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From: Unknown sender
Subject: None
Date: Unknown time and date
Nightfox said:

>>I began to wonder about sustained spells, especially things like critter form
>>and shapechange. If you notice that while changed - you can engage in combat,
>>but you get a +2 TN because of spell sustaining. I believe I have an Idea to
>>rectify this and I want in put to help brainstorm ideas
>>(remember in brainstorming - there are no "bad" ideas and you DON"T
critisize)

Your overlooking the two obvious solutions:

1) Spell locks
2) Anchoring with a Temporal Link

>>Weaving, knotting, circuiting, (like weaving the best)

>>the basic idea is that through the use of this skill/ability/ whatever
>>a magician will be able to have his/her sustained spell stay around for a
>>short amount of time after connecentration is broken

Not a bad idea.

>>First of all - should it be a metamagic thing or not

Yes!! Most definately. I would make it a Higher Metamagic Power, gained at a
level of initiation higher than the base level.

Since I see this as a difficult task, I would require a Sorcery Test with a
Target number equal to the force of the spell. Each Sucess could be used to
give Magic Rating turns in "Weaved" duration or could be used to assist in the
Weaving Drain Resistance Test. The Drain Resistance Test is mearly a second
Drain Resistance Test for the spell, but Magic Pool dice dervived from Sorcery
cannot be used in this test (NOTE that magic pool dice from Foci and Elementals
could be used.). Spell Weaving would require a complex action, separate from
spell casting, during which the Initiate must be Astrallu Perceiveing.

>>We have Centering + Anchoring - both of which do things to sustained spells
>>- why not let sustained spells by able to stay a bit longer than normal with
>>the addition of some extra work

Because SR Magic does not work that way.

*******************************************************************************
* See Ya in Shadows * * "Keep your friends close, but keep *
* Jason J Carter * Carter@***.EDU * your enemies closer." *
* The Nightstalker * * Deep Throat -- The X-Files *
*******************************************************************************
=========================================================================
Date: Mon, 11 Apr 1994 23:02:52 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Re: End to the Quickening Debate

On Quickening:

Tom Dowd reversed/revised the rules to state that any spell with physical
effect can be grounded through. This has, however, not been published in any
FASA product and is a complete reversal from the rules in SRI, SRII, and both
verisons of the Grimoire. Use the revision with caution, since it is basically
"a screw the magician" alteration.

On Increased Attribute and Astral Space:

Grimoire II page 86 states:
"In fact, most things, including non-permanent magics (including sustained,
locked, or quickened) do not affect Attributes in astral space."

The confusion that Doctor Doom states the DLOH having is a result of getting
conflicting answers from him this summer. Most likely the DLOH forgot and did
not have the time to look for a proper citation to answer the question, and
therefore punted.

*******************************************************************************
* See Ya in Shadows * * "Keep your friends close, but keep *
* Jason J Carter * Carter@***.EDU * your enemies closer." *
* The Nightstalker * * Deep Throat -- The X-Files *
*******************************************************************************
=========================================================================
Date: Tue, 12 Apr 1994 02:28:43 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Can I play with madness <MKNABUSCH@******.BITNET>
Subject: Re: "Official" Quickening Report, with Walter Frogbiter

Of course, there is always the ideal method. Create a weak lvl 1 foci.
Use stealth and pickpocketing to plant the foci on said person. Stand
back and let the mage ground down. *Evil Grin* Never said that the
grounding foci had to be on the mage or couldn't be a mages own foci.
Expensive? Yep. But a fun way to play with GM's plots.
Michael
aka Harlequin
=========================================================================
Date: Mon, 11 Apr 1994 19:42:41 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Peter Andersen <petera@***.ORG>
Subject: Re: Actually
In-Reply-To: <9404111000.AA23185@*******.cs.uoregon.edu>

On Mon, 11 Apr 1994, Joshua James Harrison wrote:

> On Apr 10, 6:31pm, Jai Tao wrote:
> > Subject: Re: Actually
> > On Sun, 10 Apr 1994, Can I play with madness wrote:
> >
> > > Dodger, Piers Anthony wrote Total Recall as I
> > > remember it. Hmm. Maybe I'm wrong, but
> > > I just bought the hard back for $4 last
> > > summer.(clearance sales ;) Maybe it
> > > was a novelisation of the movie, but nothing
> > > on the book said so.
> >
> > Yup, Piers Anthony wrote it. Sorry to be saying so little in a
> > message, but as a fan of his work I thought I'd confirm this for ya.
>
> Yes, Piers DID write "Totall Recall"... however, the original idea was from
a
> short story by Phillip K. Dick entitled "We can remember it for you
> wholesale". There are too many similarities between the two to ignore. The
> novel by Piers is basically a novelization of the script, written about the
> same time the movie was going into production.
>

The first edition copy of "Total Recall" by Piers Anthony I have sports
a publish date of 1978. There was a reprint of the book that showed up
on the market about the same time as the movie...
=========================================================================
Date: Tue, 12 Apr 1994 06:48:59 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Joshua James Harrison <harrij4@***.EDU>
Subject: Re: Actually
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.BITNET@****.CC.BUFFALO.EDU>
In-Reply-To: Peter Andersen <petera@***.ORG> "Re: Actually" (Apr 11,
7:42pm)

> The first edition copy of "Total Recall" by Piers Anthony I have sports
> a publish date of 1978. There was a reprint of the book that showed up
> on the market about the same time as the movie...

Hmm... interesting... I was not aware of that. That makes this whole
discussion a little bit more interesting, doesn't it?

I wonder what connection there is between Piers' novel and Phillip's story,
aside from the remarkably similar storylines. I have read both, and I've seen
the movie.... if anybody has any information that would shed a little light on
the subject, I'm sure we'd all appreciate it. Like I said, I can't ignore the
similarities between the two...

>From my POV, we have a little mystery on our hands... :-)




--
Josh Harrison | A Elbereth Gilthoniel | "The Hedgehog"
aka A.M. Hawke | o menel palan-diriel, | \ \ | / /
Internet: | le nallon si di'nguruthos! | \ \ | / /
harrij4@***.edu | A tiro nin, Fanuilos! | --- O O ---
------------------------------------------------------------| / C \
'Now come, you filth!' he cried. 'You've hurt my master, | / m\_/m \
you brute, and you'll pay for it. We're going on; but we'll |---------------
settle with you first. Come on, and taste it again!' - Sam, "The Two Towers"
----------------------------------------------------------------------------
GE/T/O d++(--) -p+ c+(++) l u e+ m+(-) s+/ !n h f+(*) !g w+@ t+@ r(+) y?
=========================================================================
Date: Tue, 12 Apr 1994 14:25:35 +0200
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Gurth <jweste%smtp@******.HZEELAND.NL>
Subject: Re: "Official" Quickening Report,
with Walter Frogbiter (SMTP Id#: 178) - Reply

>> A small question :
>> Is a watcher that is using the manifestation power considered dual?

>Yes...

This brings up something I've been wondering about for some time now: a
mage can go astral, and then show himself (herself) to someone on the
physical plane, without being able to touch anything. I haven't found
anything in any rule- or sourcebook about this, but it seems to be true
from what I've read here and in a few novels. But anyway, can the mage
read texts when he is showing himself? He can't read when fully astral,
only sense the emotions in the text, I know that.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Gurth + In this bright future +
+ (jweste%smtp@******.hzeeland.nl) + You can't forget your past +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=========================================================================
Date: Tue, 12 Apr 1994 08:51:21 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: DJ Wipeout <wipeout@***.COM>
Subject: Re: Actually
In-Reply-To: <199404121129.HAA00789@***.com>

On Tue, 12 Apr 1994, Joshua James Harrison wrote:

> I wonder what connection there is between Piers' novel and Phillip's story,
> aside from the remarkably similar storylines. I have read both, and I've seen
> the movie.... if anybody has any information that would shed a little light on
> the subject, I'm sure we'd all appreciate it. Like I said, I can't ignore the
> similarities between the two...
>
> >From my POV, we have a little mystery on our hands... :-)

For those of you who have not seen the movie recently, in the opening
credits, I believe it says that the movie is based on Dick's work. Since
Anthony's book is the novelization of the movie, it is based (albeit
indirectly) on Dick's story, "We Can Remember it for You Wholesale."

Someone drag their copy of Total Recal (movie) out and confirm, ne?


wipeout@***.com: Co-Maintainer, The DataHaven Project.
=========================================================================
Date: Tue, 12 Apr 1994 07:50:34 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Necromancer <shilberg@********.UNI.UIUC.EDU>
Subject: Re: Specializing....
Comments: To: SHADOWRN%HEARN.bitnet@***.CSO.UIUC.EDU

You can only specialize in a specific weapon, according to the rules <which
makes very little sense, so run it by your GM>.

--
Steve Hilberg <Necromancer> "Only the insane have enough strength
<shilberg@********.uni.uiuc.edu> enough to prosper. Only those who
prosper can truly judge what is sane."
- Proverb
=========================================================================
Date: Tue, 12 Apr 1994 08:56:19 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Re: Allison is still clueless.
In-Reply-To: <9404120623.AA59349@***.smsu.edu>

On Mon, 11 Apr 1994, Loki wrote:

> Actually, yes. I spoke with him today, with an associate of mine.
> That's what, and why I posted what I did. Seems you're blind as well
> insolent.
> Hm.

You know, if you don't stop flaming I'll start in, then there'll be a
messy war, I'll have to track you down physically, etc, etc.

In fact, I downloaded the DIGEST for the day about 3 hours before the
mail got to me where I was thwapped. It wouldn't suprise me that your
ever-so enlightening e-mail is waiting to be read.

And, I'm neither blind nor insolent. Insolence would imply that you were
worth some respect, an implication for which I've not seen evidence.
However, all that said, I'll still attempt to keep my (irreverent) manners.

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Tue, 12 Apr 1994 10:00:36 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: What's this button do? <GRAFF85@********.CORTLAND.EDU>
Subject: Re: Rail-Gun

cool i like that i dea

--Daev give me a hollar if y ou have any ideas on ibm/compat software

--Dave
=========================================================================
Date: Tue, 12 Apr 1994 08:58:54 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Re: Allison is still clueless.
In-Reply-To: <9404120635.AA48048@***.smsu.edu>

On Tue, 12 Apr 1994, Luke Kendall wrote:

> You have to admit, grounding through a manifesting spirit is an
> interesting idea; though it seems more like the sort of abusive act
> you'd expect of a toxic shaman, rather than one who works _with_
> spirits, in harmony with the land...

Luke, one thing. Toxics only raise their own spirits.... right? If so,
you think they'll try to ground a spell through them? Especially since a
successful grounding destroys the physical component of the link.
(paraphrase from SRII)

And thanks for pointing out what I thought was an obvious point of view.

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Tue, 12 Apr 1994 09:04:34 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Re: Computers
In-Reply-To: <9404120800.AA59198@***.smsu.edu>

On Mon, 11 Apr 1994, C. Paul Douglas wrote:

> I sure do wish they would have been more specific with the CF
> though..That one really frusterates me..It makes it difficult to
> visualize actual sizes..

If one of my players asks... I just tell them to use cubic feet. With an
answer, even one which can be considered ridiculous, most people will be
satisfied.

Guess we've seen a lot of evidence of THAT lately....

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Tue, 12 Apr 1994 10:09:45 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: "Official" Quickening Report,
with Walter Frogbiter (SMTP Id#: 178) - Reply
In-Reply-To: <199404121252.IAA04660@*****.net>

On Tue, 12 Apr 1994, Gurth wrote:
> This brings up something I've been wondering about for some time now: a
> mage can go astral, and then show himself (herself) to someone on the
> physical plane, without being able to touch anything.

And the best reason for this is [that I have been able to come up with]
that while astral the mage is in a weakened condition unlike watchers and
elementals and the like, They simple do not have enough raw power to
manifest enough to be able to affect the physical plane..

I haven't found
> anything in any rule- or sourcebook about this, but it seems to be true
> from what I've read here and in a few novels. But anyway, can the mage
> read texts when he is showing himself? He can't read when fully astral,
> only sense the emotions in the text, I know that.
>
That is the way we have always played it and it seems to work out pretty
well..Since in order to do this mundane reading the mage must render
himself detectable to the mundane world..Although it is kind of hard to
turn pages with astral hands....
------------------------GRANITE
=========================================================================
Date: Tue, 12 Apr 1994 09:09:02 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Hm! Perhaps Allison isn't clueless.
In-Reply-To: <9404120927.AA63377@***.smsu.edu>

Well this is most gratifying... and I thought I was the only one who saw
it as a "screw the magician" (quoted from Jason Carter, 11 Apr 1994,
first millenium in ShadowRun mail list, precursor to CyberWorld Alpha)

Of COURSE I'm intentionally vague.... however this isn't.

On Mon, 11 Apr 1994, Jason Carter, Nightstalker wrote:

> On Quickening:
>
> Tom Dowd reversed/revised the rules to state that any spell with physical
> effect can be grounded through. This has, however, not been published in any
> FASA product and is a complete reversal from the rules in SRI, SRII, and both
> verisons of the Grimoire. Use the revision with caution, since it is
basically
> "a screw the magician" alteration.

YEP YEP YEP YEP YEP

>
> On Increased Attribute and Astral Space:
>
> Grimoire II page 86 states:
> "In fact, most things, including non-permanent magics (including sustained,
> locked, or quickened) do not affect Attributes in astral space."
>
> The confusion that Doctor Doom states the DLOH having is a result of getting
> conflicting answers from him this summer. Most likely the DLOH forgot and did
> not have the time to look for a proper citation to answer the question, and
> therefore punted.

YEP YEP YEP YEP YEP

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Tue, 12 Apr 1994 15:08:41 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: Actually
In-Reply-To: <no.id> from "DJ Wipeout" at Apr 12, 94 08:51:21 am

/// ///
\ // / /
\ //// _/ /
\_ //// /
\___/ /
/ \_
/,)-_( \_ \
(/ \\ /\\\\ <\
// >\
-======================((============>:::(0)//////]O
' >/
</

> Someone drag their copy of Total Recal (movie) out and
> confirm, ne?

Or, even better still, someone drag out their copy of the
novel _along_ with the video, watch one, read the other and
tell us exactly how similar they actually are...

As a point of information, I thought that it's interesting
how a lot of PKD's stories deal with a character being unsure
of what he/she is... In Bladerunner, it's the girl who discovers
that her whole life was artficial, and, at the end, we're left
with the nagging suspicion that Decker himself might be a
Replicant. In Total Recall, Arnie ends up not knowing what's real
and what's an implanted memory...

There are other examples as well - In one novel, there's this bunch
of people hiding in underground bunkers, during a "war" which is in
fact nothing but a hoax by the media...

By the way, am I alone in thinking that the fight scenes near the
beginning of Total Recall are some of the best ever - the one where
he kicks the shit outta the four guys, and the one where he uses
the guy on the escalator as a shield during the gunfight...


Jackin' out...

/> Dodger
/<
O[\\\\\\(O):::<======================================-
\<
\> Dodger - csc086 @ cent1.lancs.ac.uk
Jack Gavigan,
Lancaster University, Geek Code: GB/GCS/GO -d+(---)(?) p(---)
England. c++++ l(+) u++(+++) e++(*) m++ s++/-
n---(----) h*(++)f+(++) !g w+ t+ r++(+++) y+

"Blessed are the poor, for they shall inherit the Earth......
As these words were spoken, I swear I heard the old man laughin' -
'What good is our used-up world and how could it be worth havin'?'"
- Sting, 'All This Time'

-----===*===-----
=========================================================================
Date: Tue, 12 Apr 1994 09:11:46 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Re: "Official" Quickening Report, with Walter Frogbiter
In-Reply-To: <9404120929.AA63409@***.smsu.edu>

On Tue, 12 Apr 1994, Can I play with madness wrote:

> Of course, there is always the ideal method. Create a weak lvl 1 foci.
> Use stealth and pickpocketing to plant the foci on said person. Stand
> back and let the mage ground down. *Evil Grin* Never said that the
> grounding foci had to be on the mage or couldn't be a mages own foci.
> Expensive? Yep. But a fun way to play with GM's plots.

