From: | "Bill P. Flint" <claymore@******.DIGEX.NET> |
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Subject: | Re: Jumping, Climbing, & Swimming |
Date: | Tue, 15 Mar 1994 15:21:54 -0500 |
standing high jump = (strength + athletics push) x 0.1 meter
running high jump = (quickness + strength + athletics push) x 0.1 meter
standing long jump = (strength + athletics push) x .5 meters
running long jump = (quickness + strength + athletics push) x 0.5 meters
swimming = (quickness + athletics push) x 1.0
climbing = (quickness + athletics push) x running modifier x 0.5
The athletics push above are rolling your athletics, if you got it and no
webbing, to increase your rate with a base target number of 4. So if you roll
three successes you add 3 to what ever approiate attribute.
--Bill Flint