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Mailing List Logs for ShadowRN

From: Unknown sender
Subject: None
Date: Unknown time and date
I just got off the telephone with DLoH (Tom Down) and I believe that the
problems and concerns we have with regards to the mailing lists and the
NERPS project have been solved (yay!).

Tom has informed me that FASA will extend to one person (me) written
permission to operate the four HEARN mailing lists. That person needs to
act as Supreme Overlord of the NERPS books to make sure that the specific
rules of the license are met (ie, I approve JD Falk's copyright
information before it goes out on the net). That person will also be
given permission to offer printed, bound and signed copies of the NERPS
manuals in a non-profit manner.

If, for some reason, I lose my mind (or worse, net.access) who ever takes
over as Fearless Leader will have to get re-licensed for that person.
If, for some reason, the lists break apart from a central contact, each
person will have to work out details with FASA.

FASA has been very good about this dispite all the problems and
opportunities they had to say "piss off" :-)

They ain't no T$R, that's for sure.

I'll be sending them a letter later today or tomorrow along with copies of
the NERPS books. They in turn will keep my letter on file and smail me
back a letter of permission. This letter WILL be posted to the list in
order to keep the specific allowances of the license public domain, and
the FAQ will be modified to show the blessings of FASA.

If there are any other questions, feel free to ask.

---------------------------------

OTHER IMPORTANT PARTS FROM THE CONVERSATION:

Tom sounds a lot younger than imagined.

Tom refused to tell me Doom's name. *grrrrr*

Why Seattle? When they gave me the address as in chicago, I asked why
they chose Seattle as the center of the SR universe. The answer was much
kooler than I expected. Seattle, for a large city, is virtually unknown,
but New York, Chicago, L.A., etc all have reputations. To choose one of
those cities woudl make it difficult for people to accept the kinds of
changes that SR puts forth. Kool thinking on their part.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
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j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**
=========================================================================
Date: Mon, 3 Oct 1994 17:35:59 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Brian E. Angliss" <ANGLISS@******.BITNET>
Subject: Re: APDS Rounds

Ok, here's my two nuyen's worth in defense(yep, that's what I said) of APDS
Explosive(or API, for that matter).

In my game the APDSEx round is a penetrator that is made of a super-hard
crystaline matrix that, heated by the penetration of passing through armor,
detonates inside the target's armor, usually with the velocity of the
penetrator putting it inside the target's meat body before explosion. This
assumes a lot, I admit, such as the advancement of chemical explosive tech
well beyond where it is now, but considering the pace of technology in
general, it isn't necessarily impossible.

The API ammo is even easier: Make the penetrator something like magnesium,
or if that isn't strong enough, titanium or tungsten with a core of magnesium.
Again, the heat of passing through the armor provides enough energy to spark
the magnesium, and you have API ammo.

I haven't any calculations to support these ideas, but they are at least
physically reasonable, if ultimately wrong. And, IM(NSO)HO, anyone who pulls
out the physics book to do the calculations takes the game WAY too seriously.

Unless you're a physics major, of course :)

Brian
=========================================================================
Date: Mon, 3 Oct 1994 15:48:19 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Elves and Attitudes

From what I have seen, many people have an impression of hate at first
sight for elves and shoot the arogant bastards. It is my belief that many
people are not playing them as well as they could be played, and taking the
worst aspects.

To start off with I will admit that it would be hard to play an Elf - a NORMAL
elf has the charisma of a national hero, while any elf that is more suave will
be nearly always "impressive". This is damn hard for a GM to play because we
are only normal humans - most of us don't have the charisma of Sean Connery or
Patrick Stuart nor the IQ of a demi-power for playing Greater Dragons.

What comes of this is that Elves are often played as arogant and nothing else,
especially in the books. In my opinion, yes the Elf could sometimes be played
as arrogant but most won't be as bad as we make them seem. Also, yes the elf
may be arrogant, by you WILL listen to what he says, the personallity should
catch you and hold your attention for a time.

Elves do make good villians because of this, and these types of villians should
not be just people there for you to hate. Look at it like the X-men think of
Magneto - he is very charismatic and impressive both in power and personality.
Yes the x-men may dislike what he stands for and what he does, but he is always
an enemy to be respected not ridiculed.


Nightfox
=========================================================================
Date: Mon, 3 Oct 1994 16:07:55 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Gun round - don't know the name

I don't remember the name for it but a friend told me about a
round they make that is basically a semi armor piecing hollow point round
for use against kevlar and ballistic nylons.

The round is basically like a normal hollow point except that it has a smaller
"tack" in the middle of it with the head sticking up from the middle

/-\ /-\ The basic Idea of the round is that the bullet
/ \__I__/ \ will hit and the "pin" will keep on going
I I I puncturing through fibers like a needle, it
I I I would then drag the rest of the bullet through
I I I causing lots of hydro-shock and tearing.
I __i__ I
I I
I_______________I <--- ascii art :)


Problems - The round would not be all that stable in flight resulting in less
accuracy and range. Secondly, it would not work all that well against plated
armor - since its force would get very dispersed by the plate, more so than a
"normal" bullet, and acting like a hollow point against resitant force-spreading
protection.

Basically, the idea of the bullet is to rid the normal hollow point of part of
its main weakness, its lack of penetrating power. Because a hollow is hollow at
the tip, it hits with slightly less force (drag slows it) over a wider area.
Protection that is designed to spread out the impact of a bullet works well
against hollow points which are already starting to spread before they reach the
target. With the "pin" design the hollow point becomes more effective against
soft force-spreading armor.


NOTE - I was told this info sometime last year, and may have parts of it wrong.
Also - all info on hollow points and the way they act is only a limited info and
a descent understanding of physics - it sounds right to me from a physics point
of view and could quite possibly be right. I do know my friend told me that
it is made to be better at penetrating soft armor.

Nightfox

BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Daniel Waisley + SCA - March of Ered Sul - Flagstaff AZ
DJWA@******.UCC.NAU.EDU + Nau fencing club.
"Nightfox" + Brotherhood of the Cryptic Demesne -household
BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
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b+(+++) D(+) B--- e+ u+*(++)(**) h(*) f+(*) r-->+++ !n- y+*>++
=========================================================================
Date: Mon, 3 Oct 1994 16:17:18 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Re: APDS Rounds
Comments: To: SHADOWRN%HEARN.BITNET@*******.ccit.arizona.edu

>What if the discarding sabot isn't plastic (explosives instead), and
>doesn't discard?
> Called shot to his armored head.), I simply combine the
>two affects together. Maybe not realistic or accurate, but makes for
>easy playability.
>
>Erik

I agree, it doesn't make sense, but adding together lots of bonuses to get
something more powerful is very easy (even if it don't make sense).

Nightfox

Smartlink II with vision mag 3

Hmmm Mag 3 cuts down extreme range to just short with a 4 TN.
Then the SM II cuts in a with a -2 extra bonus for extreme range for a grand
total of a 0 TN (changed to 2 since no TN < 2)

It makes PERFECT"?" math sense. But if you look at what it say you see the flaw.

Basically it says that a gun with SM II will be BETTTER at hitting distant
targets than it will close ones - this makes NO SENSE.

Nightfox
=========================================================================
Date: Mon, 3 Oct 1994 16:38:48 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Re: APDS Rounds
In-Reply-To: <9410032219.AB10754@********.engr.ucdavis.edu>

I suppose a better name for this is a la Traveller or Striker:
KEAP and KEAPER (Kinetic Energy Armor-Piercing Explosive Round).
By the way, energy density across the front of the AP round isn't
the whole story in penetration. The WWII "King Tiger" delivered 12-16
megajoules compared to the M1A1's 10, with roughly the same energy
density. But the M1A1's round goes through 3 times the armor. Material
hardness is quite important, too.
Cubane is insanely hard. In a discussion with Robert L. Forward,
he opined that it was probably the only stuff capable of making a
ground-to-space elevator ("tether") feasible.

+-------------+---------------------------------------------------------------+
|Adam Getchell|acgetche@****.engr.ucdavis.edu | ez000270@*******.ucdavis.edu |
| acgetchell |"Invincibility is in oneself, vulnerability is in the opponent"|
+-------------+---------------------------------------------------------------+
=========================================================================
Date: Mon, 3 Oct 1994 20:22:13 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Organization: The Happy Fun Ball Brigade
Subject: Re: APDS Rounds
In-Reply-To: "Brian E. Angliss"'s message of Mon, 3 Oct 1994 17:35:59 -0400
<01HHUJ414O4A95N12S@***.psu.edu>

>>>>> "Brian" == Brian E Angliss
>>>>> <ANGLISS%PSUECL.bitnet@*****.NIC.SURFNET.NL> writes:

Brian> In my game the APDSEx round is a penetrator that is made of a
Brian> super-hard crystaline matrix that, heated by the penetration of
Brian> passing through armor, detonates inside the target's armor, usually
Brian> with the velocity of the penetrator putting it inside the target's
Brian> meat body before explosion. This assumes a lot, I admit, such as
Brian> the advancement of chemical explosive tech well beyond where it is
Brian> now, but considering the pace of technology in general, it isn't
Brian> necessarily impossible.

The problem with this is hardness isn't the only requirement of a
penetrator. It also requires having a /very/ high tensile strength to
resist deformation. There aren't too many materials with the requisite
hardness and tensile strength, tungsten carbide & titanium alloys, and a
lot of the very heavy metals like uranium are about it. Crystals shatter,
and the harder their matrix the easier they shatter (take diamond for
instance: it's the hardest natural substance but it's also one of the
brittlest). If your round shatters on impact, it's useless.

BTW, you do NOT want a heat or impact triggered explosive. Why not? Drop
your gun and watch your magazine go up. And don't go storing your weapons
in the glove compartment or you can expect to be purchasing a new vehicle
real soon. That's assuming that barrel friction and propellant gas heat, or
the sudden acceleration don't detonate your rounds in the barrel or firing
chamber, putting a nasty cramp in your lifestyle to go with the dents in
your face.

As I keep harping, materials science today, and projected into 2050, do NOT
allow for this kind of round. The guys at FASA very deliberately kept
munitions research and advancement to a bare minimum (to keep you combat-
happy schmucks alive).

Brian> The API ammo is even easier:

Depleted uranium is AP/I: Armor-Piercing/Incendiary.

