From: | The Powerhouse <P.C.Steele@*********.AC.UK> |
---|---|
Subject: | Re: Vehicle Armor |
Date: | Mon, 25 Oct 1993 20:11:26 GMT |
> Success on attacking don't affect the way armor works for vehicles. Lower
> the damage level by one (an AK burst goes from Serious to Moderate) and
> subtract the armor rating from the attack's power level. Then resist with
> Body + Armor in dice.
>
> Example
> Fire an 8M burst-capable weapon at a vehicle with Body 3 and Armor 5.
> (firing a burst) You do 11S damage, lowered to 11M, then -5 for
> armor=6M. The vehicle now resists a 6M attack with (3+5) 8 dice.
Although techincally correct this example misses out 1 point. You should
really subtract the armour value from the inital 8M as this is the 'true'
power of the bullets hitting the car. If this value goes to 0 then the bullets
bounce off a car. (Btw this rule is found in the errata)
Ie a car with 9 points of armour and body 5 is attacked by an 8M burst.
9 - 8 = -1, no damage, bullets bounce off. With Jeremy's system you get
11 - 8 = 3, the car still has to resist a 3M burst.
Phill.
--
Phillip Steele - Email addres P.C.Steele@***.ac.uk | An Uzi a day keeps the
Department Of Electrical & Electronic Engineering | politicians at bay O O
University Of Newcastle Upon Tyne, England | |
Land of the mad Geordies | The Powerhouse \_/