From: | "S. Keith Graham" <vapspcx@***.GATECH.EDU> |
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Subject: | Re: Armor in SR.. |
Date: | Tue, 5 Apr 1994 21:36:36 -0400 |
Heavy armors slow the user, but provide extra padding to
help absorb damage.
No amount of quickness, training, or strength will counteract
the penalty. Just helps to be fast to begin with.
Any armor with an "Impact" rating of greater than 3 reduces
quickness (and calculated reaction) by 1 for every point.
Partial armor is -1, Full Armor is -3. However, these armors
add 1 and 3 points respectively to body vs. all attacks.
Discard the current "slowing" rule. Having a high quickness is
a benefit in and of itself, and shouldn't be a "double bonus".