*sigh* This is getting out of hand.

To take you seriously for a second (I'm hoping you were kidding)....
First, a focus has to be active to be grounded through (consult SRII).
Secondly, to be active, it must be worn/carried by the mage to whom its
bonded. So you couldn't user a focus as a 'carrier organism' for this
kind of munchkin plague.

But under the popular opinion, a watcher would work JUST fine. (That was
actually a funny quote... "From my master... *boom*" heheheh)

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Tue, 12 Apr 1994 09:18:48 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Re: "Official" Quickening Report,
with Walter Frogbiter (SMTP Id#: 178) - Reply
In-Reply-To: <9404121229.AA58642@***.smsu.edu>

On Tue, 12 Apr 1994, Gurth wrote:

> from what I've read here and in a few novels. But anyway, can the mage
> read texts when he is showing himself? He can't read when fully astral,
> only sense the emotions in the text, I know that.

If mages could physically manifest like spirits do, then I'd say he could
read text. However, he's not physically there and can therefore only see
the emotional value of text. Remember that he can be seen, but can also
be seen through - I'm bringing that up to suggest that his presence is as
much a mental observation by beings in the area as anything else.

Hm. Can a manifest mage be captured by electronics?

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Tue, 12 Apr 1994 15:17:05 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: WWW Shadowrun Server

Does anyone know the htp address for the World Wide Web
Shadowrun server? My home page got wiped in a system
failure here, and I've lost all my kewl lynx. :(
Thanks in advance...
Dodger
=========================================================================
Date: Tue, 12 Apr 1994 10:11:40 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Matt <mosbun@******.CC.PURDUE.EDU>


>I have Fields of Fire and was wondering why they say a Smartlink II is
>better at called shots than a Smartlink or just simply better at making
>called shots.

>A normal called shot get a +4 modifier without a Smartlink II. With a
>Smartlink II it still has a +4 modifier.

You noticed that too, huh? Get the feeling that someone thought that the
normal penelty was +6?
You'd think someone would've checked, though.

Matt
=========================================================================
Date: Tue, 12 Apr 1994 10:20:11 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Matt <mosbun@******.CC.PURDUE.EDU>
Subject: Re: Loki's system

Boys- all of you- if all you want to do is flame the hell out of each other,
take it off the list. I have no real desire to log on every day and have my
mailbox filled with a load of stupid insults. Take it private, please.

Matt
=========================================================================
Date: Tue, 12 Apr 1994 11:45:00 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Craig S. Dohmen" <CSD108@*****.PSU.EDU>
Subject: Grounding and watchers

Ooo! Yet another opportunity for argument!

Watchers cannot be grounded through because they do not physically manifest
like other spirits. The can project an image into the physical world, but
they do *not* become a dual being. This came up at last year's GenCon, too.

Later,
Craig
=========================================================================
Date: Tue, 12 Apr 1994 11:21:41 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Flames

Cease the flames now or people will get nuked.

And I'll enjoy it. *sly, evil smile*

And so will Doom.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Political Correctness is
\/ Finger for PGP 2.3a Public Key <=> P.C. for "Thought Police"
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
=========================================================================
Date: Tue, 12 Apr 1994 11:17:12 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Loki <jek5313@******.TAMU.EDU>
Subject: Re: Loki makes a mistake.
In-Reply-To: <199404120147.AA21952@******.tamu.edu> from "Luke Kendall"
at Apr
12, 94 11:43:27 am

[I imagine that Brian will make haste to read this one, no?]

Luke:
-->
--> Actually, in Brian's defense, (no, don't hit me! :-) ), you didn't
--> make it clear that the "Official" ruling came from Tom Dowd. For me
--> at least, the quote made it seem that this was a pseudo-official
--> ruling.

Point taken. My apologies, then. That was the "official" ruling,
received directly from Herr Dowd and compiled by my own hand.
That's why I'm so pissy about ignorants shooting their mouths off.
But don't worry about getting hit; my flames are the new SmartFlame(tm)
by Doom Technologies and Weapon Systems, guaranteed to not radiate heat
except on target.

-->
--> You have to admit, grounding through a manifesting spirit is an
--> interesting idea; though it seems more like the sort of abusive act
--> you'd expect of a toxic shaman, rather than one who works _with_
--> spirits, in harmony with the land...

Well, you won't catch any of my group doing it. *ugh*
Talk about burning an elemental for sucesses. . . .



--

Dark Thought Publications & Doom Technologies, Inc.
>>> Working on solutions best left in the dark.
=========================================================================
Date: Tue, 12 Apr 1994 11:19:37 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Loki <jek5313@******.TAMU.EDU>
Subject: Re: "Official" Quickening Report, with Walter Frogbiter
In-Reply-To: <199404120639.AA19045@******.tamu.edu> from "Can I play with
madness" at Apr 12, 94 02:28:43 am

--> Of course, there is always the ideal method. Create a weak lvl 1 foci.
--> Use stealth and pickpocketing to plant the foci on said person. Stand
--> back and let the mage ground down. *Evil Grin* Never said that the
--> grounding foci had to be on the mage or couldn't be a mages own foci.
--> Expensive? Yep. But a fun way to play with GM's plots.
--> Michael
--> aka Harlequin

Yes, but don't you have to bond a focus before it is considered "active?"
I mean, you _could_, I guess, bod it to your target, but that doesn't
make much sense.



--

Dark Thought Publications & Doom Technologies, Inc.
>>> Working on solutions best left in the dark.
=========================================================================
Date: Tue, 12 Apr 1994 12:39:40 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
Subject: Re: WWW Shadowrun Server
In-Reply-To: J Gavigan's message of Tue, 12 Apr 1994 15:17:05 +0100
<199404121611.MAA20702@*****.ccs.neu.edu>

>>>>> "J" == J Gavigan <csc086@*****.LANCS.AC.UK> writes:

J> Does anyone know the htp address for the World Wide Web
J> Shadowrun server?

Just follow my links. It's in there.

|||| | | | | | | | | | | | | | | | | | | | | | | ||||
| Rat <ratinox@***.neu.edu> WWW Page: http://www.ccs.neu.edu/home/ratinox |
| No Zooanoids were injured in the making of this message. |
|||| | | | | | | | | | | | | | | | | | | | | | | ||||
=========================================================================
Date: Tue, 12 Apr 1994 11:46:25 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Timothy Skirvin <tskirvin@********.UNI.UIUC.EDU>
Subject: Re: Computers
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.bitnet@***.CSO.UIUC.EDU>
In-Reply-To: ewok slayer <jclegg@******.FSC.MASS.EDU> "Computers" (Apr
11,
10:36pm)

I'm thinking, for Megapulse -> Megabytes, that it's basically the same.
However, the pulse is 12- or 16- bit, to allow for other characters (other lan-
guages) and for some Matrix characters.

So, your 386 isn't going to be holding ANYTHING unless you've changed
the BIOS, and the hard drive, to accept something else.

----------------------- "Well, you see, they took the Bible literally.
Tim Skirvin Adam and Eve, the snake and the apple...took
(tskirvin@ it word for word. Unfortunately, their
superdec.uni.uiuc.edu) version had a misprint."
----------------------- - Rimmer, Red Dwarf (The Last Day)
=========================================================================
Date: Tue, 12 Apr 1994 11:56:49 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Timothy Skirvin <tskirvin@********.UNI.UIUC.EDU>
Subject: Re: "Official" Quickening Report, with Walter Frogbiter
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.bitnet@***.CSO.UIUC.EDU>
In-Reply-To: Can I play with madness
<MKNABUSCH%ALBION.bitnet@***.CSO.UIUC.EDU> "Re:
"Official"
Quickening Report, with Walter Frogbiter" (Apr 12, 2:28am)

Actually, with your focus idea, you have to bond it to the person.
Bonding is pretty hard to do in cases like that.

Nice try...

----------------------- "Well, you see, they took the Bible literally.
Tim Skirvin Adam and Eve, the snake and the apple...took
(tskirvin@ it word for word. Unfortunately, their
superdec.uni.uiuc.edu) version had a misprint."
----------------------- - Rimmer, Red Dwarf (The Last Day)
=========================================================================
Date: Tue, 12 Apr 1994 13:54:18 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jai Tao <jdfalk@****.COM>
Subject: Re: Actually
In-Reply-To: <9404110959.AA05308@****.com>

On Mon, 11 Apr 1994, Joshua James Harrison wrote:

> On Apr 10, 6:31pm, Jai Tao wrote:
> > On Sun, 10 Apr 1994, Can I play with madness wrote:
> >
> > > Dodger, Piers Anthony wrote Total Recall as I
> > > remember it . . .
> >
> > Yup, Piers Anthony wrote it . . .
>
> Yes, Piers DID write "Totall Recall"... however, the original idea was from
a
> short story by Phillip K. Dick entitled "We can remember it for you
> wholesale". There are too many similarities between the two to ignore. The
> novel by Piers is basically a novelization of the script, written about the
> same time the movie was going into production.

Ah! That makes sense, given the opinions that'd been thrown
around this list for the past few days. Thanks for clearing it up; now we
can kill this thread.

> That's the story, at least as far as I remember it... it's 6 am and I just
> pulled an all-nighter painting the set for my next show, so my brain is a
> touch fried. Night (or morning, as the case is)...

I know the feeling. And to think I want to do TV (you might be
doing theatre, but set construction is much the same) for the rest of my
life! Ain't it fun...?

/-----------------\ "Gaffers tape is like the force:
| Jai Tao | It has a light side and a dark side,
| jdfalk@****.com | and it holds the universe together."
\-----------------/ -David "Blackout" Chessman
=========================================================================
Date: Tue, 12 Apr 1994 13:59:06 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jai Tao <jdfalk@****.COM>
Subject: Avenging Angel on FBC

Electronic Media (March 21, 1994) reports that the Fox
Broadcasting Company (in the U.S.) is developing a new drama with Rysher
Entertainment and producer John Sranet Young. It will be titled "Avenging
Angel," and is said to be an "action-adventure effort set in the world of
virtual reality."

"|s it a fear, fear of madness
0r some strange alchemy Jai Tao
|s it a fear of fear itself <jdfalk@****.com>
| th|nk |'ll get deranged."
-Billy |dol
=========================================================================
Date: Tue, 12 Apr 1994 14:04:33 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jai Tao <jdfalk@****.COM>
Subject: Re: Grounding from astral...
In-Reply-To: <9404111815.AA14385@****.com>

On Mon, 11 Apr 1994, Brian W. Allison wrote:

> On Mon, 11 Apr 1994, Loki wrote:
>
> > J. D. Falk:
> > --> A few people have suggested agreeing to disagree until
"official"
> > --> answers are received -- I also suggest that.
> >
> > What're thay waiting for???? What do they consider "official?" If
they
> > don't want to take the FASA explication, they can shovel shit.
>
> Your rudeness is inappropriate. If FASA has an 'explication' (thought
> that was 'explanation'?) then let them repost it instead of someone here
> claiming <X> said so.

Exactly. And, if you don't like waiting for the official one or
taking whatever Loki considers the FASA explanation, then for Pete's sake
make it up yourself! If you don't have the creativity for that, you
shouldn't be role-playing in the first place.

> > --> deleted, we've been averaging less than fifteen messages per day.
> > ^^^^
> > "fewer," man!!
"Fewer!!!"
>
> Either way works. "Less than" is semantically equivalent to "fewer
than".
> You're an english major? Must not be encompassing the way all English
> speaking countries speak 'English'.

Y'know, I pride myself (though not much, 'cause I'm usually a
pretty humble person) on being among the best on this list when it comes
to grammar, punctuation, and spelling. Sure, I make a few mistakes. And
yes, I usually write in the vernacular, simply because that's always
seemed more friendly to me. But arguing semantics with _me_ ain't gonna
get any of you anywhere.

Brian -- thanks for saying something first. I'm trying to avoid
the urge to flame people, even when they deserve it.

/-----------------\ "I'm worse at what I do best
| Jai Tao | And for this gift I feel blessed
| jdfalk@****.com | Our little group has always been
\-----------------/ And always will until the end."
-Nirvana
=========================================================================
Date: Tue, 12 Apr 1994 14:11:13 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jai Tao <jdfalk@****.COM>
Subject: Re: B. W. Allison doesn't know of what he speaks.
In-Reply-To: <9404111935.AA16453@****.com>

Yeesh. Loki, whatever your intention was, it came off looking
like you were flaming me. If you weren't, use a smiley or a *grin* or
something like that!
And, remember. FASA fully expects people to adapt the rules as
needed. What I was telling people to do is either adjust FASA stuff so
that it fits into their view of their own campaign, or find the rules and
follow 'em, but for Pete's sake STOP ARGUING ABOUT IT ON THE LIST!

"Living is easy with eyes closed,
Misunderstanding all you see.
It's getting hard to be someone but it all works out,
It doesn't matter much to me." -The Beatles Jai Tao
jdfalk@****.com
=========================================================================
Date: Tue, 12 Apr 1994 14:22:29 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: Hm! Perhaps Allison isn't clueless.
In-Reply-To: <199404121522.LAA16122@*****.net>

On Tue, 12 Apr 1994, Brian W. Allison wrote:

> Well this is most gratifying... and I thought I was the only one who saw
> it as a "screw the magician"

I think of it less of a screw than as a balance..In normal play magical
characters can start off pretty darn fast and powerful..MANY other PCs
feel threatened and cheated by this power..so..If the things that make a
magic character powerful can be turned into something that can be a
hinderance then you get a sort of balance..It is like something I said to
one of the guys I game with.."It is like giving a PC an ALWAYS does damage
weapon..The PC using it can be having a grand time with it..but that
doesn't make it fair"
This sort of thing makes things more fair...Although usually a Player can
turn the rules to his advantave if only he uses his head..Afterall we all
create our own characters..There is no real good reason that a character
should turn out lame nomatter what it is...
-----------------------GRANITE
=========================================================================
Date: Tue, 12 Apr 1994 13:35:31 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Computers
In-Reply-To: <199404121831.NAA10381@*******.mankato.msus.edu>

On Tue, 12 Apr 1994, Timothy Skirvin wrote:

> I'm thinking, for Megapulse -> Megabytes, that it's basically the same.
> However, the pulse is 12- or 16- bit, to allow for other characters (other lan-
> guages) and for some Matrix characters.

buh?!

Who cares how many megabytes in a 'megapulse'. For all we know,
ShadowRun computer systems might be 1024-bit or higher, or maybe they
aren't even binary.

IT'S A NONSENSE WORD WITH NO REAL WORLD CORRELATION!

ARGH!

*goes mad*

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Political Correctness is
\/ Finger for PGP 2.3a Public Key <=> P.C. for "Thought Police"
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
=========================================================================
Date: Tue, 12 Apr 1994 14:46:50 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jai Tao <jdfalk@****.COM>
Subject: Re: Actually
In-Reply-To: <9404121540.AA07506@****.com>

Hey, Dodger -- that eagle thing is neat, but please don't use it
in public messages any more. I _pay_ for my space on here, and I'm given
to beleive that others pay even more than I do (by the hour, for one
thing). Though your message had a point, the eagle didn't.
Please, try to remember, just because you read this list from the
WWW doesn't mean the rest of us do -- I, and most of the other people on
the 'net, are lucky to have VT100.

BTW, this isn't a flame, and won't become one unless my cost goes
up. I can't afford much.

