS : 5 out of 8 participates
MAGIC : 1 out of 8 participates
CHARACTER DEPENDENT: 1 out of 8 participates
(depends on what archetype is being played)
DON'T REALLY KNOW : 1 out of 8 participates

You will notice there isn't much, but I did promise I would post my
results.

--Bill Flint
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>Hi Chummers,

>As I wrote, here the question again in hopefully a more clearer
>form.

>What the Most Important Thing to YOU in the Shadowrun Universe
>between attributes, magic, race, resouces, and skills when
>creating a beginning character? (and please give a reson for your
>answer)
>
>Let first remove some other possible chooses not listed and why:
>
>ROLE-PLAYING -- this the most important thing in any system.
>A Good GM -- you in a group that lucky enough to have a good GM or
> you wouldn't be with that group otherwise.
>A Bunch of Supporting Players -- same reason as the previous one.
>A Good Campaign -- the same as the previous two above.
>Contacts -- get this through resources.
>What Archetype Being played -- I don't what you to limit yourself
> to a set rule to follow like
> fighter, clerics, and etc. in AD&D.
>
>I hope this is present in a more understantable fashion.
>I will be taking replies until October 8, 1993.
>From what I get, I will post it to the listserver.
>
>--Bill Flint
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My answer still has not changed: skills. This goes without a
doubt: a street sam or merc is hopeless without a high
firearms/armed/unarmed skill; a magic user can't do a whole helluva
lot w/o sorcery, etc. VERSATILITY is a good thing... remember, I'm
playing a 1mx1mx1m brick that likes to throw things, but also has
a very high chem skill, plus Magic Theory at 1. Get the point?

--Short Fuse
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Bill,
Mark me down for skills because I like a beadth of knowledge
in my characters. I don't like to play uneducated characters, at
least in Shadowrun.


John Fox
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I responded to the first question, but Ill reiterate for
completeness.
I personally think skills are the most important, but that has
a qualification on it. When I make my own characters, I usually go
through this process...
Choose :will he be a magician? Cyber dude? Adept? Non-Homo
Sapiens Sapiens?
Once those choices are made (and the appropriate priorities
assigned to achive those choices (ie A in magic or race, B or A in
resources for a heavily cybered Rigger or Sammy) I then divide the
remaining priorities by skills first, then stats, then resources.
Mostly, this is because skills are so god awful hard to
advance once play has started, and in the new rules, you can raise
stats as much as you want (up to 1.5x racial 'max') for about 1/2
the karma cost of skills...
Also, stats are very rarely used for actually DOING things,
except as a default, and if you default off them, your almost
gauranteed to fail, do to the +2 per-circle-crossed-rule. Body is
nice, quickness is nice, intellegence is nice, willpower (if your
a mage).
Strength? only if you use alot of hth (like a physical adept)
otherwise, do like Indiana jones and just shoot him.
Charisma. NOTHING uses charisma (oh sorry, reducing prejudice
modifiers do use charisma. and summoning if you are a mage. Nada
else except for role playing, which is the only real reason i put
anything there anyway.)
I hope this wasnt to long for you, I look forward to hearing
what
everyone else thought.

Seth Buntain
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G'day Again.

Same "vote" as last time, AFAIC skills are the most important thing
in the beginning character. They round out a character better than
just stats or suddenly at the start of play knowing half the NPCS
in the neighborhood. I always saw skills as a picture of what the
PC did before he came along (was rolled up)

(The other guy in my office, who also plays with us says resources
as it helps give the character an edge. Don't agree)

Have fun collating this info...

Share and Enjoy
(UNKOWN)
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What's more important to me, it's hard to say, because I'm only a
Gamemaster. I never have the occasion to play on the other
side of the screen. But let's suppose that I'm a player......OK!.

Now I'm a player..... One of my quotes is "you can't leave alone in
the dark" or "you need a light to make shadows", that is to say
you can't leave without contacts. With contacts, you can have a lot
of informations, stuff, help... But you need skills to survive, and
you also need a good willpower to resist Magic. And You can't be
good in a firefight without cyberware, and good skills,
etc...etc...

You see, the problem is that a character is a whole. I think the
most important think depends on your style and your feelings.
Personnaly as a GM, I let my players create their own
characters, without choosing an archetype ( then no problem of
behaviour ).
For an example, one of my player, called VGer, has choosen to have
all the types of contact that exist in the rules ( approximately
75, I don't rmember the exact number ), buy a skillwire 6, a lot
of equipment for protection, for firefights, a big car for
everything to be stocked, etc... If you decide to remove one thing
in is belongings, he's like naked. ( I've tried one time, by
taking his car, or by cutting him from his contacts. He was so sad,
you can't imagine. )

To give a last example, another player had choosen to be a gang
leader, and all his power was in his gang and in his attitude, and
nothing else.

To conclude, I've just ask to one of my players: " for you,
what's more important for a beginning character." , and he has
answered me, " for me , hum ! ..... for me I think it's luck, and
nothing else." ( Strange behaviour, no?)

It seems that I've tried to answer your question, but I don't
really know if it is what you want. I give you then all the
copyright to do what you want to my paper, to flame it, to burn
it, to destroy it, or why not, keep it because you like it.

I wish you good luck for all the answers you will receive.

Ben.

P.S: Excuse me for my english if it is too bad, I'm not used to
write such long letters, even in french.
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Skill are most important! Like I said before race and magic are
role-playing decisions, attributes are easier to raise and less
important, and money is not that hard to come by.

Jason J Carter
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Most Important:
Skills:
Cost more Karma to raise than Attributes or Spells
Money: you earn it
Metahuman:role-playing choice
Magic: Character type choice

Oh. . .that's not in order. I just think Skills are most important.
After that the priotity depends on other choices.

J Roberson
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Ahh, I can't remember if I gave my most important thing for
a character. So here is a quick one - Magic - I LOVE MAGIC -
therefore it is definatley the most important to me.

Daniel
Waisley

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.