From: | Egil Geir Brautaset <egilbra@***.UNIT.NO> |
---|---|
Subject: | Re: Getting through a wall |
Date: | Sun, 24 Apr 1994 12:50:59 +0200 |
> Alright, here's a spell, please critique it (first spell I've designed)
>
> De-Corprealize
> --------------
> Type: Manipulation
> Range: Touch
> Damage: Special
> Duration: Sustained
> Target: Body/Barrier (R)
> Drain: ([F/2]+5]D
>
> This spell will cause the target, which can be either one living being or
> a hemisphere (force) meters big at the point of touch to become
I wouldn't allow this in any campaign where I was a GM, a spell cannot be
both a area-effect and/or a single-subject. This would have to be two
different spells with different designs.
> non-corpreal, that is, to have no physical presence. This is
> accomplished by 'phasing' the target. The target suffers no damage and
> as soon as sustaining is ended, the target will phase back to normal. A
> phased person cannot be harmed by normal weapons, but magical weapons and
> spells will effect normally. Also, a phased person cannot physically
> attack, although they can cast magic spells.
>
> In appearance, a phased person appears as a ghostly figure, but can
> easily be seen.
>
> Spell Drain Construction:
> Major Physical Control or Manipulation S
I would set this at Major Environmental Control/Manipulation and set a base
at D. (For the area effect at least.)
> Physical Spell +1
> Sustained Spell +1
> Works on Non-Living Target +1
> Touch Required -1
>
> Area-Effect Spell +1
> Works on Non-Living Target +1
> Touch Required -1
>
>
>
> ____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
> \ /__ -=-=-=-=- <=> -=-=-=-=-
> \/ / Finger for Geek Code Info <=> Political Correctness is
> \/ Finger for PGP 2.3a Public Key <=> P.C. for "Thought Police"
> -=-=-=-=-=-=-=-
> (GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
> n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
I wish I had this setup for some of the spells in the grimoire.
-- Egil <egilbra@***.unit.no>