/-----------------\
| Jai Tao | "Information is the currency of democracy."
| jdfalk@****.com | -Thomas Jefferson
\-----------------/
=========================================================================
Date: Tue, 12 Apr 1994 14:52:34 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jai Tao <jdfalk@****.COM>
Subject: Re: Flames
In-Reply-To: <9404121827.AA12083@****.com>

On Tue, 12 Apr 1994, Robert A. Hayden wrote:

> Cease the flames now or people will get nuked.
>
> And I'll enjoy it. *sly, evil smile*
>
> And so will Doom.
>
Um...er...*shake in boots*...yes, sirs!
=========================================================================
Date: Tue, 12 Apr 1994 14:02:57 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Loki <jek5313@******.TAMU.EDU>
Subject: Re: Flames
In-Reply-To: <199404121825.AA08293@******.tamu.edu> from "Robert A.
Hayden" at
Apr 12, 94 11:21:41 am

--> Cease the flames now or people will get nuked.
--> And I'll enjoy it. *sly, evil smile*
--> And so will Doom.

Gee, guess the 24-hour limit is up?

Hmm. . . Things were just getting fun. . .

Oh well.



--

Dark Thought Publications & Doom Technologies, Inc.
>>> Working on solutions best left in the dark.
=========================================================================
Date: Tue, 12 Apr 1994 15:04:22 -0400
Reply-To: "C. Paul Douglas" <granite@*****.net>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: "Official" Quickening Report, with Walter Frogbiter
In-Reply-To: <199404121542.LAA17760@*****.net>

On Tue, 12 Apr 1994, Brian W. Allison wrote:

>
> To take you seriously for a second (I'm hoping you were kidding)....
> First, a focus has to be active to be grounded through (consult SRII).

This is correct...

> Secondly, to be active, it must be worn/carried by the mage to whom its
> bonded.

On the contrary..A focus such as a spell lock can be placed anywere by
anyone..but must be activated by any magician who is of the same
tradition as the magic char that bonded the spell to the lock..activation
occurs through touch and the expenditure of a simple action....
--------------------------GRANITE
=========================================================================
Date: Tue, 12 Apr 1994 14:48:32 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Can I play with madness <MKNABUSCH@******.BITNET>
Subject: Re: Actually

I read the novel last summer and then read the book.
It was similar in most aspects, however, there were
minor differences that could have been changed with
the movie. I forget the differences. Its been a year
almost since I read and saw the story.
Michael
aka Harlequin
=========================================================================
Date: Tue, 12 Apr 1994 14:50:31 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Can I play with madness <MKNABUSCH@******.BITNET>
Subject: Re: "Official" Quickening Report, with Walter Frogbiter

Yes my idea on Foci was a joke. It was
trying to show how out of hand this
*ahem* discussion is. *sigh* Back to
the blue print board.
Michael
=========================================================================
Date: Tue, 12 Apr 1994 15:15:46 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "C. Paul Douglas" <granite@*****.NET>
Subject: NAGEE 5
In-Reply-To: <199404060900.FAA24078@*****.net>

So does anyone know when NEGEE 5 will make it to teetot?? I have heard that
it is already out on AOL..According to Bitrunner it has a full color
front cover, is about 45 pages, and looks real good, city covered - I
think he said it was Vegas....
---------------------------GRANITE
=========================================================================
Date: Tue, 12 Apr 1994 15:17:33 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Real life real people. It is finished and here it is. (hey,
I promised)
Comments: To: Can I play with madness <MKNABUSCH@****.ALBION.EDU>
Comments: cc: NERPS Working List <nerps@*****.nic.SURFnet.nl>
In-Reply-To: <01HAXYN5LXXU8Y6Z1R@****.ALBION.EDU>

Thos of you that care, you need to change my address:

It is no longer C131 Crawford Hall, etc etc etc.

New address
Robert A. Hayden
P.O. Box 4041
Mankato, MN 56002-4041

Phone number stays the same.

I got a P.O. box to handle NERPS orders and because our addresses change
so often in the dorms than I wanted something that didn't change all the
time.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Political Correctness is
\/ Finger for PGP 2.3a Public Key <=> P.C. for "Thought Police"
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
=========================================================================
Date: Tue, 12 Apr 1994 16:38:03 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Schnood <cdjworks@******.DIGEX.NET>
Subject: Re: "Official" Quickening Report, with Walter Frogbiter
In-Reply-To: <199404121827.AA02022@****.digex.net> from "Loki" at Apr 12,
94 11:19:37 am

>Yes, but don't you have to bond a focus before it is considered "active?"
>I mean, you _could_, I guess, bod it to your target, but that doesn't
>make much sense.

There is a Shadowrun module, in which this does happen. The enemies have
set up an ambush, and part of it is an item which is supposed to attract
the player's attention so they'll pick it up. The item is also a spell
lock. The opposing mage is supposed to cast overstimulation on the
person who picked it up, but it would be much more interesting if instead
of ambushing them there, they were to wait until the players went back to
they're sprawl and precede the attack with, say, a fireball grounded out
through the spell lock.

---
Instant karma is going to get him if I don't get him first. --U2
=========================================================================
Date: Tue, 12 Apr 1994 22:18:52 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Magic

The recent debates about magic in this list, plus several references
to astral protection in TK, have set me wondering about the amount
of magic in the Shadowrun world... Are mages and shamans common, in
your interpretations of the Shadowrun setting, or are they rare?
I once read an article where it proclaimed that, although the rules
decreed that magic was not a regular occurence, players come across
it quite often...

Also, this reminds me of an argument I had once with a friend
regarding dragons, their prolifericity or otherwise, and their
general intelligence. The argument was sparked by the adventure
DragonHunt, which features a young dragon which has had a data-
jack fitted. We argued over how common dragons are, and how
intelligent they are, and how powerful they are, magically.

So, how common is magic in your gameworld, and how often do your
characters/players interact with dragons or, indeed, other
paranimals?
Jacking' out...

/> Dodger
/<
O[\\\\\\(O):::<======================================-
\<
\> Dodger - csc086 @ cent1.lancs.ac.uk

Jack Gavigan, "'Difficult', you call it sir?
Lancaster University, I wish it were impossible!"
England. - Dr Johnson

-----===*===-----
=========================================================================
Date: Tue, 12 Apr 1994 20:59:49 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: Actually
In-Reply-To: <no.id> from "Jai Tao" at Apr 12, 94 01:54:18 pm

> I know the feeling. And to think I want to do TV (you might be
> doing theatre, but set construction is much the same) for the rest of my
> life! Ain't it fun...?

Yeah, but it's worth it for the kick you get when the light goes red, and
your live on air to thousands of people. Just to know that to move your
hand an inch in the wrong direction will have an effect that that many people
will see... The adrenalin rush if your standing in the studio, or in the
control room when a news program goes live is something else.

Jackin' out...

Dodger
=========================================================================
Date: Tue, 12 Apr 1994 21:46:56 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: Computers
In-Reply-To: <no.id> from "Robert A. Hayden" at Apr 12, 94 01:35:31 pm

> buh?!
>
> Who cares how many megabytes in a 'megapulse'. For all we know,
> ShadowRun computer systems might be 1024-bit or higher, or maybe they
> aren't even binary.
>
> IT'S A NONSENSE WORD WITH NO REAL WORLD CORRELATION!
>
> ARGH!
>
> *goes mad*

C'mon, guys - Stop winding him up...
;)

Robert: You ought to know by now that we only do things like this
to wind you up!

*grin*

Which reminds me.. I was wondering about what mumber Intel will have gotten to
by 2055.. i10086 ZX?

*evil grin*

Jackin' out..

Dodger
=========================================================================
Date: Tue, 12 Apr 1994 21:52:45 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: Actually
In-Reply-To: <no.id> from "Jai Tao" at Apr 12, 94 02:46:50 pm

> Hey, Dodger -- that eagle thing is neat, but please don't use it
> in public messages any more.

Yeah, I guess it's a bit long... As you've probably noticed, however, I
only annotate my sig to one message in every ten, or thereabouts.
Personally, I don't see the point in sticking a massive thing onto EVERY
message - only the odd one, and only if the message is a good long one.
i.e. If your sig is longer than your message, then we're talking reeeeealll
sadness...
Generally, "Jackin' out... / Dodger" suffices.

> Please, try to remember, just because you read this list from the
> WWW doesn't mean the rest of us do...

Well, actually, I've given up on reading the lists via the WWW for the
simple reason that it's very unreliable - I've missed about a day's worth of
messages just before this, as I've been unable to access ANY of the listserv
archives.
*grumble* ;)

Oh well, I guess you can't beat good ol' email, eh?

Jackin' out...

Dodger
=========================================================================
Date: Tue, 12 Apr 1994 18:15:37 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: James Nichols <JMNICH00@****.UKY.EDU>
Subject: Sega Shadowrun

Whoever posted about said game, would you please mail to me
to me what the whole name of this game is, and where you saw it.
I went ot several stores and none had it on hand or in their "coming soon"
list.

Thanks muchly, Jimbo
=========================================================================
Date: Tue, 12 Apr 1994 18:10:34 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Re: B. W. Allison doesn't know of what he speaks.
In-Reply-To: <9404122142.AA62448@***.smsu.edu>

On Tue, 12 Apr 1994, Jai Tao wrote:

> Yeesh. Loki, whatever your intention was, it came off looking
> like you were flaming me. If you weren't, use a smiley or a *grin* or
> something like that!

Um... Jai? '*grin*' is a registered trademark. Mine. Please don't suggest
that someone else use it...

*grin* (I was only kiddin'...)

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Tue, 12 Apr 1994 17:08:18 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Joshua James Harrison <harrij4@***.EDU>
Subject: Re: Actually
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.BITNET@****.CC.BUFFALO.EDU>
In-Reply-To: J Gavigan <csc086@*****.LANCS.AC.UK> "Re: Actually" (Apr 12,
3:08pm)

> Or, even better still, someone drag out their copy of the
> novel _along_ with the video, watch one, read the other and
> tell us exactly how similar they actually are...

well, this isn't too hard, since I remember the two pretty clearly. I read the
novel, and enjoyed it a great deal, so the next week I rented the movie. They
were REALLY similar. Only some minor cosmetic details. The situation is this:

a) The novel was written first, in which case the movie is based on the novel
and they did a REALLY good job following the book.

b) The movie went into production, and they asked Piers to write a
novelization of it, both based off of PKDs short story. Once again, the
novelization was as enjoybale as the movie.

The thing is, according to somebody else on the net, the novel was written
years before the movie went into production. It is possible that the scenario
is as follows:

PKD writes "We Can Remember it for You Wholesale" and has it published.
Piers Anthony reads it and is inspired to expand the idea to his novel, "Total
Recall"
The book is taken years later and developed into a good science fiction movie
starring Arnold.

I don't have a copy of the novel, but I seem to recall Piers mentioning
something in the Author's Note that might be able to clear this up. Can
anybody with a copy of the book check it out? This is really getting
interesting.


--
Josh Harrison | A Elbereth Gilthoniel | "The Hedgehog"
aka A.M. Hawke | o menel palan-diriel, | \ \ | / /
Internet: | le nallon si di'nguruthos! | \ \ | / /
harrij4@***.edu | A tiro nin, Fanuilos! | --- O O ---
------------------------------------------------------------| / C \
'Now come, you filth!' he cried. 'You've hurt my master, | / m\_/m \
you brute, and you'll pay for it. We're going on; but we'll |---------------
settle with you first. Come on, and taste it again!' - Sam, "The Two Towers"
----------------------------------------------------------------------------
GE/T/O d++(--) -p+ c+(++) l u e+ m+(-) s+/ !n h f+(*) !g w+@ t+@ r(+) y?
=========================================================================
Date: Tue, 12 Apr 1994 19:20:09 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: "Official" Quickening Report, with Walter Frogbiter
In-Reply-To: <199404121923.PAA05430@*****.net>

On Tue, 12 Apr 1994, Timothy Skirvin wrote:

> Actually, with your focus idea, you have to bond it to the person.
> Bonding is pretty hard to do in cases like that.
>
> Nice try...

Not with a spell lock..This focus is pretty easily transferable..The only
thing is it can only be activated by a magician/shaman that is of the
same tradition as the one who bound the spell to the spell lock..as in
owl shaman binds transform [into horse] into a spell lock..This spell
lock can be placed onto the person of the intended target by oh say Rob
Rigger..Now ANY owl shaman that knows the spell lock is in place can
activate it....If you don't believe me look it up..
----------------------GRANITE
=========================================================================
Date: Tue, 12 Apr 1994 18:29:13 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Re: Hm! Perhaps Allison isn't clueless.
In-Reply-To: <9404122146.AA19732@***.smsu.edu>

If you're having a problem with <X> being too powerful for game balance,
why not just lessen the effects of the powerful parts? That seems to be a
more direct solution than making up new rules to effectively harm those
using the too powerful parts of the game. For instance, change the drain
on spells from (F/2 + x) to (F + x), and/or change the resistance number
from F to F/2... there are ways to lessen the power of a mage without
making his life an utter hell.

In using the grounding thingy, mages would have a shorter lifespan than
most orcs or trolls... At least Runner mages. Corp mages would probably
be the ones lessening the population of Runner mages.

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Tue, 12 Apr 1994 19:30:52 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: "Official" Quickening Report, with Walter Frogbiter
In-Reply-To: <199404122041.QAA12191@*****.net>

On Tue, 12 Apr 1994, Can I play with madness wrote:

> Yes my idea on Foci was a joke. It was
> trying to show how out of hand this
> *ahem* discussion is. *sigh* Back to
> the blue print board.
> Michael
>
If a Mage is foolish enough to waste precious karma in this way there are
only 2 reasons for it..1 - the gamer is either less than bright or has no
interest in advancing the character or 2 - the GM gives out karma points
like candy and al of his/her runners have teeth full of cavaties..This is
of course the Gms fault and whoever it is/would be deserves the chaos
this kind of thing can cause....
Ok..so it was three things....

------------------------GRANITE
=========================================================================
Date: Wed, 13 Apr 1994 01:15:43 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: Actually
In-Reply-To: <no.id> from "Joshua James Harrison" at Apr 12, 94 05:08:18
pm

Sir Hedgehog,

> a) The novel was written first, in which case the movie is based on the novel
> and they did a REALLY good job following the book.

Well, I figured that people would know that Dick dies back in the mid-eighties,
and that the film wasn't made until a year or two ago... So, unless he was
writing through a medium... ;)

> b) The movie went into production, and they asked Piers to write a
> novelization of it, both based off of PKDs short story. Once again, the
> novelization was as enjoybale as the movie.

*nod*

> The thing is, according to somebody else on the net, the novel was written
> years before the movie went into production. It is possible that the scenario
> is as follows:

Ah! Hold it for a moment - Would the novel that was written years ago not be
"We can Remember.."?
Think about it.

> PKD writes "We Can Remember it for You Wholesale" and has it published.
> Piers Anthony reads it and is inspired to expand the idea to his novel, "Total
> Recall"
> The book is taken years later and developed into a good science fiction movie
> starring Arnold.

Uh-uh! *shakes his head*
PKD wrote "We can Remember..", and the film is based directly on that novel.
However, no novel that hasn't been written as a screenplay can be directly
translated into scenes and actor's lines. Thus, someone get's contracted to
write the screenplay. This was probably Piers Anthony. Then, the rights to
the novelisation of the screenplay would have been available. Thus, the
novelisation of the FILM is released, being a story version of the film's
script.
The thing is, for Anthony to take PKDs story and use it as the basis for a
novel would be blatant plagiarism, and he'd probably have been crucified
in court for copyright violation.

So, I think that you'll eventually find out that PKD wrote the book at
least ten years ago. Some director comes along, decides to make a movie out
of it. Gets someone (probably Piers Anthony) to write the screenplay/script.
(By the way, did you know that Roald Dahl wrote at least one Bond screenplay?
It was the film with the space craft that swallowed other ones. With Connery
as 007). Then Piers Anthony grabs the screenplay, and a video of the film,
and locks himself aay with his wp until he's written a novelisation of the
film 'Total Recall', which said book would naturally be called 'Total Recall'.

There. Now someone go and find the book, and tell me I'm right!

;)
Jackin' out...

