Back to the main page

Mailing List Logs for ShadowRN

From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Re: Big Time armor
Date: Tue, 5 Apr 1994 08:49:27 -0500
[The body of almost 2 entire posts deleted....]
> As for what I use in the game (as GM), if the armor-rating exceeds the power
of
> the attack, Say Light pistol (6L) against heavy body armor (8 balistic), the
tar
> get get twice the difference of extra dice to resist (So in the example,
that's
> (8-6)*2=4 extra dice. The purpose of this house-rule was to make the Ares
Viper
> Slivergun (Flechette ammo) really ineffective against heavy armor.
> 6
> Example Heavy Sec Armor + Sec helmet = 9/8
> Burst from Slivergun = 12D (12S if the target>
>
> Night Owl
>

I *LIKE* that idea. Unfortunately, One of the mages I run has Personal
Physical Barrier(6) quickened on himself. Since that adds to his armor
and he usually wears an Armored Jacket w/Lined coat (5/3) + one-half of
(4/2) ==> (7/4) /* The way we run it.. */ .... *takes a breath* ...
That means he'd have equivalent (13/10) armor.

"Resist a 9S LightWave."
"Muahahahahahah!!!!!! NO PROBLEM."

*sigh* I guess I could allow it unless I was gaming.

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.