--
Rat <ratinox@***.neu.edu> |Do not taunt Happy Fun Ball.
http://www.ccs.neu.edu/home/ratinox|
PGP Public Key: Ask for one today! |
=========================================================================
Date: Mon, 3 Oct 1994 20:25:12 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Organization: The Happy Fun Ball Brigade
Subject: Re: APDS Rounds
In-Reply-To: Lorenzo Robles's message of Mon, 3 Oct 1994 15:17:02 -0500
<941003151702.2041dfab@******.pb.utexas.edu>

>>>>> "Lorenzo" == Lorenzo Robles
<ROBLES_L75@******.PB.UTEXAS.EDU> writes:

Lorenzo> I think combining explosive with APDS rounds would defeat the
Lorenzo> purpose of the round. The increased frontal area of thr round
Lorenzo> would cause it to not slice through armor. Why not have the
Lorenzo> characters take normal explosive rounds and have them cut a
Lorenzo> triangle shape into the head, then coat the head with silicon
Lorenzo> (easily availible as a liquid in motorcycle shops for sealing
Lorenzo> helmet cracks) The silicon would help the round keep its
Lorenzo> structural integrity as its triangularshape helped cut through
Lorenzo> armor. Not as effective as APDS or explosive rounds seperatly but
Lorenzo> a good compromise.

No, silicon won't do a damn thing. You want the materials with the highest
hardness and tensile strength you can get; anything less will just deform
on impact, regardless of the shape or what you put on the nose.

In fact, if anything, coating the nose with silicon will /reduce/
penetration characteristics, just like teflon does.

--
Rat <ratinox@***.neu.edu> |Happy Fun Ball contains a liquid core,
http://www.ccs.neu.edu/home/ratinox|which, if exposed due to rupture, should
PGP Public Key: Ask for one today! |not be touched, inhaled, or looked at.
=========================================================================
Date: Mon, 3 Oct 1994 17:28:58 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Re: Rant
Comments: To: SHADOWRN%HEARN.BITNET@*******.ccit.arizona.edu

>crate contained about a dozen weapon foci and about the same number of
>power foci (all of rating 3+, or so I was told).

>gang of (initiates) mages, he had 3 snippers, a helo, 3 combat drones and
>an addition 4 mages with binoculars, as well as a bunch of troll things (I
>think, never really saw them... they weren't needed.)

you have to love this Intelligence. Pay a group of shadowrunners a little money
to get stuff that is worth LOADS of cash. Its pretty obvious that something
isn't right and it would be better to just take the good and run.

Meanwhile - Johnson Spends 1000x as much to by the people so that he can kill
the runners who got the stuff for him.

This is sort of lacking in intelligence - why didn't he just use everyone else
he highered to get the bloody focuses for him instead of highering them and a
shadowrun team? It definately makes more sense.

Nightfox

Heck - if he wanted to kill you guys that bad - just go through with the meet,
and get the drum of foci. Them hit a release and fall through the floor, it
closes above him and the building explodes.
=========================================================================
Date: Mon, 3 Oct 1994 14:35:26 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Chaos Manager <jstawarz@******.GMU.EDU>
Subject: Funny thing happened on the way home last night...
In-Reply-To: <no.id> from "Timothy Brush" at Oct 3, 94 08:30:18 am

A really intersting thing happened during our run on Friday. One of
the players is running a Halfling (from NERPS Shadowlore for all o' who
could care less... 8) Anyways, the team ended up paying a visit to a
bar owned by Axle Rose (Ork sammie...) and his partner (another sammie
by name o' Guns...) Group called themselves (need I say it?)... Guns &
Roses... <grin> Well, the group was after Guns & Roses 'cause they
kidnapped Mrs. Johnson's hubby. Well, they enter the bar and spread
out. The sorceror and the halfling end up at the bar. The halfling
gets carded. Normally, he'd start pouting and leave for a table. This
time, he got ticked off. He pulls out his ID(the one that tells his
REAL age...) and the 'tender checks it. The halfling then orders a
Shirley Temple (nonalcoholic...) The group couldn't stop laughing for a
while... <grin>

Well, *I* thought it was funny...

Chill, chummers!
--
*****************************************************************
* John Stawarz aka Chaos Manager *
* jstawarz@******.gmu.edu jstawarz@***.edu *
*****************************************************************
* Proudly attending Groucho Marx University since 1992. *
*****************************************************************

Geek Code (1.0.1) GCS/O -d+ p c++(c---) l u+ e+ m+(*) s+/++ n---(!n) h--
f? g+ w++ t+ r+ !y
=========================================================================
Date: Mon, 3 Oct 1994 21:31:11 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Alan Hill <shadow@******.NET>
Subject: Re: cyber-magic/evolution
In-Reply-To: <9410031920.AA28091@ IntNet.net>

On Mon, 3 Oct 1994, Erik S Jameson wrote:

>
> 1) What is the next step for (meta)humanity?
>
> Will there be different metaforms, will magic become more common, will
> human/computer interfaces become possible without technology? If this
> has already been answered by the whole NERPS project, I apologize. But
> regardless, what is everyone thinking about it? Like I said in an
> earlier post, this is how I rationalize tehcnomancers. Maybe someone
> else has some different ideas.
>

I like the ideas presented in Earthdawn (Perhaps this has been discussed
before?) Which is basically that the Earth's magic will keep rising.
There are some new metatype sugested (Obsidiman, Windling, and T'Skrang)
which are begining to express themselves in my world... And there is a
noble in Tir Nan Og that has discovered a set of VERY ancient scrolls
recently... Eventually they will foretell the coming of the Horrors,
monsters that feed on Magic Energy, the suffering of living beings, etc.

Perhaps this time they'll have a tougher time of it... We'll see.

Shadow@******.net
=========================================================================
Date: Mon, 3 Oct 1994 20:57:26 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Gian-Paolo Musumeci <musumeci@***.LIS.UIUC.EDU>
Subject: Re: APDS Rounds
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.bitnet@***.cso.uiuc.edu>

Dual-fire weapons is how you do this.

Build what is essentially a pinpoint ClassIV laser weapon. Mount it in the
lower barrel of a 2-barrel shotgun (over-under is good here). When ya pull
the trigger, it triggers the Class IV (burns holes through armor plate. If
you don't believe me, I'll take you down to the Laser Engineering labs on
campus and you can watch this happen) and then fires an APDS round through the
(rifled) top barrel. Er, better yet, an explosive round.

Laser blows hole -> explosive hits -> flamethrower. Or nasty explosion and
shrapnel casings. Either way.
=========================================================================
Date: Mon, 3 Oct 1994 21:57:20 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Alan Hill <shadow@******.NET>
Subject: Re: APDS Rounds
In-Reply-To: <9410040151.AA10251@ IntNet.net>

On Mon, 3 Oct 1994, Gian-Paolo Musumeci wrote:

> Dual-fire weapons is how you do this.
>
> Build what is essentially a pinpoint ClassIV laser weapon. Mount it in the
> lower barrel of a 2-barrel shotgun (over-under is good here). When ya pull
> the trigger, it triggers the Class IV (burns holes through armor plate. If
> you don't believe me, I'll take you down to the Laser Engineering labs on
> campus and you can watch this happen) and then fires an APDS round through the
> (rifled) top barrel. Er, better yet, an explosive round.
>
> Laser blows hole -> explosive hits -> flamethrower. Or nasty explosion and
> shrapnel casings. Either way.
>

Wow. That sounds like it could work.. Though you'd want a smartgun-2 or
something to calculate distance and the angle the laser would have to
drill at in order to provide the correct opening for the bullet...

How about: If the laser overcomes the barrier rating of the Armor, cover,
etc. then the round is able to completly ignore the armor for that shot,
but there is no permanent reduction in the barrier rating, nor does it
help on subsequent shots....

This, of course wouldn't help with a Physical Barrier Spell, or the like.

BTW, speaking of spells, is there a repository for new SR spells around?
And has anyone re-created Turn to Goo? (I LOVE that spell).

Shadow (Wandering off topic)
=========================================================================
Date: Mon, 3 Oct 1994 21:13:12 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Gian-Paolo Musumeci <musumeci@***.LIS.UIUC.EDU>
Subject: Re: APDS Rounds
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.bitnet@***.cso.uiuc.edu>

You know, you could also use neurotoxins on APDS rounds.

YES! That's it!

Dualfire weapons firing curare-loaded APDS ammunition.

Holy shit...

"Okay, you just took about 30D damage due to toxins. Yer DED."
=========================================================================
Date: Mon, 3 Oct 1994 22:18:20 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Alan Hill <shadow@******.NET>
Subject: Re: APDS Rounds
In-Reply-To: <9410040215.AB11008@ IntNet.net>

On Mon, 3 Oct 1994, Gian-Paolo Musumeci wrote:

>
> "Okay, you just took about 30D damage due to toxins. Yer DED."
>

Geez.. I think kinetic lead poisoning is enough...

Shadow (Allergy: Severe, High Velocity Rounds)
=========================================================================
Date: Tue, 4 Oct 1994 01:00:56 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: Miffed---> Rant, not discussion
Comments: To: SHADOWRN%HEARN.BITNET@******.GATECH.EDU
In-Reply-To: <199410032146.RAA24260@*****.gatech.edu> from "Stephane
Lafrance"
at Oct 3, 94 03:57:42 pm

>
> Give him 12 beers and tell him! ;-)
>
> Stephan
>

Well, we've had those experiences. He's sworn off all alcohol. He hates
beer, and made a really big ass of himself because of the vodka. Any other
bright ideas? =:*)
=========================================================================
Date: Tue, 4 Oct 1994 01:02:59 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: DAVID M GIRARDOT <dmg5@***.CC.LEHIGH.EDU>
Subject: Re: ADMIN: FASA <-> NERPS Copyright Problems Solved
In-Reply-To: <9410032221.AA21750@***.CC.Lehigh.EDU>

On Mon, 3 Oct 1994, Robert A. Hayden wrote:

> [snip]
> Tom has informed me that FASA will extend to one person (me) written
> permission to operate the four HEARN mailing lists. That person needs to

Robert,

I realize that you're probably glad to have everything resolved, but
the wording above suggests that FASA has licensed the HEARN lists
themselves.

Is this true, has FASA actually licensed the lists themselves?

If true, it disturbs me since the implication is that there is a problem
with unlicensed lists...

I can see how a license might technically be required for NERPS (and
it is really gracious of FASA to be accommadating in that respect) but
for the list themselves?

Anyway, I would be interested in hearing a clarification...

-- David

---David M Girardot-----dmg5@***.cc.lehigh.edu---dmg@**.com---dmg5@******.edu-
- "It is a foolish constituency of little mimes. " ---------------------------
-------------------------- "My spellchecker keeps embarrassing me." ----------
( Finger for Geek Code and other info. )
=========================================================================
Date: Tue, 4 Oct 1994 01:08:35 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "D.O.A. SECURITY" <MKNABUSCH@****.ALBION.EDU>
Subject: Re: Miffed---> Rant, not discussion

DMSO and alcohol? Without telling him what it is (squirt guns
are nice...).

