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Mailing List Logs for ShadowRN

From: Neal A Porter <nap@*****.PHYSICS.SWIN.OZ.AU>
Subject: Re: Skill wires (plus)
Date: Wed, 16 Mar 1994 14:58:37 +1000
>2: In the Shadowtech sourcebook under SkillwirePlus systems it says that a
>skillwire plus system can handle twice its rating in skillsofts. The book
>seems a little vague on what this means, and see two possible ways to
>interpret this.
> a) a level 3 skillwire plus system could handle a rating 6 skillsoft.
> b) a level 3 skillwire plus system can handle a number of skillsofts
>whose total is 6 or less, but no single skillsoft can have a rating of 3
>or more.
>- Which one of these options (if either) is correct. Also, are any
>skillsofts placed into softlinks considered to be "in use" or can the user
>deactivite skillsofts at will without removing them from the chipjack?
>
>Nathan Yourchuck
>


I'd go for option number 2. As to removing them from the jack, it should be
safe to leave them in deativated, but remember the System Load delay. So
even if the chip is in it will take the skill wire system a little time to get up
to speed if you suddenly want to run a new skill.

A'Deus.

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