From: | "Brian W. Allison" <bwa550s@***.SMSU.EDU> |
---|---|
Subject: | Re: Big Time armor |
Date: | Tue, 5 Apr 1994 08:49:27 -0500 |
> As for what I use in the game (as GM), if the armor-rating exceeds the power
of
> the attack, Say Light pistol (6L) against heavy body armor (8 balistic), the
tar
> get get twice the difference of extra dice to resist (So in the example,
that's
> (8-6)*2=4 extra dice. The purpose of this house-rule was to make the Ares
Viper
> Slivergun (Flechette ammo) really ineffective against heavy armor.
> 6
> Example Heavy Sec Armor + Sec helmet = 9/8
> Burst from Slivergun = 12D (12S if the target>
>
> Night Owl
>
I *LIKE* that idea. Unfortunately, One of the mages I run has Personal
Physical Barrier(6) quickened on himself. Since that adds to his armor
and he usually wears an Armored Jacket w/Lined coat (5/3) + one-half of
(4/2) ==> (7/4) /* The way we run it.. */ .... *takes a breath* ...
That means he'd have equivalent (13/10) armor.
"Resist a 9S LightWave."
"Muahahahahahah!!!!!! NO PROBLEM."
*sigh* I guess I could allow it unless I was gaming.
------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?