And for bright ideas try shock therapy. =;*)

Michael
Aka Harlequin
=========================================================================
Date: Tue, 4 Oct 1994 01:13:13 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: Miffed---->Discussion now, not rant.
Comments: To: SHADOWRN%HEARN.BITNET@******.GATECH.EDU
In-Reply-To: <199410040508.BAA21994@*****.gatech.edu> from "D.O.A.
SECURITY"
at Oct 4, 94 01:08:35 am

> DMSO and alcohol? Without telling him what it is (squirt guns
> are nice...).
>
> And for bright ideas try shock therapy. =;*)

Hmm. I just think we should beat him senseless with wiffleball bats the
next time he does it.
=========================================================================
Date: Tue, 4 Oct 1994 09:23:07 +1000
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: Seattle

> I am Gm'ing a Shadow Run game and am looking for some background
> material on Seattle. More specifically some decent MAPS.

I'd suggest finding a map speciality store. Then just buy a
tourist guide or set of maps from there.


BTW, does anyone have any suggestions about where to find a video
travelogue on Seattle? Or can anyone recommend movies set there,
that show you a lot of Seattle?

luke
=========================================================================
Date: Tue, 4 Oct 1994 00:24:15 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: ADMIN: FASA <-> NERPS Copyright Problems Solved
In-Reply-To: <199410040509.AAA14301@*******.mankato.msus.edu>

On Tue, 4 Oct 1994, DAVID M GIRARDOT wrote:

> I realize that you're probably glad to have everything resolved, but
> the wording above suggests that FASA has licensed the HEARN lists
> themselves.

THe "license" is not there so much because it's needed, but it is "to
remove all possible doubt" that FASA has given it's blessing, and know of
the lists existence and has on file a person that is running it. It's
mostly a paper-shuffle, I think.


> If true, it disturbs me since the implication is that there is a problem
> with unlicensed lists...

The problem is the publishing of unlicensed trademarks. Is the listing a
publication? Nobody is sure, so this is called "let's cover our asses".

> Anyway, I would be interested in hearing a clarification...

Until I get the letter back from FASA ( a few weeks probably) there isn't
much I can clarify. When I DO get the letter, I will certainly post it
to inform all.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
-=-=-=-=-=-=-=-
(GEEK CODE 2.1) GJ/CM d- H-- s-:++>s-:+ g+ p? au+ a- w++ v* C++(++++) UL++++$
P+>++ L++$ 3- E---- N+++ K+++ W M+ V-- -po+(---)>$ Y++ t+ 5+++
j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**
=========================================================================
Date: Tue, 4 Oct 1994 09:42:11 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "A.R.Gay" <cs6004@***.AC.UK>
Subject: Re: Explosive APDS Ammo

I missed the comment on explosive APDS rounds, in FoF, so I
can't comment. But if you would like to use them in your game,
The simplest thing to do, would be cut down the AP capabilities
and give the power a plus 1. This makes burst fire very
dangerous.

i. e. A heavy pistol 9M, with ExAPDS would be 3/4 Ballistic
Armour(rd), 10M. So if this was packed into a Gardian on Burst
mode the damage would be 13S, 3/4 Balistic Armour. (Or in my
game 12S as I say burst is +2 power, +1 level.)

Hope this helps,

**JackFrost**
=========================================================================
Date: Tue, 4 Oct 1994 11:54:10 GMT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Neil Smith <NSMITH@***.AC.UK>
Organization: De Montfort Uni Milton Keynes
Subject: Re: APDS Rounds

Trondo:
> Explosive rounds, on the other hand, rely on a massive round
> that detonates on solid contact.

Speaking of goldfish, there's an interesting way that explosive
rounds can fail, called "barrelcrash" (as taken from "Consider
Phlebas" by Iain Banks). If you fire HE rounds on full auto, in a
dense atmosphere (eg. under water, surface of Venus), the first
round will detonate at the target. The second round will detonate
when it hits the shock-wave of the first round exploding, just
before the target. The third round will detonate on the shock wave
of the second, a bit closer still. The fourth round... you get the
idea. The nth round explodes in the barrel. As does the rest of
the gun. The whole thing is mentioned as having a distinctive noise
(and probably looks quite pretty as well).

Of course, the same thing might happen with faulty (ie cheap)
explosive rounds in air. Food for thought? Note: I make no comment
as to how realistic this is. No flames, please.

Neil.
=========================================================================
Date: Tue, 4 Oct 1994 07:30:56 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jeremy Smith <jsmith@*****.ORG>
Subject: Re: APDS Rounds

Neil writes
>Of course, the same thing might happen with faulty (ie cheap)
>explosive rounds in air.

I would imagine the rounds wouldn't have to nesseccarily be _cheap_, but
highly sensitive, and produce a pretty hefty shock wave within normal
atmospheric conditions. But, I don't see the reliability in this
reasoning (not flaming you Neil :).
The awesome acceleration the projectile undergoes during firing would
make the bullet explode almost instantly. So, the _first_ bullet
would explode in the gun, rendering the gun unusable until it's fixed
and the shooter...well, eerr, hurt really bad.
Hence, you'll never see that happen in any of my games (unless they roll all 1's, in
which case they'll use karma :( (:


Still, it would be very interesting to witness.

Jeremy <---Geez doc, these posts are getting longer and longer and longer...
Doc: Hehe, that's what she said.
=========================================================================
Date: Tue, 4 Oct 1994 09:33:33 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stephane Lafrance <Stephane.Lafrance@***.ULAVAL.CA>
Subject: Re: Miffed---> Rant, not discussion
Comments: To: SHADOWRN%HEARN.BITNET@*****.PSU.EDU

----------------------[Reply - Original Message]----------------------
Sent by:Matt Hufstetler <gt2778a@*****.GATECH.EDU>

Any other bright ideas? =:*)
=====================================================================
What about hypnosis? ;-)

Seriously, what kind of guy is he? I mean, aren't you able to tell
him straight? If you take the time to discuss, you may be able to
come to an agreement.

Well, salut!

Stephan
=========================================================================
Date: Tue, 4 Oct 1994 14:48:04 GMT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Neil Smith <NSMITH@***.AC.UK>
Organization: De Montfort Uni Milton Keynes
Subject: Re: APDS Rounds

Jeremy writes:
> Neil writes
> >Of course, the same thing might happen with faulty (ie cheap)
> >explosive rounds in air.
>
> I would imagine the rounds wouldn't have to nesseccarily be _cheap_, but
> highly sensitive, and produce a pretty hefty shock wave within normal
> atmospheric conditions. But, I don't see the reliability in this
> reasoning

Well, if Ares makes a faulty (ie over-sensitive) batch of HE rounds,
rather than going through the dangerous process of disarming them
all, Ares could sell them cheap on the street. The rounds are
disposed of, money comes in to corp. coffers and as a bonus some of
those pesky shadowrunner people buy them as a bargain and get to blow
themselves up! Everyone wins! (Apart form the 'runners, and they
don't count).

(Also, HE rounds might be like grenades: they arm on leaving the
barrel.)

Neil.
=========================================================================
Date: Tue, 4 Oct 1994 15:00:10 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "J.W.Thomas" <cm5323@***.AC.UK>
Subject: drugs
In-Reply-To: <m0qs7WA-0003upC@****.wlv.ac.uk> from "Erik S Jameson" at
Oct 3,
94 11:56:39 am

>
> Thanks Stephan for the respone to my steroid question. It makes a lot of
> sense. But what I had in mind was not for PC's. They would be far to
> ineffecient and time consuming for the majority of PC's. But maybe for
> corp or military guards? I mean, stuff like kamikazee and jazz was
> designed with those guys in mind. What about them?
>
> Anyway, just stirrin' up the pot and causing trouble...
>
> Erik
>
<CHOP> what about that old favorite, PCP?
thats a combat drug and a half!
(friend of mine had his arm broken by some 'dusted guy. Gave me
a long lasting respect for the stuff)
The drug causes great increases in strenght, reduces pain and
increases agression. Unfortunately it does cause nausea,
psycosis, hallucinations and brain damage quite easily...

But the 2050 version made for the military could have the side
effects greatly reduced. The Third would love it as an equaliser
for all those cybernetics the best armys have.

Str +3
Bod +3
all wounds pain effects -2 levels
Int -2
reaction +D6
Addictive

Mass produced by arms/pharm companys, so its quite cheap but
hard to come by.

CHOPPER
<Sapere Aude>
=========================================================================
Date: Tue, 4 Oct 1994 15:28:30 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "J.W.Thomas" <cm5323@***.AC.UK>
Subject: Re: drugs
In-Reply-To: <m0qsAdr-0003taC@****.wlv.ac.uk> from "J.W.Thomas" at Oct 4,
94 03:00:10 pm

> Version 1.2 with mistakes corected.. sorry for any confusion.
> >
> > Thanks Stephan for the respone to my steroid question. It makes a lot of
> > Anyway, just stirrin' up the pot and causing trouble...
> >
> > Erik
> >
> <CHOP> what about that old favorite, PCP?
> thats a combat drug and a half!
> (friend of mine had his arm broken by some 'dusted guy. Gave me
> a long lasting respect for the stuff)
> The drug causes great increases in strenght, reduces pain and
> increases agression. Unfortunately it does cause nausea,
> psycosis, hallucinations and brain damage quite easily...
> But the 2050 version made for the military could have the side
> effects greatly reduced. The Third WORLD would love it as an equaliser
^^^^^^^^^^^
> for all those cybernetics the well funded armys have.
>
> Str +3
> Bod +3
> all wounds pain effects -2 levels
> Int -2
> reaction +D6
> Addictive
>
> Mass produced by arms/pharm companys, so its quite cheap but
> hard to come by on the street(has to be stolen from military).
>
> CHOPPER
> <Sapere Aude>
>
=========================================================================
Date: Tue, 4 Oct 1994 15:36:25 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "J.W.Thomas" <cm5323@***.AC.UK>
Subject: Re: Gun round - don't know the name
In-Reply-To: <m0qs6pT-0003taC@****.wlv.ac.uk> from "Nightfox" at Oct 3,
94 04:07:55 pm

>
> I don't remember the name for it but a friend told me about a
<CHOP> i beleive that they taged it 'Dual purpose'
> The round is basically like a normal hollow point except that it has a smaller
> "tack" in the middle of it with the head sticking up from the middle
> /-\ /-\ The basic Idea of the round is that the bullet
> / \__I__/ \ will hit and the "pin" will keep on going
> I I I puncturing through fibers like a needle, it
> I I I would then drag the rest of the bullet through
> I I I causing lots of hydro-shock and tearing.
> I __i__ I
> I I
> I_______________I <--- ascii art :)
>
>
> Problems - The round would not be all that stable in flight resulting in less
> accuracy and range. Secondly, it would not work all that well against plated
> armor - since its force would get very dispersed by the plate, more so than a
> "normal" bullet, and acting like a hollow point against resitant
force-spreading
> protection.
<CHOP> The idea is that is it hits tissue, it expands like a
hollowpoint round, digging a nice BIG wound channel.
If it hits armour, the lead sheathing is stopped dead by the
armour, and the pin pulls free, acting as an AP round and
penetrating the armour,tumbling in the body to cause wounding.
> Basically, the idea of the bullet is to rid the normal hollow point of part of
> its main weakness, its lack of penetrating power. Because a hollow is hollow
at
> the tip, it hits with slightly less force (drag slows it) over a wider area.
<CHOP> if you want to see this work in fiction, read Victor
Milans 'Cybernetic Samuri', where the hit team use 7mm Tround
Assault rifles firing lead/tungsten carbide dual purpose rounds.
The bullet rips up civilians, and the tungsten cardibe
penetrators punch holes in security.