/> Dodger
/<
O[\\\\\\(O):::<======================================-
\<
\> Dodger - csc086 @ cent1.lancs.ac.uk

"The brim of my hat hides the eye of a beast,
I've the face of a sinner, but the hands of a priest,
Oh, you'll never see my shade, or hear the sound of my feet,
While there's a Moon over Bourbon Street."
- Sting, 'Moon over Bourbon Street'

-----===*===-----
=========================================================================
Date: Tue, 12 Apr 1994 19:29:32 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Ahern T Stephan <maxim@*******.MANKATO.MSUS.EDU>
Subject: Shadowrun MUSH

Shadowrun MUSH is now up for buisness. Well, kind of. You can log on a
create a character but don't expect to keep it. They are open for looking
around but not for RP. So they will probably be nuking all non-important
characters.
For those of you who forgot the site address it's:

yacht.slip.andrew.cmu.edu with the port 4201



--
Ahern T. Stephan
maxim@*******.mankato.msus.edu

"Artificial Intelligence Beats Real Stupidity"
=========================================================================
Date: Tue, 12 Apr 1994 19:24:18 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Timothy Skirvin <tskirvin@********.UNI.UIUC.EDU>
Subject: Re: Computers
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.bitnet@***.CSO.UIUC.EDU>
In-Reply-To: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
"Re:
Computers" (Apr 12, 1:35pm)

> Who cares how many megabytes in a 'megapulse'. For all we know,
> ShadowRun computer systems might be 1024-bit or higher, or maybe
> they aren't even binary.

Someone asked a question. I answered...I do when I can. Sorry.

But...you're right. Maybe they use TRINARY!!! The new on/off/REALLY
off switch! YEAH!!!

> IT'S A NONSENSE WORD WITH NO REAL WORLD CORRELATION!

Well, some real world correlation, but it's all entirely coincidental.

<grin>

> *goes mad*

Sorry to hear that. Then I assume that Doom will take over as full-
time listowner/whatever? (Which reminds me, in some Internet listserv book
I was flipping through at Waldenbooks they didn't have you down as the list-
owner of ShadowRn, and they didn't even mention Shadowtk/Plot-D/NERPS. Just
thought you'd want to know...)

----------------------- "Well, you see, they took the Bible literally.
Tim Skirvin Adam and Eve, the snake and the apple...took
(tskirvin@ it word for word. Unfortunately, their
superdec.uni.uiuc.edu) version had a misprint."
----------------------- - Rimmer, Red Dwarf (The Last Day)
=========================================================================
Date: Tue, 12 Apr 1994 20:27:19 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: ewok slayer <jclegg@******.FSC.MASS.EDU>
Subject: Re: Magic

In the campaign I run, magic is rare, and magicians tend to stick
with there own kind. ie. there are not that many lone wolf mages. Shamans
are pretty much the same except they often go on quest that could extend
throughout an entire lifetime. Shadowrunners have more fequent contact with
magiciens because hey often either go against the groups that have mages (corps
and other big money types) or have one or mare magicly active members. As for
their frequentcy they are, as I said, rare. The bit I am thrwoing in is that
they are becoming more frequent lately. Insteadt of about 1%-3% active. It
has been increasing to about 10%-12% active. A scary trend froming here.
(especialy if you by into that Earthdawn Horror bit).
As for Dragons, the group that I run has only come into contact with
one Dragon. As a matter of fact, they lost their last three apartment to
the same dragon. ie. NEVER steal a Dragons record collection and then piss
him off. STUPID.

* Darkstar
=========================================================================
Date: Wed, 13 Apr 1994 01:41:22 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: Magic
In-Reply-To: <no.id> from "ewok slayer" at Apr 12, 94 08:27:19 pm

> NEVER steal a Dragons record collection and then piss
> him off. STUPID.

Tou mean they still have records?!?!?!
Wow! I thought that even the CD would be old tech by 2055...

;)

Dodger
=========================================================================
Date: Tue, 12 Apr 1994 21:10:31 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: ewok slayer <jclegg@******.FSC.MASS.EDU>
Subject: Re: Magic

>You mean they still have records?!?!?!

Hey, he was...is a very old dragon. He had CD and chips too, but his
collection was very extensive. Immagin some Samurai walking of with the lot
to sell, and then not giving them back whan you politey ask. Sheesh, makes
you want to trash his place, don't it.

* Darkstar
=========================================================================
Date: Tue, 12 Apr 1994 21:59:24 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: What's this button do? <GRAFF85@********.CORTLAND.EDU>
Subject: Re: Shadowrn MUSH

gota quickie for ya...my telnet client does not seem to see the cr or cr/lf
characters on the lines and they are "chopped" i'm on vms using wollongong
telnet....are there any suggestions as to how to solve this problem??

--Phlatline
=========================================================================
Date: Wed, 13 Apr 1994 03:18:39 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: Magic
In-Reply-To: <no.id> from "ewok slayer" at Apr 12, 94 09:10:31 pm

> >You mean they still have records?!?!?!
>
> Hey, he was...is a very old dragon.

Aren't they all?

> He had CD and chips too, but his collection was very extensive. Immagine
> some Samurai walking of with the lot to sell, and then not giving them back
> whan you politey ask. Sheesh, makes you want to trash his place, don't it.

As both a Radio DJ, and a live disco DJ, I can fully sympathise with that...
However, I'm afraid that me trashing his place, and a _dragon_ trashing his
place are two very different things.
Unless, of course, I managed to get my hands on one of those low-yield
nukes... (Or a high-yield nuke, for that matter! :)

Getting back to earth, though, I'd reckon that vinyl recosds would be a bit
of a curiousity in 2055. Perhaps even antique. I know that the records we
have at the radio station are worth quite a bit, especially the special-edition
ones with special dance mixes, or a different color vinyl, like the
mother-of-pearl coloured 7" of 'Jeremy' by Pearl Jam. I wouldn't like
to buy that in the shops even today - 'twould n=burn one hell of a hole in yer
pocket, methinks, but imagine trying to buy it in sixty years' time!


Jackin' out...

Dodger
=========================================================================
Date: Tue, 12 Apr 1994 22:47:48 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Bill P. Flint" <claymore@******.DIGEX.NET>
Subject: Re: Sega Shadowrun

Try Toys R Us or Babbage.

--Claymore
=========================================================================
Date: Tue, 12 Apr 1994 23:21:55 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Can I play with madness <MKNABUSCH@******.BITNET>
Subject: Humor

In a recent Detroit Free Press (a local newspaper) it was stated
that Barney had now crossed the puddle and gone to the UK. In
exchange for giving them Barney, the Brits have agreed to give us
20 tons of haggis.
(summary)

Astral Humor
Never ever teach your child how to astrally project. The consequences
of such could be disasterous and only appear upon the first outing.
"Are we there yet?"
"We're close."
"I got to go potty."
"There are no pitstops in Astral Space."
"But daaaaaad!"

*grin*

Michael and Phelan
(I'm Michael...the humor impaired one.
He's Phelan...don't ask.)
=========================================================================
Date: Tue, 12 Apr 1994 21:14:06 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: ewok slayer <jclegg@******.FSC.MASS.EDU>
Subject: Computers and MP

Ok, here is the main point of my question. How much information
can be held in one (1) MP? This affects a lot of events in my game. I try
to structure them around a plot, but sometime my players try to set things up.
How much would a word preccsor take up. Can you fit unlimited info into 1 MP?
Or does it take some? These are the wuestions that modern man needs to know.

* Darkstar
=========================================================================
Date: Wed, 13 Apr 1994 13:50:34 +1000
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Neal A Porter <nap@*****.PHYSICS.SWIN.OZ.AU>
Subject: Re: Computers in 2050+

>
>On Tue, 12 Apr 1994, Timothy Skirvin wrote:
>
>> I'm thinking, for Megapulse -> Megabytes, that it's basically the
same.
>> However, the pulse is 12- or 16- bit, to allow for other characters (other lan-
>> guages) and for some Matrix characters.
>
>buh?!
>
>Who cares how many megabytes in a 'megapulse'. For all we know,
>ShadowRun computer systems might be 1024-bit or higher, or maybe they
>aren't even binary.
>
>IT'S A NONSENSE WORD WITH NO REAL WORLD CORRELATION!
>
>ARGH!
>
>*goes mad*
>
>____ Robert A. Hayden

Good point, look 60 years ago at what sort of computing we had then,
your average digital wrist watch is better now. So in 60 years the average
wrist phone will probably have the equivelent of a Crap YMP in it.
Scary thought that...., just think of the batteries youll have to carry...

A'Deus.
=========================================================================
Date: Tue, 12 Apr 1994 23:03:03 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Ahern T Stephan <maxim@*******.MANKATO.MSUS.EDU>
Subject: Re: Shadowrn MUSH
In-Reply-To: <199404130206.VAA29612@*******.mankato.msus.edu>

On Tue, 12 Apr 1994, What's this button do? wrote:

> gota quickie for ya...my telnet client does not seem to see the cr or cr/lf
> characters on the lines and they are "chopped" i'm on vms using wollongong
> telnet....are there any suggestions as to how to solve this problem??
>
> --Phlatline

Well, as far as MUSHes go, telnet sucks. You should get TinyFugue, which
is another client. The VAX version can be found via ftp at
paladine.hacks.edu (I think. If that's not right I will post the correct
site.). I cannot think of the site for the Unix version right off hand.

--
Ahern T. Stephan
maxim@*******.mankato.msus.edu

"Artificial Intelligence Beats Real Stupidity"
=========================================================================
Date: Wed, 13 Apr 1994 00:05:10 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jai Tao <jdfalk@****.COM>
Subject: Re: Shadowrn MUSH
In-Reply-To: <9404130200.AA25784@****.com>

On Tue, 12 Apr 1994, What's this button do? wrote:

> gota quickie for ya...my telnet client does not seem to see the cr or cr/lf
> characters on the lines and they are "chopped" i'm on vms using wollongong
> telnet....are there any suggestions as to how to solve this problem??

This is an extremely common problem with VAX/VMS systems
telnetting to MUDs, MUSHes, etc. There are a number of clients which take
care of it, though I think TinyTalk is the only one 'ported to VMS.
=========================================================================
Date: Tue, 12 Apr 1994 23:10:51 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: help!

I need a bit of help... one of my gamers would REALLY like to see
something I saw mention of. It's an alternative PC generation scheme,
with pretty much the same style as the current priority system, but with
more levels.

Can anyone either post it or e-mail it to me? I'd appreciate it.

I saw references to it in the November 93 logs for ShadowRun. (I'm
catching up on my reading...)

Thanks....

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Wed, 13 Apr 1994 05:14:07 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: help!
In-Reply-To: <no.id> from "Brian W. Allison" at Apr 12, 94 11:10:51 pm

> I need a bit of help... one of my gamers would REALLY like to see
> something I saw mention of. It's an alternative PC generation scheme,
> with pretty much the same style as the current priority system, but with
> more levels.

Sounds interesting. Stick me in the "Copies to:" bit of that email, will you/

Dodger
=========================================================================
Date: Wed, 13 Apr 1994 00:35:09 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Bill P. Flint" <claymore@******.DIGEX.NET>
Subject: Re: help!

Are you talking about the 13 point character generation system with 10
levels from 0 to 9 and also for high powered campaigns?

--Claymore
=========================================================================
Date: Tue, 12 Apr 1994 21:46:43 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Manifesting Watchers and Magicians
Comments: To: Shadowrn%hearn.bitnet@******.cuny.edu

More answers from the answer man:

You cannot ground through a manifesting watcher. To qoute the Grimoire:

"Watchers can see and hear the physical plane, and can even manifest and speak
visibly and speak to physical beings. Like apparitions, however, they cannot
touch material things or affect the physical plane directly."

Astrally projecting magicians can make themselves visible on the physical
plane. Once again from the Grimoire:

"Also, an astrally projecting character can become visible on the physical
plane if he wishes. Once visible, he can speak to people on the physical
plane. However, he cannot touch physical things, cast spells at them, or in
any other way directly influence the physical world. He can still only
affect other astrally active beings.

*******************************************************************************
* See Ya in Shadows * * "Keep your friends close, but keep *
* Jason J Carter * Carter@***.EDU * your enemies closer." *
* The Nightstalker * * Deep Throat -- The X-Files *
*******************************************************************************
=========================================================================
Date: Wed, 13 Apr 1994 00:06:32 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: [FAQ] NERPS: Net Enhancements for Role-Playing Shadowrun

Welcome to NERPS,

This document contains a list of Frequently Asked Questions [FAQ] for the
mailing list NERPS (Net Enhancements for Role-Playing ShadowRun). This
project is devoted to people who are working together to create various
unofficial supplements for the FASA role-playing game ShadowRun.

Thanks for your interest,

Virtually,
The NERPS Listowner

Robert Hayden: <hayden@*******.mankato.msus.edu> "Fearless
Leader"
____________________________________________________________________________
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Frequently Asked Questions for NERPS@*****.BITNET
Version 1.01 (12-08-93)

Compiled by your fearless leader: Robert Hayden
hayden@*******.mankato.msus.edu

----------------------------------------------------------------------------

I. INTRODUCTION
A. What is NERPS?
B. How do I subscribe to NERPS?
C. How do I post to NERPS?
D. How do I unsubscribe to NERPS?
E. Other Important LISTSERV Commands.
F. Why am I getting deleted from the list for no reason?
G. HELP! Mail from the list has stopped coming, but I'm
still subscribed!

II. THE CURRENT NERPS PROJECT(s)
A. NERPS: PLOTLINES
B. NERPS: SPRAWLS
C. NERPS: CHARACTERS

III. HOW TO SUBMIT MATERIALS TO NERPS
A. Getting an Author-ID#
B. Formatting Guidelines
C. Submission Guidelines
D. Issuing a Revokation
E. Revoking Someone Else's Submission

IV. HOW TO GET PAST LOGS
A. Using the LISTSERV 'GET' command
B. Getting past logs via FTP

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
A. ShadowRN
B. ShadowTK
C. PLOT-D
D. ALT.CYBERPUNK.*
E. REC.GAMES.FRP.CYBER

______________________________________________________________________________
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PART I: INTRODUCTION
-=-=-=-=-=-=-=-=-=-=-=-

A. What is NERPS?
NERPS (Net Enhancements for Role Playing ShadowRun) is a mailing
list that serves as a committee base for a group of individuals
spending time organizing and writing up a series of net.shadowrun
manuals. These manuals contain everything from new races and
spells to new technology and alternate magic systems.

**********
B. How do I subscribe to NERPS?
To subscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following parameters:

TO: listserv@*****.bitnet
SUB: <leave blank>
1st line: subscribe nerps your-real-name

In a little while you should get email instructing you how to
confirm your subscription request. Simply follow the instructions
and you will soon start getting regular postings.

If you have difficulty with bitnet addresses, you can also use the
internet address, which is LISTSERV@*****.nic.SURFnet.nl

**********
C. How do I post to NERPS?
To post to NERPS, you send your posting via email to
NERPS@*****.BITNET (or NERPS@*****.nic.SURFnet.nl for
internet).

**********
D. How do I unsubscribe to NERPS?
To unsubscribe, you must send a control message to the listserv at
HEARN.bitnet. To do this, send email with the following
parameters:

TO: listserv@*****.bitnet (or LISTSERV@*****.nic.SURFnet.nl)
SUB: <leave blank>
1st line: signoff nerps

In a little while you should get email confirming your unsubscription
request.

**********
E. Other Important LISTSERV Commands.
There are many commands you can give to the listserv in order to change
how your subscription works.

SET listname REPRO:
This command will have the listserv include you in the
distribution of any posting you make (ie, you get your own
things back, too).

SET listname ACK:
This is simply an confirmation of the posting you just made.
It is returned to you in email.

SET listname NOMAIL:
If you are going on vacation or something, sending a NOMAIL
command will halt your receiving any postings. This is
helpful if you know that your quota will be exceeded during
Christmas break, for example.

