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Mailing List Logs for ShadowRN

From: "S. Keith Graham" <vapspcx@***.GATECH.EDU>
Subject: Re: Armor in SR..
Date: Tue, 5 Apr 1994 21:36:36 -0400
House Rule Alert!

Heavy armors slow the user, but provide extra padding to
help absorb damage.

No amount of quickness, training, or strength will counteract
the penalty. Just helps to be fast to begin with.

Any armor with an "Impact" rating of greater than 3 reduces
quickness (and calculated reaction) by 1 for every point.
Partial armor is -1, Full Armor is -3. However, these armors
add 1 and 3 points respectively to body vs. all attacks.

Discard the current "slowing" rule. Having a high quickness is
a benefit in and of itself, and shouldn't be a "double bonus".

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.