CHOPPER
I like bullets, ligands and quavers
=========================================================================
Date: Tue, 4 Oct 1994 10:13:05 CDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Electron Dancer <C598706@*******.BITNET>
Subject: Re: APDS Rounds
In-Reply-To: Message of Mon, 3 Oct 1994 12:40:00 -0700 from
<esj@***.UUG.ARIZONA.EDU>

-Qouth Erik:

>What if the discarding sabot isn't plastic (explosives instead), and
>doesn't discard? Wouldn't this (maybe) be able to combine the two
>affects in one round? If this is the case, then for game purposes (which
>I actually only saw once; we had a troll in our group that everyone in
>the group, including the GM hated. So the troll got killed with
>exploding APDS. Called shot to his armored head.), I simply combine the
>two affects together. Maybe not realistic or accurate, but makes for
>easy playability.

If you make the sabot non-discarding, then you lose the advantage of the sub-
caliber AP spike (small area+lots of pushúst). If I understand you right,
you have the outer 1/3-1/2 of the round exploding on contact. This will not
give the full effect of the straight explosive round, as there isn't enough
explosive to have that effect. Also, the fact that the spike is now a much
slower projectile, and is getting knocked way off trajectory by the explosion,
means that the AP portion is going to have much less effect, perhaps even
worse than a standard or FMJ round.BTW: my fav round is the General AP
from the first NERPS supplement...effective on everybody, and not too $$$.

--Trondo-->
=========================================================================
Date: Tue, 4 Oct 1994 10:38:41 CDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Electron Dancer <C598706@*******.BITNET>
Subject: Re: Gun round - don't know the name
In-Reply-To: Message of Mon, 3 Oct 1994 16:07:55 -0700 from
<DJWA@******.UCC.NAU.EDU>

>I don't remember the name for it but a friend told me about a
>round they make that is basically a semi armor piecing hollow point round
>for use against kevlar and ballistic nylons.
>
>The round is basically like a normal hollow point except that it has a smaller
>"tack" in the middle of it with the head sticking up from the middle

If I remember right, my uncle has a box of these (got 'em from a cop friend);
they,re called screamer rounds, and the ones he has fly at something like 1500
ft/s (really fragging fast). They are the new version of cop-killers, as they
are made to rip through a kevlar vest, the man inside, the back of it, and
in a good shot, into the guy behind him. Nasty rounds. They pack a super-
sized wad of propellant, and they shriek as they fly. My uncle was firing
them from a custom Glock 10mm, and they kicked him off the range because he was
deafening the guy beside him WITH EAR PROTECTION. He also said his arm was
numb for an hour afterwards.

--Trondo-->
=========================================================================
Date: Tue, 4 Oct 1994 12:01:39 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Organization: The Happy Fun Ball Brigade
Subject: Re: APDS Rounds
In-Reply-To: Neil Smith's message of Tue, 4 Oct 1994 11:54:10 GMT
<40B56592700@*******.dmu.ac.uk>

>>>>> "Neil" == Neil Smith <NSMITH@***.AC.UK> writes:

Neil> Speaking of goldfish, there's an interesting way that explosive
Neil> rounds can fail, called "barrelcrash" (as taken from "Consider
Neil> Phlebas" by Iain Banks). [...]

In essence, this is /exactly/ how reactive armor works.

--
Rat <ratinox@***.neu.edu> |Happy Fun Ball contains a liquid core,
http://www.ccs.neu.edu/home/ratinox|which, if exposed due to rupture, should
PGP Public Key: Ask for one today! |not be touched, inhaled, or looked at.
=========================================================================
Date: Tue, 4 Oct 1994 12:04:38 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Organization: The Happy Fun Ball Brigade
Subject: Re: APDS Rounds
In-Reply-To: Alan Hill's message of Mon, 3 Oct 1994 21:57:20 -0400
<Pine.3.89.9410032110.A10279-0100000@****>

>>>>> "Alan" == Alan Hill <shadow@******.NET> writes:

Alan> Wow. That sounds like it could work..

It does. That's why, depending on mission, attack a/c carry a variety of
munition mixes, alternating between high KE penetrators, HE, and HEDP, and
possibly others. The KE penetrators chew up the armor, the HE & HEDP rounds
blast through, and the fragmentation from the HEDP takes out personnel.

But since Shadowrun doesn't have anything really solid about armor
degradation...

--
Rat <ratinox@***.neu.edu> |Caution: Happy Fun Ball may suddenly
http://www.ccs.neu.edu/home/ratinox|accelerate to dangerous speeds.
PGP Public Key: Ask for one today! |
=========================================================================
Date: Tue, 4 Oct 1994 09:33:41 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Re: APDS Rounds
In-Reply-To: <9410041542.AB17772@********.engr.ucdavis.edu>

Actually, the first purpose-built armor piercing rounds (besides
solid shot) were called HVAP, for High Velocity Armor Piercing. Germans
had them in WWII, they were basically a lightened round with a tungsten core
and plastic filler, very much like APDS without discarding the sabot.
They had better armor penetration than solid shot at close ranges, but
fared worse at long range because they had a higher drag ratio from the
lower sectional density of the round (that is, the light parts of the
round tended to slow the heavy parts of the round).
While that was going on, solid shot designers noticed main
problem with solid shot was its tendency to glance off of armor, and its
tendency to shatter on face-hardened armor (naval designers had noticed
this at the turn of the century). They began using stronger materials
(again, tungsten but that was expensive) to fix the latter problem. They
developed a soft metal cap to fix the former problem. This ammunition
was Armor Piercing Capped (APC).
APC worked nice, but it had flight problems due to the blunt nose
of the soft metal cap. So designers added a sort of plastic shell to
streamline things, and now we had APCBC (Armor Piercing Capped
Ballistically Capped).
Meanwhile, the HVAP designers noted that they could solve their
problems by increasing sectional density. This eventually led to a dart
shaped projectile embedded in a soft material which could fall away in
flight: APDS. This had the benefit of increasing velocity, which
improved accuracy. Unfortunately, the first APDS rounds shed their
sabots in ways which generally worsened accuracy, so that the advantage
was negated.
The hollow-charge principle still worked fine, so HEAP became the
round of choice. Feedback from conflicts such as the Israeli-Arab wars
brought armor-spalling to the attention of designers. The Israelis
noticed that big HE rounds striking tanks or especially aluminum plated
APCs would cause fragments on the inside face of the armor to peel off at
high speeds and cause casualties. These were especially bad in aluminum
APCs, since aluminum spalled easily and there were a large number of
targets (troops). Often, even when the tank survived the hit armor
intact, the crew was KO'ed from concussion.
To maximize these effects, HESH (High-Explosive Squash Head) was
developed.
Armor designers got wise to this, and began developing layered
and spaced armors, and eventually the Reactive Armor that is now
present. These countermeasures work well against HEAP and HESH, but are
virtually useless against APDS, and the refinements APFSDS (Armor
Piercing Fin-Stabilized Discarding Sabot) and APFSDSDU (APFSDS Depleted
Uranium). The fin stabilization came in when smoothbores became the
cannon of choice for high velocites (smoothbores allow much higher
velocities to be reached without wearing the "lands", or rifling of the
barrel).
The future in "slugthrowers" lies in Electro-thermal propulsion
and gauss guns, and smart munitions. I believe the Army doesn't intend
to purchase a replacement for the M-16A2 because they believe the next
infantry weapon will be an energy weapon.

+-------------+---------------------------------------------------------------+
|Adam Getchell|acgetche@****.engr.ucdavis.edu | ez000270@*******.ucdavis.edu |
| acgetchell |"Invincibility is in oneself, vulnerability is in the opponent"|
+-------------+---------------------------------------------------------------+
=========================================================================
Date: Tue, 4 Oct 1994 09:57:29 PDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Timothy Brush <tbrush@*******.ROYALROADS.CA>
Subject: Re: Rant

Well I don't actually think he had to pay the mages. :( Only the
hitman (snippers on the roofs). I believe the GM's explaination was that
he belonged to a group of initiates. And the mages were part of that
circle. :(
Had we known what was in the crate we would have vanished from sight
and lived off a talismonger buddy our shaman had, as he slowly sold the
foci. Unfortunately the GM though it wise to add an equalizer (not really,
all he did was make sure no one opened the crate and that the prisonner
was unhuarmed, but I sure if it came down to it the equalizer was probably
some grade 20+ initiate who would of knocked us all off without blinking.)
So needless to say, even when we tried to run, we weren't going to be
alive as the GM saw it.


THOR!
=========================================================================
Date: Tue, 4 Oct 1994 12:52:31 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Doctor Doom <jch8169@*******.TAMU.EDU>
Subject: ADMIN: Topical Focus

Meine Kameraden:

Merely an administrative reminder that while many race to
participate in perennial ammunition discourse with the all the typical
delirious abandon -- and I am not meaning to indicate that I do not
find it stimulating -- I admonish each and every one of you to reign
in the ubiquitous tendency to drift from the subject at hand, and
maintain typicality vis-a-vis ShadowRun.