WARNING: If you forget to do this and your quota is exceeded,
this will cause all of the postings to be bounced back to the
list, possibly leading to a loop. The only way to quickly
alleviate this problem is to delete your subscription, so
PLEASE use the NOMAIL command if you are going to be gone
for a while.

SET listname DIGEST:
When this option is set, instead of all of the postings
being delivered separately, they will be delivered in
one mailing at the close of the day (in HEARN's timezone).
This is helpful if the number of mailings become a burden.

SET listname MAIL:
This option is invoked to restore active status after sending
a NOMAIL request, and is also used to change from DIGEST
back to getting all postings separately.

HELP:
Sending this command will give you a listing and brief
descriptions of all available commands.

**********
F. Why am I getting deleted from the list for no reason?
99% of the time, the reason you are deleted from the list (by the
listowner) is because for some reason mail is bouncing off of your
account.

Usually this is caused by one of two reasons. Either A) your
account is filled and can't hold any more or B) for some reason your
account is not available (either the machine or your account is down).
When this happens, it causes an error message to be sent back to the
list. The list software attempts to detect error messages and route
them to the listowner. Sometimes, though, the error is not detected by
the listserv software and the error gets reported to the list. This
causes the error message to get sent our to all subscribers, including
the person who is bouncing mail. This leads to a loop that really
messes things up.

Thus, standard procedure when an error message is reported it to delete
the subscription of the person causing the error.

Once the problem has been fixed (you are back on the net or have room),
you are, of course, free to join the list again.

*********
G. HELP! Mail from the list has stopped coming, but I'm still subscribed!
Mail has an annoying characteristic in that, while most of the time
it is instantaneous, there are times when it can take up to two
weeks to go from one computer to another that is located ten feet
away (much like snail mail, eh?).

If mail suddenly suddenly stops coming, wait at least 48 hours before
you contact the listowner. Very likely a link is down between you and
the list, and as soon as that link comes back up, you will get
all of the old mailings.

Also note that the listowner won't be able to help at all in terms
of mail not arriving. All he can do is to verify that you are indeed
subscribed, anything beyond that is under the control of someone else.

******************************************************************************
II. THE CURRENT NERPS PROJECT(s)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

NERPS projects are ever-changing and seldom last for more than a few
months before being completed. A full discription of the current
project(s) is included below. Only submissions for the following
projects will be accepted. (Don't forget to read Part III for full
details on how to submit materials.)

NOTE: These titles are only working titles and will in all probability
be changed for final production.

********
A) NERPS: PLOTLINES
These are essentially short ideas of plots that GMs can use for
their games. May range in size from a short paragraph to maybe
a page or two. These ARE NOT modules and don't have stats in them.
Essentially, they are nothing more than story ideas. It's up to
the GM to fill in the statistical details. For example:

----- >BEGIN EXAMPLE:

WANTED: DEAD OR ALIVE
As one of the PCs is waling down the street, he sees the daily news
paper. The headline reads 'Cult Killer Escapes!'. The picture
of the killer looks remarkably like the PC. The job of the PCs
is to locate the real escaped killer while at the same time avoiding
capture or death by trigger happy and publically pressured
Lone Star officers.

----- >END EXAMPLE:

See, just enough to give the GM a kick in the butt. It's up to him
to take it from there; determine how the killer is found and how
close the cops are on the tail of the PCs.

********
B. NERPS: SPRAWLS
Once again, these are generic places to have adventures in, but more
than just 'Generic Bar #1'. An example might read:

----- >BEGIN EXAMPLE:

Bob's Tavern,
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'.
Yes, there is a pickled cockroach in the drink. Weapons are not
only allowed, they are encouraged. There is a bulky orc sitting
at the bar eating the cue ball he took from the pool table.

----- >END EXAMPLE:

Esentially, it is just your generic sprawl, but with enough
details to make it fun for the GM to use. Must be generic enough
for nearly any city, if possible, or any bastardization of the SR
genre.

********
C. NERPS: CHARACTERS
Like the locations, these are more than just 'Troll Bouncer'.
Instead, they are just some character descriptions (sort of like
the cast of characters for ShadowTalk). They have real names and
physical descriptions, but should avoid stats if possible. For
example:

----- >BEGIN EXAMPLE:

Taurus
Large minotaur wearing a T-shirt reading 'Anarchy or Death'. Has
a large scar running down his left forearm and is wearing all
leather, with the jacket ripped off at the shoulders . He appears
rather grumpy and has bad breath. You can see the butt of a
pistol hanging from a holster at his belt.

----- >END EXAMPLE:

See, just enough to give some colour to generic minotaur
encounter #1, but still enough leeway that the GM can fill in the
stats and stuff. It will include special sections for paranormal
critters (vampires, dragons, etc).

******************************************************************************
III. HOW TO SUBMIT MATERIALS TO NERPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are specific submission and formatting guidelines for all materials
that MUST be adhered to or you risk the chance of your creation being
rejected. While putting up with these guidelines may seem like a
hinderance and a genuine pain in the ass, there are reasons for this. In
other words, READ WHAT FOLLOWS AND USE IT! :-)

********
A. Getting an Author-ID#
Every person that submits materials must be issued an Author-ID
number. The purpose of this number is to make sorting and
cross-referencing easier, as well and providing a easy Index
reference for the final product.

To get an ID#, you must send email to the NERPS editor, Robert
Hayden, at hayden@*******.mankato.msus.edu. In this message,
make a request for an Author-ID#. Also include your REAL NAME
and an email address AS YOU WANT THEM TO APPEAR IN THE FINAL
DOCUMENT! If either your real name or your email address is
missing from the body of your request, your request will be
returned unfulfilled.

Once you get your request completed, you will be given a
three-digit ID#. Full details of how to use this ID# are given
later in this section.

********
B. Formatting Guidelines
As might be expected, there are formatting requirements that must
be met prior to submission. This is to save later re-editing when
the document is assembled. Failure to use the required
formatting can result in the summary rejection of your submission.

Each submission will begin with the type of submission it is
alone on a line. Only three words are acceptable here: PLOT,
CHARACTER, or SPRAWL. ie, if you are submitting a character
writeup, your first line should read CHARACTER.

The second line is the title of your submission. For a PLOT,
this could be like a module title, for a CHARACTER, this will be
the name of the character (last name first, if applicable), for a
SPRAWL, this will be the name of the location.

The third line will contain your three-digit Author-ID#.

NOTE: For postings with more than one author, each listing of
the ID# should go on its own line.

Finally, the fourth line will contain eight (8) dashes.

Everything after the line containing the eight dashes will be
considered the submission (although .signature files and
irrelevant material will be removed). The only exception to this
is a revokation certificate.

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01
X-##
X-##
--------
A seedy place located in a back alleyway. There is a troll bouncer
guarding the door. Bob's is known for its 'Cockroach and Vodka'. Yes,
there is a pickled cockroach in the drink. Weapons are not only allowed,
they are encouraged. There is a bulky orc sitting at the bar eating the
cue ball he took from the pool table.

----- >END EXAMPLE<

******** C. Submission Guidelines
Assuming you have the formatting correct, you then need to submit
your item. To do this, you need to post it to the discussion list
for everyone to look at (see Part I:C). Once posted, your
submission will enter a phase where everyone can comment on it.
If you wish to make changes, you can repost an updated version to
the discussion list.

Unless the submission is revoked (see part D and E of this section),
the MOST RECENT incarnation of that submission will be ultimately
entered into the final document.

Only items posted to the discussion list will be valid for entry
into the final project.

IMPORTANT NOTE::
Each submission must be sent in by itself or the software
that handles categorizing will not be able to handle it.
This means if you have three things to send in, you must make
three seperate mailings.

********
D. Issuing a Revokation
If, during the discussion period, a particular entry is
determined to be, for some reason or other, not proper for final
inclusion, the original author can issue a revokation.

To issue a revokation, submit an entry TO THE LIST with the same
formatting as if you were submitting an item (type, title, and
author-ID#), but where the text would normally appear (after the
eight dashes line), replace that with the word REVOKE. At that
point, the item will no longer appear in the final document.

----- >BEGIN EXAMPLE:

SPRAWL
Bob's Tavern
H-01
--------
REVOKE

------ >END EXAMPLE:

********
E. Revoking Someone Else's Submission
It is possible to revoke another author's submission. This is no
simple task, though, and should be reserved only for submissions
that are truly bad or munchkinous.

To revoke another's submission, you must get no less that five
(5) others to support your revokation (making the total at least
six). To issue a revokation in this style, use the following
example:

----- >BEGIN EXAMPLE<

SPRAWL
Bob's Tavern
H-01 <--- This is the Author-ID# of the original author
--------
REVOKE
name1 email1
name2 email2
name3 email3
name4 email4
name5 email5
name6 email6

----- >END EXAMPLE<

Name# and Email# are the names and addresses of the MINIMUM six
people who support that revokation. More than six people can,
of course, support it.

NOTE: The individuals listed in this revokation certificate may
be verified with, so beware of fradulent revokations.

Once the six persons have been verified as supporting that
revokation, the item will be removed. Also note that the
revokation MUST be posted to the list to be considered valid
(everything is part of the public record here).

******************************************************************************

IV. HOW TO GET PAST LOGS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. Using the LISTSERV 'GET' command.
Logs of activity on NERPS will be kept online and be available via
the listserv at HEARN. In order to get a directory listing of the
NERPS related files, send the command INDEX NERPS to
LISTSERV@*****.BITNET. You should get a response in a little while
that lists all of the files available.

The log files will be named 'NERPS LOGyymm{A-E}', where 'yy' is the
year of the file, 'mm' is the month and the final letter indicates the
week, with the first week being 'A', and the start of the 5th week
being 'E'.

To get one of them, send the command GET filename, where filename is
the name of the file you wish to receive (example: GET NERPS
LOG9303D). After a bit, you should receive that file in the mail.

**********
B. Getting past logs via FTP.
NERPS logs are also available via FTP at:
site: hearn.nic.surfnet.nl
directory: /archive

The archives for the NERPS list are named 'NERPS.LOGyymm{A-E}'
using the same naming format used when ordering the files via mail
as desribed in part A.

*****************************************************************************

V. SHADOWRUN RELATED MAILING LISTS AND NEWSGROUPS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A. ShadowRN
ShadowRN is a discussion list for the game Shadowrun. This list
concentrates on discussion of the rules of the game, as well and
exploring various nuances of the Shadowrun universe.

****************
B. ShadowTK
Shadowtalk is an interactive fiction mailing list based on
Shadowrun. Members of the list post as characters in genre, and
by responding to each other's posts "in character", stories are
developed. These stories may then be used by players and GMs
alike as a basis for contacts, NPCs, and adventure plots in their
own campaigns.

There is a companion ShadowTK FAQ that can be requested from
Robert Hayden <hayden@*******.mankato.msus.edu>. It contains full
information on how to subscribe as well as information on posting
formats and periodic supplemental distributions of information.

****************
C. PLOT-D
PLOT-D is a supplemental discussion list for ShadowTalk. The
purpose of PLOT-D is to discuss (as the name obviously implies)
plotlines. It also handles discussion of administrative issues in
order to not clog SHADOWTK or SHADOWRN with only remotely related
issues.

As a caution, though, PLOT-D is not an open list. There are
certain stipulations that must be met before you can be admitted.
Full details on these requirements can be found in the ShadowTK
FAQ.

****************
D. ALT.CYBERPUNK.*
On Usenet, there are a series of cyberpunk-related newsgroups.
These groups have little to do with ShadowRun, per se, but they do
have discussions of the cyberpunk genre of fiction and its
implications on current and future society.

alt.cyberpunk
This is a general group for discussion cyberpunkish topics.
May range from cinema to politics to trends in philosophical
thinkings.

alt.cyberpunk.chatsubo
This group is devoted to the writing of cyberpunk fiction.
Several stories are posted periodically in installment fashion
and critiques are welcome.

alt.cyberpunk.movement
This newsgroup discusses the societal impact of the cyberpunk
movement.

alt.cyberpunk.tech
This group is devoted to discussions of new technologies
that the birth of a cyber age will bring about.

****************
E. REC.GAMES.FRP.CYBER
This is a Usenet newsgroup set aside for discussion of the
cyberpunk genre of role-playing games. Discussions in this group
include not only ShadowRun, but also CyberSpace, CyberPunk 2020,
GURPS Cyberpunk, and many others.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=========================================================================
Date: Wed, 13 Apr 1994 01:28:11 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Computers and MP
In-Reply-To: <199404130349.WAA02116@*******.mankato.msus.edu>

Well, you can find some references to things in the source books:

SRII
Eye Camera:
1 second will take up 1Mp. I assume this is VERY high res (like
able to magnify several times. Like read the letters on a
postage stamp at 500 yards without vision magnification on the
eye, but just by magnifying the image)

It doesn't list anything for the ears, but I played it as
1 minute of 10x CD-quality (441,000 Khz) audio for 1Mp of
memory. But that is ANYTHING but official, and I just used that
frequency because some guy in mmy group (at that time) wanted to
know how clear it was, so I made somehting up. (BTW: that would
be about 26.5 megabytes.)

SSC:
Video Link
6Mp will record 1 minute of low-resolution video (probably figure
that is is of the quality you'd see on the nightly news)


____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Political Correctness is
\/ Finger for PGP 2.3a Public Key <=> P.C. for "Thought Police"
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
=========================================================================
Date: Wed, 13 Apr 1994 02:29:45 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jai Tao <jdfalk@****.COM>
Subject: Re: Computers and MP
In-Reply-To: <9404130623.AA01808@****.com>

On Wed, 13 Apr 1994, Robert A. Hayden wrote:

> SSC:
> Video Link
> 6Mp will record 1 minute of low-resolution video (probably figure
> that is is of the quality you'd see on the nightly news)
>
Any respectable (i.e., better than a college station) nightly news
broadcast using NTSC video (the U.S. standard) will be what's now
considered "normal resolution," 400 to 1000 scan lines (your VHS machine
records 250-350 lines, while my professional SVHS camcorder records
450-500 lines.) Now, these lines are _not_ exactly equivalent to computer
monitor resolution; I'm not sure about the technical explanation.
In my educated opinion, low-resolution video, even in 2054, would
be around 500 scan lines. Since it takes up so much less space than
high-rez video, its probably at only 10 or 15 frames per second, as
opposed to the modern standard of 30 fps.
Sorry if most of you don't care, but as I've said before, this is
my field.
=========================================================================
Date: Wed, 13 Apr 1994 16:55:16 +1000
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: Computers and MP

Jai Tao wrote:

> In my educated opinion, low-resolution video, even in 2054, would
> be around 500 scan lines. Since it takes up so much less space than
> high-rez video, its probably at only 10 or 15 frames per second, as
> opposed to the modern standard of 30 fps.
>

> Sorry if most of you don't care, but as I've said before, this is
> my field.
>


I disagree, quite strongly. Think ISDN, HDTV, immersive VR. PAL is 625
lines, and even such a small improvement on the NTSC standard makes people
cringe when they have to watch NTSC instead.

I don't mean to be rude, but do you read much about what's going on nearby
your field?

Sure, you need to make up some numbers; but there's usually a quality/memory
tradeoff. I apologise for not having enough time now to make some solid
suggestions.

luke
=========================================================================
Date: Wed, 13 Apr 1994 08:03:19 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: Computers and MP
In-Reply-To: <no.id> from "Jai Tao" at Apr 13, 94 02:29:45 am

> > Video Link
> > 6Mp will record 1 minute of low-resolution video (probably figure
> > that is is of the quality you'd see on the nightly news)
> >
> Any respectable (i.e., better than a college station) nightly news
> broadcast using NTSC video (the U.S. standard) will be what's now
> considered "normal resolution," 400 to 1000 scan lines (your VHS machine
> records 250-350 lines, while my professional SVHS camcorder records
> 450-500 lines.) Now, these lines are _not_ exactly equivalent to computer
> monitor resolution; I'm not sure about the technical explanation.

Is anyone? :)
Could we say that Digital Betacam is about 800-900 lines, then?

