From: | A cohort's CoHort <cohort@******.CONNECTED.COM> |
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Subject: | Re: Non-FASA materials |
Date: | Mon, 25 Apr 1994 04:48:54 -0700 |
> I'm kinda wary of Ultra-Tech, as bringing in Mechs and the like (note no
> Battletech on the list) serious changes Shadowrun. Adding space
> (espicially Terradyne, which make SR much more like Total Recall) changes
> the world a little, but not the basic plots, Mechs, and the associated
> tech that comes with that, changes the very core of the society.
>
To date, SJG has no 'Mech system rules, in GURPS or out. I have
corresponded with Steve, and he says that one is on the drawing board,
but wouldn't be out until late 95-mid 96, if ever.
Ultra-Tech is a sourcebook of equipment and tech in TL 8-16+.
> I will put in vehicles, though.
>
If you put in GURPS Vehicles, you should put in Car Wars Compendium, too.
> GURPS space is just a _tad_ too high in tech, as you have FTL travel.
> Butt so does megatraveller, so I'll put space in. Terradyne (sorry, it;s
> just a GREAT sourcebook) limits people to sub-luminal velocities (18
> month flight times to Jupiter, for example). So the tech isn't pushed
> too hard. Can you tell me hte author of GURPS Space?
>
I think Steve wrote this one himself, but I couldn't be exactly sure.
cohort@******.connected.com
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If you're not part of the solution, you're part of the precipitate.
When all else fails, read the manual.