________________ _______ _______ ____ ____
\ _____ \ / \ / \ / \/ \ >>> Attack,
\ | | | |---___ | ___---| | || || | attack, and
| | | | |_____/ | \_____| | || || | if in doubt
-=-=-=-=-=-=-=- | | | | | | || || | ATTACK! <<<
"Iron hand in a | |___/ / \_______/ \_______/|____| |____| -=-=-=-=-=-
velvet glove." | / ||
-- Charles V |_______/ Dread Executor of Administrative Tasks for Hayden

^~^~^~^~^~^~^~^~^^~^~^~^~^~^~^~^~^^~^~^~^~^~^~^~^~^^~^~^~^~^~^~^~^~^~^~^~^~^~^
=========================================================================
Date: Tue, 4 Oct 1994 14:16:05 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Joshua Krage <jkrage@****.UMD.EDU>
Subject: Burning Bright

Burning Bright, by Tom Dowd, the latest Shadowrun book, is out in the
stores. Without giving anything away:

The question whether mundane people can push astral mages aside is
answered, along with several other interesting methods by which an Astral
mage can be discomfited. The book also ties in previously published
shadowruns and (at least for me) provides a decent idea of what the next
few SR products will contain, based off of their titles (the next novel
and sourcebooks). IMHO, the next novel will be a sequel, following up on
the storyline, esp. since the ending left a lot un-resolved for the main
character. Not to mention that we're left with at least as many
questions as when we started (but about the world and its denizens rather
thant the plot).

And yes, one particular North American city is now *very* unhappy. The
sheer numbers, the coordination, the conspiracy, all of it was fairly
staggering. (You'll understand what I'm talking about after you read the
book) Wow!

The book is a definite MUST-READ!

==
jkrage@****.umd.edu
=========================================================================
Date: Tue, 4 Oct 1994 14:42:48 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stephane Lafrance <Stephane.Lafrance@***.ULAVAL.CA>
Subject: Killer Shadow Masters (GM)

Well, as I see it, it's very frustrating to have the kind of SM that likes to
kill their players. For those in this case, I only have one thing to say:
I'm a new SM with almost no experience in GM-ing and I don't have the
intention to be a KSM. Only a SM.
_ _
(.) (.)
()
\______/

Stephan
=========================================================================
Date: Tue, 4 Oct 1994 14:37:33 +0600
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jeff Norrell <norrell@*******.ME.UTEXAS.EDU>
Subject: Changed to general GM'ing

I have a query for all of you SR folks out there...

As a former DMer for $$&$, I have recently made the switch to GMing SR.
I'm in the process of trying to lay out a run and had the idea to center it
around the college I'm at. I've been for over 6 years so know the local area
pretty well also.

The question is... Does anyone have plot suggestions? I've got a great locale
but few ideas as what to do with it.

Thanks ya'll.
-Jeff
=========================================================================
Date: Tue, 4 Oct 1994 16:21:14 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stephane Lafrance <Stephane.Lafrance@***.ULAVAL.CA>
Subject: Re: Changed to general GM'ing
Comments: To: SHADOWRN%HEARN.BITNET@*****.psu.edu

----------------------[Reply - Original Message]----------------------
Sent by:Jeff Norrell <norrell@*******.me.utexas.edu>
The question is... Does anyone have plot suggestions? I've got a great locale
but few ideas as what to do with it.

-Jeff
=====================================================================
If you have the Sprawl sourcebook you can have plenty of ideas in it.

I'll come back later with more personal ideas

Stephan
=========================================================================
Date: Tue, 4 Oct 1994 15:45:58 -0600
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Christopher Hemme <hemme@***.EDU>
Subject: Re: Changed to general GM'ing
In-Reply-To: <199410042034.PAA00316@******.cc.umr.edu> from "Jeff
Norrell" at
Oct 4, 94 02:37:33 pm

>
> I have a query for all of you SR folks out there...
>
> As a former DMer for $$&$, I have recently made the switch to GMing SR.
> I'm in the process of trying to lay out a run and had the idea to center it
> around the college I'm at. I've been for over 6 years so know the local area
> pretty well also.
>
> The question is... Does anyone have plot suggestions? I've got a great locale
> but few ideas as what to do with it.
>
Here's an idea...

The local Johnson sends the 'runners to the Registrar's Office to
get their majors changed. Comedy ensues.

For an added bonus, have them try to get freshman chemistry credit
or pick up their Stafford Loan checks. Corps are nothing compared to any
university system.

--
*************************************************************************
* * *
* Chris "Weedhopper" Hemme * "If this doesn't work, I'm gonna feel *
* Junior * really stupid..." *
* BioChem/Life Sciences * *
* * "I am NOT going to pay a lot for this *
* University of Missouri- * muffler!" *
* Rolla * The Mask *
* * *
*************************************************************************
=========================================================================
Date: Tue, 4 Oct 1994 15:55:41 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Changed to general GM'ing
In-Reply-To: <199410042033.PAA11183@*******.mankato.msus.edu>

On Tue, 4 Oct 1994, Jeff Norrell wrote:

> The question is... Does anyone have plot suggestions? I've got a great locale
> but few ideas as what to do with it.

President of college starts making weird decisions. Investigation
discovers he's under the control of Toxics. Fix the situation.

Chemistry students all suddenly died. What caused it?

An inturrpretive dance student summons up a dragon spirit, who's not very
happy at being woken up.

The president is coming for a visit. The SS rounds up all of the
"rowdies". Escape so you can disrupt the pres's speech.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
-=-=-=-=-=-=-=-
(GEEK CODE 2.1) GJ/CM d- H-- s-:++>s-:+ g+ p? au+ a- w++ v* C++(++++) UL++++$
P+>++ L++$ 3- E---- N+++ K+++ W M+ V-- -po+(---)>$ Y++ t+ 5+++
j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**
=========================================================================
Date: Tue, 4 Oct 1994 14:13:40 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Erik S Jameson <esj@***.UUG.ARIZONA.EDU>
Subject: Re: APDS Rounds
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.BITNET@*******.ccit.arizona.edu>
Comments: cc: Multiple recipients of list SHADOWRN
<SHADOWRN%HEARN@*******.ccit.arizona.edu>
In-Reply-To: <9410032318.AB13067@***.UUG.Arizona.EDU>

Nightfox mentioned combining a mag 3 scope with Smartlink II. I don't
know exactly what the rules say (I think they agree with me), but what we
have done in our game for years now, well before the SMII, is that the
two targeting systems are incompatible. You can't stack the bonuses.
Makes things a bit more difficult all around.

This came into major play once when we tangled with some Jesse Jones guy,
who was then fleeing. We had one guy who was tired of messing with
Jesse, so he decided to try to cap him long range. It did turn out that
the scope was better, but only marginally.

Erik
=========================================================================
Date: Tue, 4 Oct 1994 12:40:21 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Chaos Manager <jstawarz@******.GMU.EDU>
Subject: Death of a Shadowrunner...
Comments: To: shadowrn%hearn@******.cuny.edu

A friend of mine sent this to me a few minutes ago...

----
Remever, they all shadow runners die of heart failure. Their hearts fail to
keep beating after they get shot, so the cause of death is heart failure
(makes death certificates a lot easier to fill out).
----

What d'ya think?
--
*****************************************************************
* John Stawarz aka Chaos Manager *
* jstawarz@******.gmu.edu jstawarz@***.edu *
*****************************************************************
* Proudly attending Groucho Marx University since 1992. *
*****************************************************************

Geek Code (1.0.1) GCS/O -d+ p c++(c---) l u+ e+ m+(*) s+/++ n---(!n) h--
f? g+ w++ t+ r+ !y
=========================================================================
Date: Tue, 4 Oct 1994 17:37:23 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Chris Lubrecht <lubrecht@***.EDU>
Subject: Re: Miffed---->Discussion now, not rant.

On Tue, 4 Oct 1994, Matt Hufstetler wrote:

> > DMSO and alcohol? Without telling him what it is (squirt guns
> > are nice...).
> >
> > And for bright ideas try shock therapy. =;*)
>
> Hmm. I just think we should beat him senseless with wiffleball bats the
> next time he does it.
Nah, try a rattan cane, it leaves better bruises :-)

Nigel>
=========================================================================
Date: Tue, 4 Oct 1994 15:13:40 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Erik S Jameson <esj@***.UUG.ARIZONA.EDU>
Subject: Re: Changed to general GM'ing
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.BITNET@*******.ccit.arizona.edu>
Comments: cc: Multiple recipients of list SHADOWRN
<SHADOWRN%HEARN@*******.ccit.arizona.edu>
In-Reply-To: <9410041939.AA01499@***.UUG.Arizona.EDU>

Some pretty damn good ideas so far from everybody (hey, you mind if I
steal them?).

How about these additions?

The university is recieving funding from your friendly neighborhood evil
corporation. I mean, BIG funding. This gives the following options...

1) The corp is demanding that research be done in a certain area (illegal
black IC, illegal cyberware and/or bioware research, etc.) and is
threatening to pull out its money if it isn't done. All very hush-hush
of course. What is a poor university administrator to do? Please note
that the amount of moeny in question would shut the school down if it
isn't there.

2) The president decides he's had enough of being a corporate toad. He
wants to get rid of the corp influence. How? ;)

3) The runners are hired to infiltrate an underground campus group
(eco-terrorists, radio-free university, the College Republicans, etc.).
This group may (or may not) actually have anything evil or nefarious
planned, but until the runners find this out, they have to go to classes,
take midterms, suffer school cafeteria food, and so on. Fun for the
whole family!

4) Or maybe the school simply needs more money (like that's something
new), and instead of raising tuition and fees yet again, and pissing of
an already very unhappy student, the president turns to the runners to
make moeny for the university. The runners get a cut from everything.
Makes for an interesting Mr. Johnson, huh? An even more interesting
reason to run the shadows.

Well, that's about my 4 cents.

Erik
=========================================================================
Date: Tue, 4 Oct 1994 16:47:22 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Re: Changed to general GM'ing
Comments: To: SHADOWRN%HEARN.BITNET@*******.ccit.arizona.edu

>> The question is... Does anyone have plot suggestions? I've got a great locale
>> but few ideas as what to do with it.

have the decker try and setup a local shadowland BBS.

Entails
1. becoming and Sysop on one or more computers - or atleast beinging
able to fake it

2. hise the traces of the BBS from sysops

3. keep moving it from computer to computer across campus


People have gone missing - time for the Runners to investigate Marriot who is
the food service corp for the campus. (yes Mariott does my campus here)
1. Mariott is chopping up people to put it food
2. Mariott is drugging food and stealling away people for experiments
3. Mariott drugs people then sells them to wendigo's
4. People found out what mariott is really up to a were removed
you may be next !!!!!

I'm happy my player in Talk doesn't read Run - he would find out that to much
from this last post - the runners have to investigate marriott!!!!

Nightfox

BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Daniel Waisley + SCA - March of Ered Sul - Flagstaff AZ
DJWA@******.UCC.NAU.EDU + Nau fencing club.
"Nightfox" + Brotherhood of the Cryptic Demesne -household
BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Geek code V2.1 GE d-? H++ s+:->++: g+ p? !au(-) a21! w++ v+* C++$(++++)
U(-) p? L !3 E? N K- W M+ V+ -po+(---) Y+ t+ 5+++! j-x R+(++) G' tv
b+(+++) D(+) B--- e+ u+*(++)(**) h(*) f+(*) r-->+++ !n- y+*>++
=========================================================================
Date: Wed, 5 Oct 1994 10:33:30 +1000
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Is Harlequin back?