> In my educated opinion, low-resolution video, even in 2054, would
> be around 500 scan lines. Since it takes up so much less space than
> high-rez video, its probably at only 10 or 15 frames per second, as
> opposed to the modern standard of 30 fps.

No reason for it not to go at 30 fps, in my opinion...
Or at 900 lines, either, but anyway.
Here are a few calculations of mine:

Quote from some magazine that I wrote down:
A single uncompressed 24 bit image 240*180 pixels consumes 130k

That's at present, with noral rates of this and that, etc.

Ok, so 240x180 is about a quarter of a 15 inch screen.

130 x 4 = 520 kilobytes for one frame.
30 fps => 520 x 30 = 15.6 Meg.

Up the resolution a bit, and we're probably talking about
20 - 30 Meg for one second's worth of video.


Go to high-quality video, and I reckon it could be in the region of
50-60Meg. Perhaps even as high as a hundred.

*shrug*

I dunno - I think one thing we need to remember is the capacity of
optical chips, that can be written and erased with a flash of light -
pretty fast access, if you think about it.

Pesonally, I think that a Mp is probably over 200 Meg.

*shrug*
Jackin' out...

Dodger
=========================================================================
Date: Wed, 13 Apr 1994 08:13:03 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: Computers and MP
In-Reply-To: <no.id> from "Luke Kendall" at Apr 13, 94 04:55:16 pm

> Sure, you need to make up some numbers; but there's usually a quality/memory
> tradeoff.

That's right. Take the example of audio. It's simpler.
Compressing audio signals to fit onto, say a Sony Minidisc, means that you
lose a certain amount of quality. Which is why the higher the ratio of

memory used over length of sound sample

the better the quality of the sound you're going to hear, basically.
Compression works on the notion that it you've got one pixel, say, for which
the color deifiniton is xxxxxxxx0xxxxxxxxx0xxx, they might remove a few x's,
on the assumption that you're not going to miss it anyway.
HOWEVER! If you're getting into high magnification, as Robert mentioned, then
you are talking about needing loadsa memory to store the massively-high res
image. Thus my assertion that a high-res video in 55 could take up as much as
100 Meg/second.

Remember the bit in Bladerunner where he sticks the photo into the TV-thingy,
and it magnifies a bit of the photo - actually, the bit it magnifies is
taken from the reflection of it from a mirror a room away from the camera.
Imagine taking a photo, and being able to read something that is preactically
three rooms away...

That's the kind of resolution we are talking about here, I feel.

Jacking' out...

Dodger
=========================================================================
Date: Wed, 13 Apr 1994 03:55:57 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Some interesting NFSnet Stats (from CuD)

I happened upon the following article from tonight's issue of the CuD and
I thought it was interesting enough to repost here.

I also find it amazing. Almost 11.5 Terrabytes of information passing
through the nets in one month (and a short month too :-).

=========================================================================

Computer Underground Digest #6.32
*********************************

------------------------------

Date: Tue, 5 Apr 1994 02:22:11 -0500 (EDT)
From: "Ofer Inbar" <cos@**.BRANDEIS.EDU>
Subject: File 4--Ratings Bandwidth

I'm a little behind on my CuDs, and I just got through reading some
of the articles from several months ago about a Usenet ratings system.
A few people mentioned bandwidth as a possible concern, so I looked up
the most recent NSFnet per-port usage stats. Here are the top ten
services, ordered by packet count:

NSFNET Backbone Traffic Distribution by Service
February 1994

Packet Total: 59,978,894,650
Byte Total: 11,415,444,417,600

Service Name Port Packet Count % Pkts Byte Count % Byts
============ ==== ============ ====== ============= ======
ftp-data 20 12374824000 20.632 4482332174350 39.266
(other_tcp/udp_ports) -999 11411443650 19.026 1436332023900 12.582
telnet 23 8808333200 14.686 647239528300 5.670
nntp 119 5071822850 8.456 1113129303700 9.751
smtp 25 4826063100 8.046 766131455150 6.711
domain 53 3521902850 5.872 327470529450 2.869
icmp -1 2366466900 3.945 204080814350 1.788
ip -4 2079238450 3.467 635027078800 5.563
irc 6667 1539952250 2.567 165244146650 1.448
gopher 70 1472386850 2.455 396066059800 3.470

We can see that NNTP, the protocol used for transporting Usenet news
over the Internet, is high on the list, accounting for about 10% of
the data traversing the NSFnet. We can also see that about four times
as much bandwidth is being used to transport files by ftp. This is
assuming that NSFnet statistics are a good barometer for the rest of
the Internet, but I don't think that's such a bad assumption.
It seems to me the real growth is in ftp and similar services, such
as gopher and web/mosaic. NNTP is a very efficient way to distribute
information, where everything is locally cached. (Efficient for the
network, that is, not for your disks!). The popularity of graphics
files, for instance, increases ftp traffic much more than news
traffic. And when full motion video and audio become more common, as
will undoubtedly happen not too long from now, this will be even more
pronounced.
People speculating about Usenet ratings have suggested that there
may be as many rating messages floating about as there are "real"
postings. However, even if NNTP traffic doubled, that's still half as
much as ftp. Personally, I wouldn't be surprised if rating
information became more common than "real" information, since it's
actually more useful, or makes the "real" information more useful,
depending on how you look at it. But even if NNTP traffic were to
triple due to ratings, it would be worth it. One poster mentioned
128-byte PGP signatures as a potential problem. But in the days of
video delivered by net, PGP signatures will be among the least of our
worries.

OK, so now for the real question:
The ratings idea is one that has been floating about the net in
various forms for a while now, and it's clearly a great idea. But, is
anyone actually working on programming it?
BTW, one potential of ratings that I don't remember seeing mentioned
here yet is its commercial potential. A good "editor" or similar
business could make money selling subscriptions to their private
ratings service. This is a good model for letting information
continue to flow freely, while still allowing for people to make money
off the information economy.

************************************


--
____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Political Correctness is
\/ Finger for PGP 2.3a Public Key <=> P.C. for "Thought Police"
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
=========================================================================
Date: Wed, 13 Apr 1994 14:27:18 +0200
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Gurth <jweste%smtp@******.HZEELAND.NL>
Subject: Magic (SMTP Id#: 282) - Reply

> The recent debates about magic in this list, plus several
> references
> to astral protection in TK, have set me wondering about the
> amount
> of magic in the Shadowrun world... Are mages and shamans common,
> in
> your interpretations of the Shadowrun setting, or are they rare?
> I once read an article where it proclaimed that, although the
> rules
> decreed that magic was not a regular occurence, players come
> across
> it quite often...

Grim2 has something about the commonality of magic. I don't have the book
with me, so I don't know the absolute figures. Players come across it a
lot simply because many magically active folks are either wageslaves or
shadowrunners.

> Also, this reminds me of an argument I had once with a friend
> regarding dragons, their prolifericity or otherwise, and their
> general intelligence. The argument was sparked by the adventure
> DragonHunt, which features a young dragon which has had a data-
> jack fitted. We argued over how common dragons are, and how
> intelligent they are, and how powerful they are, magically.

Dragons are usually magically active (most often as shamans). If you've
read through the Dragonhunt adventure, you'll know that paranormal
animals don't stand up to the Matrix very well (Eliohann lost his memory
because of it), just like magicians do.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Gurth + "Ik kom u vrede en geluk brengen." +
+ (jweste%smtp@******.hzeeland.nl) + "MOOI! ZET MAAR IN DE GANG NEER!" +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=========================================================================
Date: Wed, 13 Apr 1994 15:07:17 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Darth Vader <j07c@***.UNI-BREMEN.DE>
Subject: Re: Manifesting Watchers and Magicians
Comments: To: SHADOWRN%HEARN.BITNET@**.gmd.de
In-Reply-To: <9404130447.AA38631@***.zfn.uni-bremen.de> from "Jason Carter,
Nightstalker" at Apr 12, 94 09:46:43 pm

> "Watchers can see and hear the physical plane, and can even manifest and speak
> visibly and speak to physical beings. Like apparitions, however, they cannot
> touch material things or affect the physical plane directly."
>
> Astrally projecting magicians can make themselves visible on the physical
> plane. Once again from the Grimoire:
>
> "Also, an astrally projecting character can become visible on the physical
> plane if he wishes. Once visible, he can speak to people on the physical
> plane. However, he cannot touch physical things, cast spells at them, or in
> any other way directly influence the physical world. He can still only
> affect other astrally active beings.

But the point here is not whether a manifested watcher/mage can affect
the physical world or not, but whether an area spell that hits the
afforementioned watcher/mage also happens to hit other "innocent
bystanders"

--

Strong am I with the Force... but not that strong!
Twilight is upon me and soon night must fall.
That is the way of things ... the way of the Force.

GCS -d+@ -p+(---) c+++ l+ u+++ e+ m++(-) s+/ !n(---) h*(+) f+ !g w+ t+ r++ y?
=========================================================================
Date: Wed, 13 Apr 1994 15:42:11 +0200
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Gurth <jweste%smtp@******.HZEELAND.NL>
Subject: Re: Computers and MP (SMTP Id#: 316) - Reply

> It doesn't list anything for the ears, but I played it as
> 1 minute of 10x CD-quality (441,000 Khz) audio for 1Mp of
> memory. But that is ANYTHING but official, and I just used that
> frequency because some guy in mmy group (at that time) wanted to
> know how clear it was, so I made somehting up. (BTW: that would
> be about 26.5 megabytes.)

ShadowBeat has some figures as well (don't have the book with me), on
video and audio. Audio definitely takes up less memory than pictures of
the same playing time, though.

> 6Mp will record 1 minute of low-resolution video (probably
> figure
> that is is of the quality you'd see on the nightly news)

In other words, a few blurred shapes with the occasional semi-
recognizable face thrown in :+)



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Gurth + In this bright future +
+ (jweste%smtp@******.hzeeland.nl) + You can't forget your past +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=========================================================================
Date: Wed, 13 Apr 1994 10:04:32 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: What's this button do? <GRAFF85@********.CORTLAND.EDU>
Subject: Tiny fugue not at...

address is unknown....paladine.hacks.edu is not a node...

--Phlat
=========================================================================
Date: Wed, 13 Apr 1994 09:10:37 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Re: Computers
In-Reply-To: <9404130527.AA22122@***.smsu.edu>

On Tue, 12 Apr 1994, Timothy Skirvin wrote:

> But...you're right. Maybe they use TRINARY!!! The new on/off/REALLY
> off switch! YEAH!!!

Hm... I can see it now... up, down, and left for the new power switch.
Who needs a "go" button when you've "Go", "Abort" and
"Go Halfway"??



------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Wed, 13 Apr 1994 09:14:29 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Re: help!
In-Reply-To: <9404130933.AA26481@***.smsu.edu>

On Wed, 13 Apr 1994, Bill P. Flint wrote:

> Are you talking about the 13 point character generation system with 10
> levels from 0 to 9 and also for high powered campaigns?
>
> --Claymore
>

I belive that may be it. I couldn't find it in the SHADOWRN.LOG* files on
hearn, although I found a reference to it. Could you either post it or
e-mail it to me? 'Twould appreciate it....

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Wed, 13 Apr 1994 09:22:38 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian W. Allison" <bwa550s@***.SMSU.EDU>
Subject: Re: Manifesting Watchers and Magicians
In-Reply-To: <9404130941.AA26416@***.smsu.edu>

Ok, so now we know we can't use watcher spirits as nuke carriers. How
about a force 1 elemental?? (I'm not addressing nature spirits, as that
would tend to go contrary to a shaman's perspective... and I'm only
addressing mages. A mage wouldn't have any problem using an elemental as
a nuke carrier. I see that attitude as only being a natural extension of
being able to use up their force for successes, or for dice, or
sustaining a spell. Hey, if I want that spell sustained for 1 day it'll
still knock the elemental back to its home plane and waste any more
services... why not just use it to drop a nasty spell onto a
non-magically active person?

Is that acceptable? If not, then why not?

I expect it is acceptable, although I find it not. That's why I'd like it
explained to me why it should be allowed.

------------------------------------------
Brian (bwa550s@***.smsu.edu)
Michael Crawford = sing.god
(GEEK CODE) GCS d@ -p+ c++++!!!!! l u+(++) e+(++) m@(+/++/---) s@/@
!n--- h*(+) f+(?) !g(20/12) w+ t+ r+(++) y?
=========================================================================
Date: Wed, 13 Apr 1994 10:35:28 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
Subject: Re: Computers and MP
In-Reply-To: ewok slayer's message of Tue, 12 Apr 1994 21:14:06 EDT
<199404130345.XAA11040@*****.ccs.neu.edu>

>>>>> "ewok" == ewok slayer <jclegg@******.FSC.MASS.EDU>
writes:

ewok> Ok, here is the main point of my question. How much
ewok> information can be held in one (1) MP?

A lot. I mean a /whole/ lot. Ok, twist my arm... it's not that much.

<sigh>

Alright already. As much or as little as you want.

As has been repeatedly stated, there is no real-world correlation between
Megapulses and contemporary storage.

|||| | | | | | | | | | | | | | | | | | | | | | | ||||
| Rat <ratinox@***.neu.edu> WWW Page: http://www.ccs.neu.edu/home/ratinox |
| I don't care; I want the Green Ranger's flute! |
|||| | | | | | | | | | | | | | | | | | | | | | | ||||
=========================================================================
Date: Wed, 13 Apr 1994 09:36:35 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Loki <jek5313@******.TAMU.EDU>
Subject: Re: Manifesting Watchers and Magicians
In-Reply-To: <199404131310.AA05619@******.tamu.edu> from "Darth Vader" at
Apr
13, 94 03:07:17 pm

Darthie Vadre:
--> But the point here is not whether a manifested watcher/mage can affect
--> the physical world or not, but whether an area spell that hits the
--> afforementioned watcher/mage also happens to hit other "innocent
--> bystanders"

In order to do that, by pages 146-148 of the SRII manual, the grounding
spell would first have to be physical, and secondly, the watcher would
have to be physical, yet they are described as manifesting as a ghostlike
presence.



--

Dark Thought Publications & Doom Technologies, Inc.
>>> Working on solutions best left in the dark.
=========================================================================
Date: Wed, 13 Apr 1994 10:13:19 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Matt <mosbun@******.CC.PURDUE.EDU>
Subject: Re: help!

Character Generation table
total of 46 points
Point Attritbutes Skills Tech/Force Magic
0 17 17 500Y/5 -
1 17 18 1000Y/7 -
2 18 19 2000Y/9 -
3 19 20 3000Y/12 -
4 20 21 5000Y/15 -

5 20 22 10,000Y/17 -
6 21 23 30,000Y/19 -
7 22 24 60,000Y/22 -
8 23 25 90,000Y/25 -

9 23 26 140,000Y/27 -
10 24 27 220,000Y/29 -
11 25 28 300,000Y/32 -
12 26 30 400,000Y/35 Adept

13 27 32 500,000Y/38 -
14 28 34 650,000Y/42 -
15 29 36 800,000Y/46 -
16 30 40 1,000,000Y/50 Mage


Other points (pay seperately)
2 access to ShadowTech Bioware + Cyberware
2 access to Alpha Cyberware + Cultured Bioware (if Shadowtech is bought)
4 access Beta Cyberware + Cultured Bioware (if Shadowtech is bought)


There are no point costs for races instead Humans get +4 skill points and
either 3 extra starting contacts, a buddy, a gang or acces to shadowtech
Bioware and Cyberware. Or a mage may ask for something special and
possibly receive it (like less force cost on an item).

Everyone gets just 1 karma in karma pool.

Characters may take allergies or disadvantages for more skill/attr points
(ShadowRun Allergies or GM approved disads based off of
Brian Angliss'es Gurps disads for SRII)

All characters get their native language at int +2, and a further int points
of languages (Hold over from SR 1)

When Etiquettes are bought, since they are concentrations, +1 is given to the
level. ie four points into Et. Street would be Street Et: 5

You may change the 46 points to whatever suits your game, though nothing higher
than 46 points is recomended.


