From: | Nightfox <DJWA@******.UCC.NAU.EDU> |
---|---|
Subject: | MAGIC |
Date: | Fri, 8 Apr 1994 16:39:08 -0700 |
few time - I should possibly repost my thing from fall 93 on it)
go me thinking about sustained spells.
I began to wonder about sustained spells, especially things like critter form
and shapechange. If you notice that while changed - you can engage in combat,
but you get a +2 TN because of spell sustaining. I believe I have an Idea to
rectify this and I want in put to help brainstorm ideas
(remember in brainstorming - there are no "bad" ideas and you DON"T
critisize)
Name
Weaving, knotting, circuiting, (like weaving the best)
the basic idea is that through the use of this skill/ability/ whatever
a magician will be able to have his/her sustained spell stay around for a short
amount of time after connecentration is broken
First of all - should it be a metamagic thing or not
Lists of ideas
extra turns = Sorcery TN 6 (can be added to by a centering tn 4 test) non
metamagic
meta magic = sorcery TN 6 (or 4) x grade in turns (maybe supplant centering
skill for sorcery
Also - an idea that you can freeze the turn count by taking back control
(maybe only have the TN +1 now instead of +2)
plus - should we try for an extra drain resistance test? Should the spell
slowly degrade near the end?
We have Centering + Anchoring - both of which do things to sustained spells
- why not let sustained spells by able to stay a bit longer than normal with the
addition of some extra work
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Daniel Waisley + SCA - March of Ered Sul - Flagstaff AZ
DJWA@******.UCC.NAU.EDU + Nau fencing club.
"Nightfox" + Brotherhood of the Cryptic Demesne -household
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GE - d+(-) -p+@ c++(++++) !L u(--) e+(*) m+ s+/ !n+(-) h* f+ g+ w+++ t+ r+ y+
"infinity = zero" - Daniel Waisley "Nightfox"
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