I thought the Harlequin sequel was due at the end of September.
Does anyone have any news on this (eagerly awaited - we're
masochists) module?

luke
=========================================================================
Date: Tue, 4 Oct 1994 17:43:06 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: JOHANNA BURWELL-KALES <burwell@******.EDU>
Subject: Re: Roid's
In-Reply-To: <199410022312.QAA27741@***********.nevada.edu>

I thought it was about hemmeroids. But NERPS is not just for
that, I believe that in one of the SR books NERPS is also for syphyllis.
( pardon the spelling if it is wrong )
=========================================================================
Date: Tue, 4 Oct 1994 16:11:45 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Nightfox <DJWA@******.UCC.NAU.EDU>
Subject: Re: Changed to general GM'ing
Comments: To: SHADOWRN%HEARN.BITNET@*******.ccit.arizona.edu

>The question is... Does anyone have plot suggestions? I've got a great locale
>but few ideas as what to do with it.

Campus and small town plots

To many cases of agrivated Rape that the police don't repsond too.
1. They are a part of it
2. They can't get any leads
3. They have been bought off

Unsolved murders

Bodyguarding a VIP that while be speaking at the college - they think
<insert faction> wants to kill him

A spree of deckers dumping the school system and changing grades
1. Your decker is highered to beaf up security
2. Your decker and team is to find out who did it

A corp wants to biuld an unwanted landfill or something near the town
you get highered to terrorize the site

An experiment escapes from the <insert> biulding
1. Biology experiment
2. The paranormal animal on display breaks free
3. the samurai that who was the physicology subject freaks
and goes on a killing spree

Old president is leaving, there is a campaign going for a new one
your job is to dig up whatever you can find on the other canidates.


Basically, there are lots of small runs that you can do, just try and
brain-storm ideas or concepts and you should be able to come up with things.

Help on brain-storming
1. No idea is bad
2. Do not criticize ideas
3. Throw out anything you think of be they one word or a sentence
4. Ok to biuld off other ideas


Nightfox

BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Daniel Waisley + SCA - March of Ered Sul - Flagstaff AZ
DJWA@******.UCC.NAU.EDU + Nau fencing club.
"Nightfox" + Brotherhood of the Cryptic Demesne -household
BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!BOINGEE!!!
Geek code V2.1 GE d-? H++ s+:->++: g+ p? !au(-) a21! w++ v+* C++$(++++)
U(-) p? L !3 E? N K- W M+ V+ -po+(---) Y+ t+ 5+++! j-x R+(++) G' tv
b+(+++) D(+) B--- e+ u+*(++)(**) h(*) f+(*) r-->+++ !n- y+*>++
=========================================================================
Date: Tue, 4 Oct 1994 22:03:14 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: APDS Rounds
In-Reply-To: <199410031350.JAA18725@****.cais.com>

On Mon, 3 Oct 1994, Andrew May wrote:

> Could somone explain the effects of Explosive APDS rounds?
>
In most cases, death.
=========================================================================
Date: Tue, 4 Oct 1994 22:43:20 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: Re: Roid's
In-Reply-To: <199410050022.UAA07576@****.cais.com>

On Tue, 4 Oct 1994, JOHANNA BURWELL-KALES wrote:

> I thought it was about hemmeroids. But NERPS is not just for
> that, I believe that in one of the SR books NERPS is also for syphyllis.
> ( pardon the spelling if it is wrong )

Quoted (for purposes of discussion) from _Shadowbeat_, all appropriate
disclaimers apply fully:

"NERPS!

NERPS FOR BLISTERS. NERPS FOR HEADACHES. NERPS FOR WARTS. NERPS FOR
SLUGS. NERPS FOR PAINKILLING. NERPS FOR FIREPOWER. NERPS FOR LESIONS.
NERPS FOR THE SOUL. NERPS FOR BEER. NERPS FOR PRESIDENT. NERPS FOR
SKEET SHOOTING. NERPS FOR HYPNOTISING. NERPS FOR SEX. NERPS FOR FOOD.
NERPS FOR FOOTBALL. NERPS FOR A DATE. NERPS FOR A WIFE. NERPS FOR
OLLIE LIPSLIDES. NERPS FOR FLAT TIRES. NERPS FOR PUBERTY. NERPS FOR A
JOKE. NERPS FOR PRIMUS! NERPS FOR ELVES. NERPS FOR ME. NERPS FOR
YOU. NERPS FOR LUNG CANCER. NERPS FOR SHOES. NERPS FOR MEN. NERPS FOR
A TAN. NERPS FOR PERKS. NERPS FOR JERKS. NERPS FOR GAS. NERPS FOR
STYLE. NERPS FOR SWELLING. NERPS FOR MOISTURE. NERPS FOR PMS. NERPS
FOR OOZING. NERPS FOR SCOLIOSIS. NERPS FOR THE TIME OF YOUR LIFE. BUT
MOST IMPORTANTLY, NERPS!

1 OUT OF EVERY 16,000,000,000 DOCTORS SURVEYED RECOMMEND IT!"

--
J.D. Falk <jdfalk@****.com>
NERPS Editor & General Motivator
=========================================================================
Date: Tue, 4 Oct 1994 20:20:00 PDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Timothy Brush <tbrush@*******.ROYALROADS.CA>
Subject: Re: Changed to GM'ing

Well any adventure dealing with the administration will probably turn the
PC's right off the game. ;) Too annoying and definitely frustrating!
You might want to try the following situations:

A) All classes have been cancelled without reason (Yahoo!!!) and without
any refund of student tuition. The student body pres. approaches the
runners to try and solve this mystery.

B) Rare critters have escape the bio-labs and are either infected with a
deadly virus or are deadly themselves. :) They are roming the campus and
must be recaptured alive (makes it trick to deal with! ;)

C) The building is taken over by the local gang and students are require
to pay extorted cred. Students are missing classes and teachers are taking
far too many sickdays.

D) Professors have gone missing (Yahoo!!!!) and school hires team to find
out why. Maybe related to the professors' backgrounds or courses or maybe
the son of a yak is having them fragged (this is the one I like).

E) Certain male athletes have been disappearing. Rumored that a rival
school has something to do with it. Runners find out the other schools
involvement is zip. They must figure out who is really behind the plot and
why (goes good with a wendigo principal).

F) Runners invited to Oktoberfest party. The party is going great when
univited guest(s) arrive and .... (use your imagination on this one but
don't forget Dragon's DON'T dance! :)

Well I hope these help somewhat. I really can't think of many more and I
have a comp sci assignment due REAL SOON (ie <2 hours)


THOR!
=========================================================================
Date: Tue, 4 Oct 1994 22:58:26 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Doctor Doom <jch8169@*******.TAMU.EDU>
Subject: Uses of NERPS

Von Fraeulein Burwell-Kales:

> I thought it was about hemmeroids. But NERPS is not just for
>that, I believe that in one of the SR books NERPS is also for syphyllis.
>( pardon the spelling if it is wrong )

As is mentioned under their definition in the FAQ document's ShadowRun
Lexicon of Commonplace Terminology, NERPS are prescribed for anything
from the common cold to nuclear war.

Doctor Doom
=========================================================================
Date: Wed, 5 Oct 1994 11:18:00 PDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: David Arthur <darthur@********.UK30.BULL.CO.UK>
Subject: Re: Changed to GM'ing

The university I was at was (and still my be) doing research into high
energy lasers.
A break in to steal info may have gone wrong, with fugitives hiding
somewhere on campus.

One of the students/researchers/staff may be selling info to rival groups
and
someone may wish to catch the people involved.

Terrorists may have made death threats to try to stop the research, a
protection
racket/political backstabbing/mafia/yakuza/........

David Arthur - darthur@********.uk30.bull.co.uk
=========================================================================
Date: Wed, 5 Oct 1994 09:55:57 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Michel Racine <racine@********.HYDRO.QC.CA>
Subject: Games idea for nearly all city

If you have an university in thou town, let's make this run!

One of the students is making research on artificially intelligent and
self operating robot. The kind of that can guard an area with a high threat
rating. The robot is equip with chain gun, full of ammo and targetting system
(something with ressemblance to mechanical armor in Battlelords, but less
lethal).

But the student is stuck on a problem and he had engaged(or will, depend on
you!) some shadowrunners to steel some equipement from a corp. This equip
could be anything from a special integrated computer from a Renraku Computer
System departement to a special targetting system from Ares. Anyway, the
equipement must have been stolen from a MegaCorp.

Next part is that the corp(Ares, Renraku or whatever) is engaging shadowrunners
to take a look and get back their equipement. The player must go to the
university, find the equipment and bring it back. That mean also get
a false student card with the rigth permissions or getting throught the
security systems of the university. Look in the Neo Arnarchist Guide for
Real Life for nasty security systems.

Meanwhile, another group of researchers have heard about the recent progress
of their thief competitor. And this new group send some shadowrunners against
him to steel his documents.

The funny part is when all these folks meets in a nasty firefigth where
the robot prototype engage in the combat(do you hear the gunshots?).

I mean the same night (or day) that the player go to the university, the other
group of shadowrunners are going as well. And all those will meet.

And the epilogue can be an happyend(i.e. the players get paid if they have
bring back the equipement) or a nasty ending: the megacorp will try to
kill them to avoid publicity about their stolen equipement.

Wathever you think about this, or if you have ideas that can help, write it
and send it!

I didn't play it yet, but soon will be.

-Racine
=========================================================================
Date: Wed, 5 Oct 1994 10:22:55 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Chris Lubrecht <lubrecht@***.EDU>
Subject: Re: Killer Shadow Masters (GM)

On Tue, 4 Oct 1994, Stephane Lafrance wrote:

> Well, as I see it, it's very frustrating to have the kind of SM that likes to
> kill their players. For those in this case, I only have one thing to say:
> I'm a new SM with almost no experience in GM-ing and I don't have the
> intention to be a KSM. Only a SM.
> _ _
> (.) (.)
> ()
> \______/
>
> Stephan
>
Thanks for sharing, Stephen :-)

Nigel
=========================================================================
Date: Wed, 5 Oct 1994 10:24:34 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Chris Lubrecht <lubrecht@***.EDU>
Subject: Re: Changed to general GM'ing

Try reasearch with an evil agenda, that exisits only to make a profit.

Nigel
=========================================================================
Date: Wed, 5 Oct 1994 09:52:19 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Andrew May <amay@****.UIUC.EDU>
Subject: Thanks

Ok everybody thank you for the info on APDS. I appreciate it.