This system is more flexible for both GMs and players.
if you don't like the thing with humans, remove it and put the cost
for meta's at 8 points (or 16 if you don't use more meta humans rule)
--------------------------------------------------------------------------------


46 points is recommended here, but as I looked at it and compared it to the
original chart, it seemed to me that the mid 30's was a little more apropriate.
36, maybe, but that's just IMHO, of course.

Matt
=========================================================================
Date: Wed, 13 Apr 1994 17:27:49 +0200
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Daniel D. McManus" <MCMA4772@********.BITNET>
Organization: State University of New York - College at Fredonia
Subject: SR Computer Games...

Seeing the review on the Sega and SNES versions of Shadowrun
got me thinking. Does anyone know if Shadowrun is ever coming
out as a PC Game?? What I don't like about the Sega/SNES is
that its just you basically. What about a whole Team?? I
would think that SSI could easily make a Shadowrun Game in
the style of their TSR products...Anyone at all heard anything??

--Daniel
=========================================================================
Date: Wed, 13 Apr 1994 11:37:31 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: Hm! Perhaps Allison isn't clueless.
In-Reply-To: <199404130021.UAA02203@*****.net>

On Tue, 12 Apr 1994, Brian W. Allison wrote:

> If you're having a problem with <X> being too powerful for game balance,
> why not just lessen the effects of the powerful parts?

Because more often than not that overbalances the game the other
way..Leaving the magician character defensless..

For instance, change the drain
> on spells from (F/2 + x) to (F + x), and/or change the resistance number
> from F to F/2...

To use your example..If I cast say ignite at force 6 that makes x=2
this means that instead of [6/2]+2=5 for a target number to resist [this
is high enough for me..You would now have [6+2]=8 something that is hard
enough to do once or twice..Now you have to do it enough times to get the
drain down so that you don't have all these modifiers to see straight..

there are ways to lessen the power of a mage without
> making his life an utter hell.
>
I think you might be able to see that this makes things worse..not
better..Now the mage character has problems simply defending him/herself..

> In using the grounding thingy, mages would have a shorter lifespan than
> most orcs or trolls... At least Runner mages. Corp mages would probably
> be the ones lessening the population of Runner mages.
>
I really have to dissagree..I think this is much more equitable..And as
proof I have been running mages using the grounding rules for about 2
years i think and I havent lost a mage yet..That is not to say I still
have all of the spell locks I originally did..
--------------------GRANITE
=========================================================================
Date: Wed, 13 Apr 1994 09:21:41 -0600
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "I.M. Legion" <legion@***.SC.COLOSTATE.EDU>
Subject: Re: Manifesting Watchers and Magicians
In-Reply-To: <9404130708.aa16609@***.sc.colostate.edu> from "Darth Vader"
at
Apr 13, 94 03:07:17 pm

> But the point here is not whether a manifested watcher/mage can affect
> the physical world or not, but whether an area spell that hits the
> afforementioned watcher/mage also happens to hit other "innocent
> bystanders"

I don't believe that any kind of spell cast at a manifested astral, or even
dual-, being from the astral could affect the mundane world. The watcher/
spirit/dual being is a being (with essence, in my opinion) and would take the
spell just as if they were purely in the astral plane. Some of the effects
could be visible on the mundane, such as being on fire from a hellblast
or the like, but the creature is an astral creature and the spell effects
would be restricted to the astral.

With the discussion about the apparent high-power of mages in general, using
this interpretation would balance it out a little more.

I spent the last combat of our most recent session purely in the astral as
an uninitiated combat mage trying to figure out who the initiate was that
we were fighting. Two fire elementals later, I at least discovered which
combatant he was so I could try to affect him from the astral. No luck.
Where I did get lucky was the last elemental I had available (a force 6 earth
elemental) got real lucky in a power contest with the bastard. The earth
elemental took him out in 3 rolls with no loss of force and continued to
trounce a couple of UCAS pinheads before the combat was over. But purely as
a mage, with nothing to ground a spell through on the initiate, I was almost
ineffective in the combat as a whole. This is a little more balanced than
what some people seem to be looking to accomplish (IMHO).

--
Legion
Students for War & Oppression
@@@@ @ @ @@@@ Counter productive, highly destructive!
@ @ @@ @ @ @ ---
@@@@ @ @@ @ @ @ Celebrating the occurrences of War &
@ @ @@ @ @ @ Oppression since the dawn of time
@@@@ @@@@ @@@@ -- Even the planets were born in turmoil... --
=========================================================================
Date: Wed, 13 Apr 1994 16:35:45 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: SR Computer Games...
In-Reply-To: <no.id> from "Daniel D. McManus" at Apr 13, 94 05:27:49 pm

> Seeing the review on the Sega and SNES versions of Shadowrun

Have these games just come out?! They were supposed to be published for the
Sega Genesis and NES back in August of last year!
I thought that they were out, but that I simply hadn't heard of them, being
one of those people from across the pond, as I am...

Jackin' out...

Dodger
=========================================================================
Date: Wed, 13 Apr 1994 12:03:46 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: Manifesting Watchers and Magicians
In-Reply-To: <199404131518.LAA09990@*****.net>

On Wed, 13 Apr 1994, Brian W. Allison wrote:
> I expect it is acceptable, although I find it not. That's why I'd like it
> explained to me why it should be allowed.

You are a PitBull shaman aren't you...
Yes a force 1 elemental may be grounded through..BUT..Only when it is
manifest on the physical plane..The mainfestation causes a direct bridge
or circuit to be formed that will carry magical energies from astral
space to the earthly plane..This also results in the destruction of the
elemental...
--------------------------GRANITE
=========================================================================
Date: Wed, 13 Apr 1994 11:31:12 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Computers
In-Reply-To: <199404131626.LAA10502@*******.mankato.msus.edu>

On Wed, 13 Apr 1994, Brian W. Allison wrote:

> Hm... I can see it now... up, down, and left for the new power switch.
> Who needs a "go" button when you've "Go", "Abort" and
"Go Halfway"??

Actually, it's not that rediculous for a bit to be trinary, or even any
or setting.

Imagine:
0 -.5v
1 -0
2 +.5v

Suddenly you have three possible settings for a register.

Plus, with optical chips, you can combine a red, green, and blue laser to
get at least eight combinations:
# R G B
0 - - -
1 x - -
2 - x -
3 - - x
4 x x -
5 - x x
6 x - x
7 x x x

That would give each bit one of EIGHT settings, with the final colour of
the bit being the number.

The problem is, we don't look at computers that way, so it's hard to
imagine them that wat.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> Political Correctness is
\/ Finger for PGP 2.3a Public Key <=> P.C. for "Thought Police"
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
=========================================================================
Date: Wed, 13 Apr 1994 11:43:11 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Timothy Skirvin <tskirvin@********.UNI.UIUC.EDU>
Subject: Re: Computers and MP
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.bitnet@***.CSO.UIUC.EDU>
In-Reply-To: J Gavigan <csc086@*****.LANCS.AC.UK> "Re: Computers and MP"
(Apr
13, 8:03am)

A Mp, 200 meg?

Well, that's about 4000 megs of text that was deleted in Paranormal
Animals of North America...in one file...

And kilopulses are now being used. They seem to make more sense.
Still, that's a lot...

----------------------- "Well, you see, they took the Bible literally.
Tim Skirvin Adam and Eve, the snake and the apple...took
(tskirvin@ it word for word. Unfortunately, their
superdec.uni.uiuc.edu) version had a misprint."
----------------------- - Rimmer, Red Dwarf (The Last Day)
=========================================================================
Date: Wed, 13 Apr 1994 12:02:50 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "J. Long" <LONG2469@********.BITNET>
Organization: SUNY at Plattsburgh, New York, USA
Subject: REG: RE: Rail-Gun

Hoi Chummers.

Rail guns, work on the same principle as Gauss Weapons. Further if you
are going to talk large calibre artillery type weapons you should look into
Mass Drivers. Gauss weapons and Mass drivers are basically created in the
same way, This is an excerpt from the Traveller RPG source book "Fusion Fire
& Steel".
" A slotted copper alloy coil magnet is arrayed to form the barrel of
the gauss gun so that current flows through the entire array along one
continuous hellical path.
The bullet has two projectile coils set into its outer casing (which is
itself nonconducting), grooves in the side to fit electrical rails which run
along the inside sides of the gun barrel, feed contact points in the grooves,
and commutation contact points attached to the coils. The feed contact points
set into the bullets grooves allow direct current to pass from the positive
left rail into the rear projectile coil and the exit the bullet through the
rear coils commutation contact point into the main magnetic coil. The current
then flows along the coil of the magnet until it reenters the bullets front
coil by way of the front coils commutation contact point and exits the bullet
by way of the front feed contact point into the negative rail. In this way,
the current moves up the barrel with the projectile, continuously accelerating
it. "
I've looked this technique up and down, and so far can see no paticular
flaws with it. It would vastly simplify the weapon, and make it so that one
would not have to have a computer in the system to control it, just a good
energy supply. I believe that the author of "F,F&S" got his information
from
the following source "Space-Based Ballistic-Missle Defense," Scientific
America, October 1984 and "Current state of Tank gun development,"
International Defense Review, October 1992. Traveller is a definate Hard-
Science based RPG and the authors have done extensive research to base thier
equipment ideas upon. Hope this help answer more questions then it creates

Stay Frosty, Chummers

Jamison J. Long (AKA Neuromancer)
LONG2469@******.CC.PLATTSBURGH.EDU
"I said where'd jester go, and merlin said where'd whooo gooo?"-Top GUN
(Forgive me if the quote is a little incorrect, I'm doing it from memory)
=========================================================================
Date: Wed, 13 Apr 1994 13:36:41 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Bill P. Flint" <claymore@******.DIGEX.NET>
Subject: Re: help!

I have modified the table a bit. Do you still want a copy?

--Claymore
=========================================================================
Date: Wed, 13 Apr 1994 13:50:16 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jai Tao <jdfalk@****.COM>
Subject: Re: Computers and MP
In-Reply-To: <9404130705.AA02086@****.com>

On Wed, 13 Apr 1994, J Gavigan (Dodger) wrote:

> I dunno - I think one thing we need to remember is the capacity of
> optical chips, that can be written and erased with a flash of light -
> pretty fast access, if you think about it.
>
> Pesonally, I think that a Mp is probably over 200 Meg.
>
Yeah, makes sense -- but, we've gotta remember three things.
(1) It might not be binary digital storage like we're used to.
(2) FASA doesn't always know what they're talking about when it
comes to computer technology.
(3) For most campaigns, it doesn't matter at all.
=========================================================================
Date: Wed, 13 Apr 1994 14:08:25 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Comments: RFC822 error: <W> Invalid RFC822 field - "(LMail V1.1d/1.7f) with
BSMTP id 0741; Wed, 13 Apr 1994 06:14:37 -0400". Rest of header
flushed.
Comments: Resent-From: James <JMNICH00@****.uky.edu>
From: James <JMNICH00@****.UKY.EDU>

----------------------------Original message----------------------------
An error was detected while processing the enclosed message. A list of
the affected recipients follows. This list is in a special format that
allows software like LISTSERV to automatically take action on incorrect
addresses; you can safely ignore the numeric codes.

--> Error description:
Error-For: SHADOWRUN@*****.NIC.SURFNET.NL
Alias: SHADOWRUN@*****.BITNET
Alias: SHADOWRUN@***.SURFNET.NL
Error-Code: 3
Error-Text: No such local user.

Error-End: One error reported.

------------------------- Rejected message (14 lines) -------------------------
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V1.1d/1.7f) with BSMTP id 9251; Wed, 13 Apr 1994 00:37:14 -0400
Date: Wed, 13 Apr 94 00:32:38 EDT
From: "JAMES M. NICHOLS" <JMNICH00@****.uky.edu>
Subject: While I'm on the Subject
To: SHADOWRUN@*****

Does FASA have any intentions to put out a (real) computer version of
a Shadowrun game. Just

Just think, a HUGE game on CD-ROM with great accompanying music.
*sigh*

my 2 cents
Jimbo
=========================================================================
Date: Wed, 13 Apr 1994 14:14:57 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "C. Paul Douglas" <granite@*****.NET>
Subject: Re: SR Computer Games...
In-Reply-To: <199404131638.MAA14968@*****.net>

On Wed, 13 Apr 1994, Daniel D. McManus wrote:

> Seeing the review on the Sega and SNES versions of Shadowrun
> got me thinking. Does anyone know if Shadowrun is ever coming
> out as a PC Game?? What I don't like about the Sega/SNES is
> that its just you basically. What about a whole Team?? I
> would think that SSI could easily make a Shadowrun Game in
> the style of their TSR products...Anyone at all heard anything??

I haven't heard of this being planned..BUT..I think they should..I know
it is possible and there isn't any reason why they shouldn't..Maybe
somebody should give them a reason to do it..It would be pretty cool to
network with at least 1 other PC and be able to go on a run this way...
------------------GRANITE
=========================================================================
Date: Wed, 13 Apr 1994 13:26:51 CST6CDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "SEAN K. DAVIS" <DAVISS@*******.CAE.WISC.EDU>
Subject: Railguns and the navy...

I am in the navy and have heard for a while about them testing
railguns for point defense on ships. Supposably it has been tested
successfully. They use them to shoot down missiles and planes that
wander to close. The benefits of the rail gun is that you don't have
to lead the target because of the extremely _fast_ speeds of the
projectile. Much better then seawizzes (phalanx). Course, they were
testing it on a cruiser, which was nuke powered, so power usage was
not a real problem.
BTW, I also saw a demostration of a railgun on tv. (discovery
channel?) a while back. Shoot though a whole bunch of phonebooks and
DID have recoil. Course, I would not want to be standing at the
buisiness end on that gun. heh heh. Could smart a bit.
I think I have also heard of smaller manportable versions, but
cannot remember for sure. (Army I think...???)
**********************************************************************
Sean K. Davis (USN) daviss@*******.cae.wisc.edu
University of Wisconsin-Madison College of Engineering
aka Dr. Khaos aka Chromer
**************
ENGINEERING- It's not just a major, It's a NIGHTMARE.
**************
You and the Navy, full speed ahead. It's Not Just a Job, It's an
Adventure. Hook, line and sinker.
**********************************************************************
=========================================================================
Date: Wed, 13 Apr 1994 12:29:04 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick.
Subject: Re: Computers
In-Reply-To: "Brian W. Allison"'s message of Wed, 13 Apr 1994 09:10:37 -0500
<199404131620.MAA27407@*****.ccs.neu.edu>

>>>>> "Brian" == Brian W Allison <bwa550s@***.SMSU.EDU>
writes:

Brian> Hm... I can see it now... up, down, and left for the new power switch.
Brian> Who needs a "go" button when you've "Go", "Abort"
and "Go Halfway"??

Abort, Retry, Fail?

Isn't fuzzy logic wonderful? Yes? No? Maybe? :)

|||| | | | | | | | | | | | | | | | | | | | | | | ||||
| Rat <ratinox@***.neu.edu> WWW Page: http://www.ccs.neu.edu/home/ratinox |
| Players who insist on giving their characters ``cutesie'' names should be |
| ritually killed as a warning to the others.--ALBEDO: The Roleplaying Game |
|||| | | | | | | | | | | | | | | | | | | | | | | ||||
=========================================================================
Date: Wed, 13 Apr 1994 09:14:31 1000
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Amadeus <S9310226@********.ICS.HAWAII.EDU>
Organization: University of Hawaii at Manoa
Subject: Re: SR Computer Games...

