From: | Matt <mosbun@******.CC.PURDUE.EDU> |
---|---|
Subject: | Re: help! |
Date: | Wed, 13 Apr 1994 10:13:19 -0500 |
total of 46 points
Point Attritbutes Skills Tech/Force Magic
0 17 17 500Y/5 -
1 17 18 1000Y/7 -
2 18 19 2000Y/9 -
3 19 20 3000Y/12 -
4 20 21 5000Y/15 -
5 20 22 10,000Y/17 -
6 21 23 30,000Y/19 -
7 22 24 60,000Y/22 -
8 23 25 90,000Y/25 -
9 23 26 140,000Y/27 -
10 24 27 220,000Y/29 -
11 25 28 300,000Y/32 -
12 26 30 400,000Y/35 Adept
13 27 32 500,000Y/38 -
14 28 34 650,000Y/42 -
15 29 36 800,000Y/46 -
16 30 40 1,000,000Y/50 Mage
Other points (pay seperately)
2 access to ShadowTech Bioware + Cyberware
2 access to Alpha Cyberware + Cultured Bioware (if Shadowtech is bought)
4 access Beta Cyberware + Cultured Bioware (if Shadowtech is bought)
There are no point costs for races instead Humans get +4 skill points and
either 3 extra starting contacts, a buddy, a gang or acces to shadowtech
Bioware and Cyberware. Or a mage may ask for something special and
possibly receive it (like less force cost on an item).
Everyone gets just 1 karma in karma pool.
Characters may take allergies or disadvantages for more skill/attr points
(ShadowRun Allergies or GM approved disads based off of
Brian Angliss'es Gurps disads for SRII)
All characters get their native language at int +2, and a further int points
of languages (Hold over from SR 1)
When Etiquettes are bought, since they are concentrations, +1 is given to the
level. ie four points into Et. Street would be Street Et: 5
You may change the 46 points to whatever suits your game, though nothing higher
than 46 points is recomended.
This system is more flexible for both GMs and players.
if you don't like the thing with humans, remove it and put the cost
for meta's at 8 points (or 16 if you don't use more meta humans rule)
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46 points is recommended here, but as I looked at it and compared it to the
original chart, it seemed to me that the mid 30's was a little more apropriate.
36, maybe, but that's just IMHO, of course.
Matt