Life is short; Play to die.
=========================================================================
Date: Wed, 5 Oct 1994 10:59:39 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Mark Imbriaco <mark@********.IP.NET>
Subject: Re: APDS Rounds
In-Reply-To: <9410041727.AB12686@********.ip.net>

On Tue, 4 Oct 1994, Stainless Steel Rat wrote:

> But since Shadowrun doesn't have anything really solid about armor
> degradation...

Doesn't FoF mention something about Armor degradation?

mark

_____ _ |\ o|\ | ______ I n t e r n e t P r e s e n c e & Publishing
| / | \ || \ |\ |__ | 1700 World Trade Center ofc: 804.446.9060
| \_ |_/.||_/.| \|\_ | Norfolk, Virginia 23510 fax: 804.446.9061
| | www: http://www.ip.net/ email: mark@***.ip.net
=========================================================================
Date: Wed, 5 Oct 1994 10:18:55 +0600
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jeff Norrell <norrell@*******.ME.UTEXAS.EDU>
Subject: Re: Changed to GM'ing

Just wanted to thank everyone who replied to my post... Gives me enough ideas
to develop this into a long term campaign...

The primary scenario, so far:
Break into a heavily guarded lab site (we have a couple of those at UT)
and escape with a animal research subject and the scientist... Runners have
to contend with keeping their subjects alive and not harming innocents.
Neither particularly easy in my mind.

Thanks again.
-Jeff
=========================================================================
Date: Wed, 5 Oct 1994 11:41:06 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Lawrence Tech VAXnotes Collector <BBROAD@******.BITNET>
Subject: Partial Cover.

Here is an interesting problem that came up during one of my gaming
session.

A shadowrunner was doing a call shot on a guard. The shadowrunner
was aiming for the head of the guard. The guard was given a partial
cover. My question is does the guard get to use his body armor rating to
resist damage or does he just use his helmet to resist damage?

Steven
STEVEN@******.BITNET
=========================================================================
Date: Wed, 5 Oct 1994 12:45:47 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Organization: The Happy Fun Ball Brigade
Subject: Re: APDS Rounds
In-Reply-To: Mark Imbriaco's message of Wed, 5 Oct 1994 10:59:39 -0400
<Pine.3.89.9410051013.A12677-0100000@********>

>>>>> "Mark" == Mark Imbriaco <mark@********.IP.NET>
writes:

Mark> On Tue, 4 Oct 1994, Stainless Steel Rat wrote:
>> But since Shadowrun doesn't have anything really solid about armor
>> degradation...

Mark> Doesn't FoF mention something about Armor degradation?

Not the kind of degradation I'm talking about. Take your favorite bit of
Kevlar II vest. Now chew it up with a chainsaw. That's the kind of damage
that an Apache's or a Warthog's cannon does to armor. Armor technology in
Shadowrun has, as mentioned in FoF, for the first time in human history,
exceeded weapons technology, so the kind of degradation I'm talking about
just doesn't happen.

--
Rat <ratinox@***.neu.edu> |Happy Fun Ball may stick to certain types
http://www.ccs.neu.edu/home/ratinox|of skin.
PGP Public Key: Ask for one today! |
=========================================================================
Date: Wed, 5 Oct 1994 11:20:13 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Erik S Jameson <esj@***.UUG.ARIZONA.EDU>
Subject: Re: Partial Cover.
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.BITNET@*******.ccit.arizona.edu>
Comments: cc: Multiple recipients of list SHADOWRN
<SHADOWRN%HEARN@*******.ccit.arizona.edu>
In-Reply-To: <9410051546.AA19046@***.UUG.Arizona.EDU>

On Wed, 5 Oct 1994, Lawrence Tech VAXnotes Collector wrote:

> A shadowrunner was doing a call shot on a guard. The shadowrunner
> was aiming for the head of the guard. The guard was given a partial
> cover. My question is does the guard get to use his body armor rating to
> resist damage or does he just use his helmet to resist damage?
>
> Steven
> STEVEN@******.BITNET
>
Well, I'm not entirely sure of what the various Dark Lords On High at
FASA have ruled about this, but in my games, we only give head armor for
head shots. Makes them a hell of a lot more lethal, specially now with
the bonuses the SmartLink II gives...

Erik
=========================================================================
Date: Wed, 5 Oct 1994 15:56:22 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Partial Cover.
In-Reply-To: <199410051625.MAA12250@*****.engin.umich.edu>

On Wed, 5 Oct 1994, Lawrence Tech VAXnotes Collector wrote:

> A shadowrunner was doing a call shot on a guard. The shadowrunner
> was aiming for the head of the guard. The guard was given a partial
> cover. My question is does the guard get to use his body armor rating to
> resist damage or does he just use his helmet to resist damage?

The guard gets to roll his body to resist. You always roll your
body (or willpower or whatever) to resist damage, unless you're like, at
ground zero of 11 Megatons of thermonuclear unhappiness. The trick here
is that the guard probably will get very little armor. Like 1 point from
the helmet instead of, say 5 from an armor jacket. So his body resistance
target number is higher, which generally results in less reduction of
damage when the body is rolled. Ouch. Often times, called shots are the
difference between being seriously wounded and being dead. But yes, the
guard does roll his Body.

Marc
=========================================================================
Date: Wed, 5 Oct 1994 13:15:55 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Erik S Jameson <esj@***.UUG.ARIZONA.EDU>
Subject: Invae?

Somebody mentioned a few day ago something about the invae (it may have
been on the plot-d board), and about how that is the proper name for the
insect spirits or something like that. Somehow it seems to be connected
to the horros, whatever they are. Anybody got the low-down on this?

Erik
=========================================================================
Date: Wed, 5 Oct 1994 15:50:47 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Helmets
In-Reply-To: <9410052017.AA05754@********.engr.ucdavis.edu>

See, this is a little quirk about Shadowrun combat resulting from
the lack of hit locations.
A helmet gives something like +2/+1 armor, _added_ to the base
armor the goon is wearing. In point of fact the helmet armor itself is
just as hard, if not harder than the armor material the goon is wearing,
but in Shadowrun with a sort of logarithmic power progression it didn't
make sense to double armor values for wearing helmets.
Huh? I mean that armor in Shadowrun is sort of averaged out over
the entire body, so that the values reflect what sort of armor a general
shot has to contend with. A helmet merely raises the average by adding
extra to another hit location.
Also, a Power 8 weapon is more than twice as good as a Power 4
weapon, especially against Armor rating of say, 2 (and infinitely better
against Hardened Armor 4).
In actuality, helmet armor is usually the hardest stuff in the
suit, not the least of which is due to the radical slope on the helm (more
glancing shots) and the fact that there is less of a weight penalty for
loading armor topside than over a breastplate (the same rationale explains
why Battleship Turret armor is heavier than the side belt). If you really
want a nitty-gritty simulation of modern fire combat, I'd suggest Phoenix
Command (and once you get the hang of the charts, it isn't too slow
either).
On the other hand, by head shot we usually think of a shot to the
forehead or mouth, or some sort of location where the armor ain't.
Trouble is, there are plenty of helmets (in Shadowrun) that don't have such
holes, especially Security armor and Military Grade Armor.
Looking at Called Shots, one finds one can use it to aim for a
weakness, like a chink in armor or somesuch, _if the firer is aware such
exists_. I don't see too many weaknesses in Milspec armor, so you can't
aim for something that just ain't there.
Wrapping this up, you can make a Called Shot to bypass the goon's
armor, but it wouldn't necessarily be a head shot per se (or you might
end up hitting the helmet). If they've got Full Security Armor or
Milspec armor, though, tough luck chummer.


+-------------+---------------------------------------------------------------+
|Adam Getchell|acgetche@****.engr.ucdavis.edu | ez000270@*******.ucdavis.edu |
| acgetchell |"Invincibility is in oneself, vulnerability is in the opponent"|
+-------------+---------------------------------------------------------------+
=========================================================================
Date: Wed, 5 Oct 1994 20:10:31 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Jeremy Smith <jsmith@*****.ORG>
Subject: Re: Helmets

>If they've got Full Security Armor or Milspec armor, though, though
oops, last word should be :
>tough luck chummer.

And then the team discovered mana combat spells, and it was good.

jeremy
=========================================================================
Date: Wed, 5 Oct 1994 20:41:02 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Helmets
In-Reply-To: <199410060119.UAA23629@*******.mankato.msus.edu>

On Wed, 5 Oct 1994, Jeremy Smith wrote:

> And then the team discovered mana combat spells, and it was good.

And then the team discovered that pushing anvils out the window on to
unsuspecting mages was a very effective anti-magic technique.

And it was good.

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
-=-=-=-=-=-=-=-
(GEEK CODE 2.1) GJ/CM d- H-- s-:++>s-:+ g+ p? au+ a- w++ v* C++(++++) UL++++$
P+>++ L++$ 3- E---- N+++ K+++ W M+ V-- -po+(---)>$ Y++ t+ 5+++
j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**
=========================================================================
Date: Wed, 5 Oct 1994 21:46:46 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Alan Hill <shadow@******.NET>
Subject: Re: Helmets
In-Reply-To: <9410060142.AB20471@ IntNet.net>

> On Wed, 5 Oct 1994, Jeremy Smith wrote:
>
> > And then the team discovered mana combat spells, and it was good.
>
> And then the team discovered that pushing anvils out the window on to
> unsuspecting mages was a very effective anti-magic technique.
>
Then the Mages discovered quickened Personal Mana/Physical Barriers with
ratings around 15. And it was good.

Shadow (20D? No problem.)
=========================================================================
Date: Wed, 5 Oct 1994 22:15:07 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Organization: The Happy Fun Ball Brigade
Subject: Re: Helmets
In-Reply-To: Alan Hill's message of Wed, 5 Oct 1994 21:46:46 -0400
<Pine.3.89.9410052124.A20566-0100000@****>

>>>>> "Alan" == Alan Hill <shadow@******.NET> writes:

Alan> Then the Mages discovered quickened Personal Mana/Physical Barriers
Alan> with ratings around 15. And it was good.

And then the Corps reevaluate the definition of "acceptable losses" and
nuke the side from orbit.

So, are we playing Shadowrun or Warhammer here?

--
Rat <ratinox@***.neu.edu> |When not in use, Happy Fun Ball should be
http://www.ccs.neu.edu/home/ratinox|returned to its special container and kept
PGP Public Key: Ask for one today! |under refrigeration.
=========================================================================
Date: Wed, 5 Oct 1994 21:49:35 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Helmets
In-Reply-To: <199410060234.VAA26665@*******.mankato.msus.edu>

On Wed, 5 Oct 1994, Stainless Steel Rat wrote:

> And then the Corps reevaluate the definition of "acceptable losses" and
> nuke the side from orbit.