> Seeing the review on the Sega and SNES versions of Shadowrun
> got me thinking. Does anyone know if Shadowrun is ever coming
> out as a PC Game?? What I don't like about the Sega/SNES is
> that its just you basically. What about a whole Team?? I
> would think that SSI could easily make a Shadowrun Game in
> the style of their TSR products...Anyone at all heard anything??
>
> --Daniel
>
I was hoping they would make a Shadowrun CD game based on the
"Wasteland" game format, but with video included. "Wasteland" was
probably the first game for the computer I ever saw that the multiple
characters used a variety of skills...
=========================================================================
Date: Wed, 13 Apr 1994 20:27:23 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Micah Levy <M.Levy@**.UCL.AC.UK>
Subject: Re: Computers and MP
In-Reply-To: Your message of "Wed, 13 Apr 94 13:50:16 EDT."

> On Wed, 13 Apr 1994, J Gavigan (Dodger) wrote:
>
> > I dunno - I think one thing we need to remember is the capacity of
> > optical chips, that can be written and erased with a flash of light -
> > pretty fast access, if you think about it.
> >
> > Pesonally, I think that a Mp is probably over 200 Meg.
> >
> Yeah, makes sense -- but, we've gotta remember three things.
> (1) It might not be binary digital storage like we're used to.

This seems most unlikely- Put quite simply, although the format of any storage
media will be very different, unless biological computers are in the pipeline,
digital storage is here to stay. For that matter, binary is the most efficient
system to use, digitally- what can be simpler than an on-off state?
Therefore, assuming that there can be any other method is relying on there
being a technological advance which neither exists, has been conceived or
mentioned in any Shadowrun history.
However, assuming that technology in Shadowrun is at a stage where a Matrix is
possible, and more to the point, that cyberdecks can run it, is also assuming
the existence of HUMUNGOUS processing power on chips. Therefore, any
assumption of a correlation between mp and megabytes (assuming that binary
storage is being used) would be nugatory.


> (2) FASA doesn't always know what they're talking about when it
> comes to computer technology.

What do you mean, always? :-)


> (3) For most campaigns, it doesn't matter at all.

What do you mean, most? :-)


||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|| ||
|| Micah Levy //Yeah! I'm on the web at last! ||
|| Department of Computer Science ||
|| University College London ||
|| ||
|| http://www.cs.ucl.ac.uk/people/malevy.html ||
|| ||
|| GCS d--@ -p+ c++ l(!) u++ e+ m- s n+ h* f g+(-) w t+ r++ y? ||
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
=========================================================================
Date: Wed, 13 Apr 1994 12:34:07 PDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: The Annihilator <bwells@***.ETC.BC.CA>
Subject: Re: SR Computer Games...

'Lo all,

I just got back on and I dunno if one of us has already put in a
lil' mini review but I will anyway. The SNES Shadowrun what was got me
interested... It is perfect for people who want a basic idea of what
shadowrun is. You wake up in a mourge and you don't know who you are... You
set out and find who got you in the mourge and then hunt him down. Magic
comes very late in the game and the matrix combats are _nothing_ . You get
your computer skill to 6 and you can overcome any ice with as much as a
push of the 'B' button. You really have no runs, and your contacts...are
kinda useless... A nice range of weapons, but yur stuck with a very cheap
one for a long time. Uhh... you need no fixer and are automatically givin
anything you find...which is set so you can't find anything that isn't part
of the plot. Also, your skills and attributes go up with the level...I
mean, like, if my Body att. was at 13 it would take 13 karma to get it to
14. Good for beginners but once yur into it, go for the Sega's version.

The Sega's version is much more like the real shadowrun. In the
startin' you pick what you wanna be outta a Gator Shaman, Decker, or
Samaria (all human). You go on lots of stupid little runs (take this to the
place next door), get very little money but one karma per run...After about
50 (I think I'm exagerating) of those runs, I had my deck good enough to
actually do something. So I played in the Matrix for a while until I di'int
have enuf memory to download anything 'cause of all the programs. I bought
a new deck and decided to actually check what the plot was. In this version
you get a pocet secretary that lists all contacts, runners you've met, what
yur sposta be doing and a couple other things. The game can keep you busy
for a _looooong_ time. Matrix combat..you actually combat... (Although I'm
gettin sick of tar on my L6 Attack) There is only one fixer (so far) and
lotsa contacts and runners. I've only used one runner though and that's
cause he was free (plot thing). The Sega version is _MUCH_ better and is
now my favorite game on Sega.

The SNES one came out a long time ago now...(like, almost a year)
and the Sega one came out about a week ago. Well, I work in a video store
and we get all the games pretty well right when they come out and we just
got it..and I've had it since we got it... If anyone out there needs help
on either one, please ask! i have finished SNES Shadowrun twice, and am
workin' on the Sega Shadowrun right now.

Check ya later,

__________________________________________________________________
|>>>>>[The Annihilator]<<<<< |-- Y'know? With all the
cordless |
| Lane Wells | phones out there...someone should|
| bwells@***.etc.bc.ca | make a phoneless cord.... |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geek Code V.1.0
GCS/O d--@ -p+ c++(++++) l? u---@ e@ m++(-)w@(*) s+++/+ n---@ h f+(*) !g w
t--- r y?
=========================================================================
Date: Wed, 13 Apr 1994 20:36:53 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Micah Levy <M.Levy@**.UCL.AC.UK>
Subject: Re: Humor
In-Reply-To: Your message of "Tue, 12 Apr 94 23:21:55 EDT."

> In a recent Detroit Free Press (a local newspaper) it was stated
> that Barney had now crossed the puddle and gone to the UK. In
> exchange for giving them Barney, the Brits have agreed to give us
> 20 tons of haggis.

But you can throw the haggis away....Not fair!


||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|| ||
|| Micah Levy //Yeah! I'm on the web at last! ||
|| Department of Computer Science ||
|| University College London ||
|| ||
|| http://www.cs.ucl.ac.uk/people/malevy.html ||
|| ||
|| GCS d--@ -p+ c++ l(!) u++ e+ m- s n+ h* f g+(-) w t+ r++ y? ||
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
=========================================================================
Date: Wed, 13 Apr 1994 20:50:40 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Micah Levy <M.Levy@**.UCL.AC.UK>
Subject: Re: Computers and MP
In-Reply-To: Your message of "Tue, 12 Apr 94 21:14:06 EDT."

> Ok, here is the main point of my question. How much information
> can be held in one (1) MP? This affects a lot of events in my game.

Why not assume that

> How much would a word preccsor take up.

Who would use a word processor in 2055? However, if you are referring to plain
text files which would be accessed from the matrix, it is quite reasonable to
assume that because they contain so much secondary and tertiary information
regarding the way that they are displayed and in which they can be manipulated
by matrix users that they would take up a significant amount of space. On the
other hand, though, any files which coulf be kept on the personal computers of
2055 might also consume an equally large amount of storage as part of their
format in the event that they might need to be transferred to another system
through the matrix which would require matrix iconography (!).

>Can you fit unlimited info into 1 MP?

Obviously not, or there would be no other storage units than the 1mp chip...or
the 1/2 mp chip for that matter.
Why not assume that a virtually unlimited amount of textual data can be stored
but since any transfer of data through the matrix would require matrix icons,
transforming them into a version which would include matrix data would be
available through a utility supplied with every personal computer (possibly a
built-in function) but the resultant program would then take on matrix
proportions. To get a rough idea of how much this would be for text, look at
the Rigger's Black Book under the MBT where it quotes a number of mp deleted -
eg: 37.8 mp deleted, make a rough guess as to how much this actually is, or
just assume 30 mp a page and there you are (or not).




||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|| ||
|| Micah Levy //Yeah! I'm on the web at last! ||
|| Department of Computer Science ||
|| University College London ||
|| ||
|| http://www.cs.ucl.ac.uk/people/malevy.html ||
|| ||
|| GCS d--@ -p+ c++ l(!) u++ e+ m- s n+ h* f g+(-) w t+ r++ y? ||
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
=========================================================================
Date: Wed, 13 Apr 1994 20:58:35 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Micah Levy <M.Levy@**.UCL.AC.UK>
Subject: Re: Computers and MP
In-Reply-To: Your message of "Wed, 13 Apr 94 02:29:45 EDT."

> In my educated opinion, low-resolution video, even in 2054, would
> be around 500 scan lines. Since it takes up so much less space than
> high-rez video, its probably at only 10 or 15 frames per second, as
> opposed to the modern standard of 30 fps.
> -Jai Tao

Ah, but the evening news would almost certainly be trid.
So in the mp discussion, that would probably take up much more space than a
simple video recording.
For that matter, (and correct me if I'm talking rubbish here), it seems
reasonable to assume that technology capable of producing trid and simsense
would also be capable of running video on a trid machine, possibly converting
it, at the time, so I don't think scan lines would come into it since there
would be (I guess) 3 lasers doing what the electron gun basically does now.


||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|| ||
|| Micah Levy //Yeah! I'm on the web at last! ||
|| Department of Computer Science ||
|| University College London ||
|| ||
|| http://www.cs.ucl.ac.uk/people/malevy.html ||
|| ||
|| GCS d--@ -p+ c++ l(!) u++ e+ m- s n+ h* f g+(-) w t+ r++ y? ||
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
=========================================================================
Date: Wed, 13 Apr 1994 21:04:52 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Micah Levy <M.Levy@**.UCL.AC.UK>
Subject: Re: Manifesting Watchers and Magicians
In-Reply-To: Your message of "Wed, 13 Apr 94 09:36:35 CDT."

> In order to do that, by pages 146-148 of the SRII manual, the grounding
> spell would first have to be physical, and secondly, the watcher would
> have to be physical, yet they are described as manifesting as a ghostlike
> presence.

-ouch...I had a look at a copy of Ka-Ge and a question that was asked was:
'Can a physical spell ground out through a manifesting spirit'
Unfortunately (cos' I don't personally like the consequences) the 'official'
answer from FASA was a resounding yes.

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|| ||
|| Micah Levy //Yeah! I'm on the web at last! ||
|| Department of Computer Science ||
|| University College London ||
|| ||
|| http://www.cs.ucl.ac.uk/people/malevy.html ||
|| ||
|| GCS d--@ -p+ c++ l(!) u++ e+ m- s n+ h* f g+(-) w t+ r++ y? ||
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
=========================================================================
Date: Wed, 13 Apr 1994 21:34:07 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: Computers and MP
In-Reply-To: <no.id> from "Jai Tao" at Apr 13, 94 01:50:16 pm

> Yeah, makes sense -- but, we've gotta remember three things.
> (1) It might not be binary digital storage like we're used to.

Hmmm.. Having looked at the theory put forward by Robert, about
the three colors... Today, we got 1 (yes) or 0 (no), which has to
do with, say a photocell either receiving a burst of light, or not
receiving a burst of light.
When you have 3 colors, you have FOUR possibilities:

1) Nothing.
2) Green.
3) Red.
4) Blue.

I dunno what the advantages of this are, but...

> (2) FASA doesn't always know what they're talking about when it
> comes to computer technology.

You're kidding me, right! ;)

> (3) For most campaigns, it doesn't matter at all.

Yeah, but it's fun to talk and argue about it, isn't it? :)


Jacking' out...

Dodger
=========================================================================
Date: Wed, 13 Apr 1994 21:36:22 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: J Gavigan <csc086@*****.LANCS.AC.UK>
Subject: Re: SR Computer Games...
In-Reply-To: <no.id> from "C. Paul Douglas" at Apr 13, 94 02:14:57 pm

> I haven't heard of this being planned..BUT..I think they should..I know
> it is possible and there isn't any reason why they shouldn't..Maybe
> somebody should give them a reason to do it..It would be pretty cool to
> network with at least 1 other PC and be able to go on a run this way...

Like networked Doom! That is one awesome game when you get it going...
The problem is, each bullet is a packet going across the network, so if
you pull out the BFO gun, you can crash the network pretty quick, if
you really try. :)

Cracking up, Jacking out...

Dodger
=========================================================================
Date: Wed, 13 Apr 1994 16:49:35 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: What's this button do? <GRAFF85@********.CORTLAND.EDU>
Subject: Shadowrn MUSH

I found TINT22w and Dink niether of which worked well as clients IMOPOV...
for the person who said that tinyfugue was ported to vms: SPEAK UP!!

--Phlatine :)
=========================================================================
Date: Wed, 13 Apr 1994 15:50:07 CST6CDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "SEAN K. DAVIS" <DAVISS@*******.CAE.WISC.EDU>
Subject: More on railguns and the navy...

Remembered something else so I decided to update my last mailing.

The projectiles that were used for the tests were (supposably)
very small, thus allowing very high speeds. A really really tiny
particle (ie particle cannon) can be acclerated to high speed quite
easily. (realativly speaking of course) The small particle would
still have a very high kinetic energy due to it's speed. It would
also punch nice wholes though armor. :)
I have also seen hypothetical designs for tank mounted
railgun/partical gun's. Of course they are usually big and require a
seperate tank or 2 for the energy supply, so till superconductors
become readily available I don't think it will come to much. Still
though, it would render any current tank armor quite absolete...

This whole discussion reminds me abit of the movie Split Second.
"We need big guns! Really big f***ing guns!" (or something real
close)












**********************************************************************
Sean K. Davis (USN) daviss@*******.cae.wisc.edu
University of Wisconsin-Madison College of Engineering
aka Dr. Khaos aka Chromer
**************
ENGINEERING- It's not just a major, It's a NIGHTMARE.
**************
You and the Navy, full speed ahead. It's Not Just a Job, It's an
Adventure. Hook, line and sinker.
**********************************************************************
=========================================================================
Date: Wed, 13 Apr 1994 16:47:45 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "J. Long" <LONG2469@********.BITNET>
Organization: SUNY at Plattsburgh, New York, USA
Subject: Re: Computers

sounds a lot like fuzzy logic to me!!

In that system you can have things quantized as sort of in one set or another.

Jamison Long(AKA Neuromancer)
LONG2469@******.CC.PLATTSBURGH.EDU
=========================================================================
Date: Wed, 13 Apr 1994 17:05:14 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: What's this button do? <GRAFF85@********.CORTLAND.EDU>
Subject: Shadow run walkthrough

it's available from ftp.netcom.com under /pub/vidgames/faqs

--Phlatline
=========================================================================
Date: Wed, 13 Apr 1994 14:07:56 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Laughing Boy <JLR@******.UCC.NAU.EDU>
Subject: AHHHH

Just wonderin if the threads often get out of hand so quickly...magical
quickening etc...guns/armor/rail guns? (I'm sorry but rail guns are really
munchkin if you plan on using them in Shadowrun, though if you want a cool
example of space-based rail guns try Larry Niven's _Footfall_)...and know Total
Recall/Piers Anthony/Dick (for all we know Dick could be Piers Anthony since
P.A. is the guys pseudonym, hmmm...). Sorry about ramblin on but I just felt
like talking. And do check out Niven and company for good cyberpunk stuff (the
Dreampark series is really good -blatant plug-).
-Laughing Boy
________________________________________________________________________________
I "Elvis the Dark God Above, Below and sometimes Sideways" -Laughing boy I
I I
I "Elvis, long may he reign, his power is eternal"-Laughing boy I
I I
I "Beware the coming of SMURF" -Laughing boy I
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Date: Wed, 13 Apr 1994 16:49:12 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: SR Computer Games...
In-Reply-To: <199404132144.QAA22864@*******.mankato.msus.edu>

On Wed, 13 Apr 1994, Amadeus wrote:

> I was hoping they would make a Shadowrun CD game based on the
> "Wasteland" game format, but with video included. "Wasteland" was
> probably the first game for the computer I ever saw that the multiple
> characters used a variety of skills...

You obviously didn't play Wizardry I or Bard's Tale. Those were the very
first multi-player dungeon-type games. I remember payiong $60 for
Wizardry I for my Apple ///. Back then, games didn't even come in a box,
but instead came in a little baggie. It advertised itself as needing a
whopping 16k of memory.

Bard's Tale was sort of like 'Wizardry with colour'.

Wasteland was the first of EAs games to user the multiparty overview
format. I think Origin beat them to it, though, with Ultima III.

Ahh . . . the memories.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
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