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Mailing List Logs for ShadowRN

From: Neal A Porter <nap@*****.PHYSICS.SWIN.OZ.AU>
Subject: Re: Reason NOT to like Quickenings.
Date: Fri, 8 Apr 1994 12:16:18 +1000
> Here is the secret: If you have some spell "quickened" to you,
> then forget about entering a shamanic lodge, or a ward. In either
> case your astral circuit MUST engage in astral combat with the
> permanent astral barrier that each of the forementioned objects
> create. So, given your team is attempting to infiltrate someplace
> with decent security, ie wards, your mage has 3 options that I
> can think of off the top of my head; (1) engage his own quickening
> in combat so that it does not encounter the ward, (2) engage the
> ward so that the quickening will not have to engage it, (3) let
> the two astral "entities" clash and hope for the best.
>
> In any event you are looking at losing the quickening, jeopardizing
> the mission (because it does state that a mage is aware when one
> of their wards is assaulted/destroyed), or both.
>
> IMHO, quickenings are not worth the karma and the hassle they
> impose.
>
> Da Minotaur
>

Good point, but what about astrally masking the spell, as the ward (and all
things in astral space) are strictly living creatures if the ward cann't see it
then it cann't stop it. Of course its very hard to mask a spell of any
significant level unless the mage is very high grade (up at the 8+ mark).

A'Deus.

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