From: | "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU> |
---|---|
Subject: | Re: De-corprealize (v. 2) |
Date: | Sun, 24 Apr 1994 15:49:23 -0500 |
> Fearless Leader, you've forgotten the drain for bonus game affect.
As that varies by GM, I didn't feel it was my place.
> The
> idea of not falling through the floor
I just assumed it would be common sense way to program the spell. Would
it need more drain for that? (I just bought the grim-thingy yesterday,
so I don't know the rules on spell programming very well).
> PLUS the limitation on the affect
> for beneficial use of people, would both add drain.
Huh? Don't get this one.
> This is a great spell to throw onto a mage, who then goes with the group
> for a few blocks to raise hell. What stops that kind of abuse? (Besides
> house rules of course, which can stop anything.)
What I'm waiting for is some phased person go 'nya nya nya, you can't
hurt me' to a grumpy sam, and then the sam pulling out a magic sword and
cleaving the irritant, or the sam is a phys ad who drop-kicks the phased
person.
____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
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