From: | "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU> |
---|---|
Subject: | Re: GURPS |
Date: | Tue, 19 Oct 1993 12:09:27 -0500 |
> While we're at it, let me reiterate for the new people that GURPS Cyberpunk
> is an excellent sourcebook for all the campaign stuff that isn't mentioned
> most other games. Styles of play, party organization, adventure/campaign
> objectives. . .it's really good for breaking out of the stereotypical
> Meet Johnson/Contacts/Screwed by Johnson/Big fight Shadowrun set-up.
I agree. You don't have to use the GURPS rule system (I don't) to find
good things to use in the sourcebook. Consider it just that, source
material.
> And don't forget GURPS Vehicles! Maybe when I get the time I'll post a
> 'conversion kit' for Srun, but I'm already having loads o' fun pumping
> various designs through Excel.
I've also found GURPS Terradyne to be a good sourcebook. It deal with
coorporate ownership of space (lunar colonies, martian colonies, asteroid
mining, science stations on Murcury and Titan). Adds an nice dimension
to Shadowrun.
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