And it was good....

> So, are we playing Shadowrun or Warhammer here?

Rifts...

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
-=-=-=-=-=-=-=-
(GEEK CODE 2.1) GJ/CM d- H-- s-:++>s-:+ g+ p? au+ a- w++ v* C++(++++) UL++++$
P+>++ L++$ 3- E---- N+++ K+++ W M+ V-- -po+(---)>$ Y++ t+ 5+++
j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**
=========================================================================
Date: Thu, 6 Oct 1994 04:08:03 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "J.D. Falk" <jdfalk@****.CAIS.COM>
Subject: More on Germany...

Remember the recent discussion about German names for things,
etcetera? Well, here's something that'll give us hopelessly
English-centric people a bit of an edge -- I just discovered a translator
on the World Wide Web!
The link is 'http://www.fmi.uni-passau.de/htbin/lt/lt2html', and
it includes both English to German and German to English translation.

Now, every time somebody mentions a new resource on the 'Web,
somebody else says something like "WHAT THE HELL ISTHE WWW AND HOW DO I
USE IT!!!!!!!!!?" Since no two systems are configured in exactly the
same way, the only correct response is "Contact your system administrator
for information on accessing the World Wide Web."
=========================================================================
Date: Thu, 6 Oct 1994 01:19:03 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Matt Fullenwider <mattf@***.UNR.EDU>
Subject: Subscribing to Shadowrun Network

Could someone out there tell me if it's worth it or not to subscribe to
the Shadowrun Network and KA*GE magazine. What do you get for your money?
Thanks,
---Matt Fullenwider (mattf@***.unr.edu)
=========================================================================
Date: Thu, 6 Oct 1994 10:36:07 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Micah Levy <M.Levy@**.UCL.AC.UK>
Subject: Re: Subscribing to Shadowrun Network
In-Reply-To: Your message of "Thu, 06 Oct 94 01:19:03 PDT."

It's only worth it if you don't have Internet access and a regular gaming
network.
I used to subscribe until a year ago when I got my Internet account. Anything
in Ka-Ge is generally matched by the various NAGEEs and NERPS.
Also, any rules changes, errors, etc. can be found out through the net with no
trouble.

All IMHO of course.

Micah Levy

(Signature file to be reappearing soon)
=========================================================================
Date: Thu, 6 Oct 1994 12:08:28 +0100
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "J.W.Thomas" <cm5323@***.AC.UK>
Subject: corp uni
In-Reply-To: <m0qsfL1-0003urC@****.wlv.ac.uk> from "Automatic digest
processor" at Oct 6, 94 00:00:31 am

I cannot believe the stuff some of you peaple are coming up
with about evil corps and universitys...
A corpotation would NEVER risk that much NEGATIVE PR... the
people in a Uni are usually clever,rich and children of the
controlling socio-political group (ie in the US they'll be a
fair % WASP) so anything BAD that happens to them will hurt the
corp...
So NO wendigo's, biomech cyber research, mad robots or
streetgangers...
Give the Uni the same security that a low level corp base would
have.(probly only ID cards , backed up by fire doors and guards)

Propper Uni plots.
Corp buys out a Uni...they start altering pay packages to reward
the lecturers that brownnose.they sack/put on reduced workload
all the lectures that don't 'toe the company line'.
they control the incoming students, so they choose the ones THEY
want, groom them and train them for jobs in the corp and get
them on long term contracts.
Also, they can test all the students for 'potential' in other
areas(covert, special ops, military training, R&D) especially
MAGIC, as they can train a hermetic within the companys initiate
circle and mold their spells/abilitys as they want...

So they can INDOCTRINATE the next generation of earners in the
company way.Completely legal, very nasty
You want to shadowrun this? try getting some poor guy out of his
25 yr contract to work for the company...especially if the corps
tests showed he had great scientific/magical/military potential.

ALso...
this is a proper corp/military R&D project...
(not a combat robot with chainguns)
The army want a robot/computer that can play table tennis.
Think thats useless?
Just think what it DOES
It optically aquires and tracks a small fast moving object,
moves a physical object directly into its path and hits it in
such a way that the object is returned to impact within set
parameters.
In otherwords, give it a laser instead or a paddle and it can
shoot down Missiles, or fire kinetic interceptors...
Send your players to steal that then...

there no need to give everthing guns you know...

CHOPPER
made you think?
=========================================================================
Date: Thu, 6 Oct 1994 09:36:47 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Michel Racine <racine@********.HYDRO.QC.CA>
Subject: Side question about Battlelords

Does somebody on the mailing list knows about the Battlelords Game?

I'd like to know how much people are playing this game.

In Sherbrooke (Qc), we are a few who pretty like this game.

And if someone know, is there an ftp site, newsgroup or mailing list
where I can found stuffs about Battlelords??

Thanks!

-Racine
=========================================================================
Date: Thu, 6 Oct 1994 09:51:50 EDT
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stephane Lafrance <Stephane.Lafrance@***.ULAVAL.CA>
Subject: Re: Side question about Battlelords
Comments: To: SHADOWRN%HEARN.BITNET@*****.psu.edu

Sorry for all who read this, but I have a problem contacting
Michel directly.

To Michel Racine:

Salut Michel, je ne connais pas ce jeu, mais le nom ne m'est pas
inconnu. Peut-etre pourrais-tu m'iclairer en me disant quel type
de jeu est-ce (RPG, Board game, etc.), l'ipoque et le contexte du
jeu.

En me disant tout cela, je me souviendrai peut-etre ou j'ai vu ce
nom.

A la prochaine,

Stephane

Contacte-moi directement au
Stephane.Lafrance@***.ulaval.ca
=========================================================================
Date: Thu, 6 Oct 1994 11:48:49 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Helmets
In-Reply-To: <199410060119.VAA04257@*****.engin.umich.edu>

On Wed, 5 Oct 1994, Jeremy Smith wrote:

> >If they've got Full Security Armor or Milspec armor, though,
> >tough luck chummer.


> And then the team discovered mana combat spells, and it was good.


...only to discover that the Hardened Milspec armor was prepared
for issue by an enchanter and is now the anchoring site for a personal
anti-spell barrier. And it was no longer so good.

Marc
=========================================================================
Date: Thu, 6 Oct 1994 18:16:40 +0200
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Adi Marcus <s1685736@********.TECHNION.AC.IL>
Subject: ammo questions
In-Reply-To: <199410041108.NAA22910@********.technion.ac.il>

speaking about ammo kinds: i have a few questions
1-what's the game effect of mercury tiped bullets? (they exist in our world
i.e 1994. - I've used them in my army service and let me tell U the
effect is very impresive)
2-what's the game effect of teflon coated rounds (a cheaper , and less rare
then APDS)
3-I think this has been asked before but whats the stats effect of
combining ammo types in burst fire or full auto mode?
(something like 1 APDS+2 mercury tipped for burst fire)

----------------------------------------------------------------------------
Cerbarus - the phantasmal hound of the wardog company
E-mail s1685736@********.technion.ac.il
----------------------------------------------------------------------------
=========================================================================
Date: Thu, 6 Oct 1994 12:41:54 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: the holy Entombed <rasputin@***.UMD.EDU>
Subject: Re: Subscribing to Shadowrun Network
In-Reply-To: <199410060819.EAA01092@*******.wam.umd.edu>

On Thu, 6 Oct 1994, Matt Fullenwider wrote:

> Could someone out there tell me if it's worth it or not to subscribe to
> the Shadowrun Network and KA*GE magazine. What do you get for your money?

As a former subscriber, I can say without consideration that it is
definitely _not_ worth the money, especially if you're subscribed to
lists like this one.

--thE-- "You know, if I ever met Megaweapon, I think
rasputin@***.umd.edu he'd really like me! You know, we'd hang out,
go to the movies..."
-- Tom Servo, MST3k, "Warrior of the Lost World"
=========================================================================
Date: Thu, 6 Oct 1994 12:55:26 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Organization: The Happy Fun Ball Brigade
Subject: Re: ammo questions
In-Reply-To: Adi Marcus's message of Thu, 6 Oct 1994 18:16:40 +0200
<Pine.SUN.3.90.941006180539.25699A-100000@********.technion.ac.il>

>>>>> "Adi" == Adi Marcus
<s1685736@********.TECHNION.AC.IL> writes:

Adi> 1-what's the game effect of mercury tiped bullets? (they exist in our
Adi> world i.e 1994. - I've used them in my army service and let me tell U
Adi> the effect is very impresive)

But against living targets they're mostly useless, and dangerous to carry.
Solid lead or steel is better overall.

Adi> 2-what's the game effect of teflon coated rounds (a cheaper , and less
Adi> rare then APDS)

None. Actually, reduced armor penetration. Teflon is used on steel or steel
jacketed rounds (by definition light armor piercing) to reduce barrel wear.
The teflon coating actually reduces penetration against ballistic fabrics
like Kevlar 129 by a tiny percentage. I'm supprised that you claim to have
had military experience, but don't know these facts.

Adi> 3-I think this has been asked before but whats the stats effect of
Adi> combining ammo types in burst fire or full auto mode? (something like
Adi> 1 APDS+2 mercury tipped for burst fire)

None. The game mechanics don't deal with it.

--
Rat <ratinox@***.neu.edu> |Happy Fun Ball may stick to certain types
http://www.ccs.neu.edu/home/ratinox|of skin.
PGP Public Key: Ask for one today! |
=========================================================================
Date: Thu, 6 Oct 1994 11:49:36 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Erik S Jameson <esj@***.UUG.ARIZONA.EDU>
Subject: Re: corp uni
Comments: To: Discussion of the Fantasy game ShadowRun
<SHADOWRN%HEARN.BITNET@*******.ccit.arizona.edu>
Comments: cc: Multiple recipients of list SHADOWRN
<SHADOWRN%HEARN@*******.ccit.arizona.edu>
In-Reply-To: <9410061110.AA16497@***.UUG.Arizona.EDU>

On Thu, 6 Oct 1994, J.W.Thomas wrote:

> I cannot believe the stuff some of you peaple are coming up
> with about evil corps and universitys...
MUHAHAHAHAHAHAHAHAHA!!!!!

> A corpotation would NEVER risk that much NEGATIVE PR... the
then how do you explain all the research (illegal) that we all know they
do anyway?

> So NO wendigo's, biomech cyber research, mad robots or
> streetgangers...
then what fun is that?

> Corp buys out a Uni...
sorry, but the cold hard facts are that almost allof the funding for
universities in 2054 is going to be from corporation. In the Germany
sourcebook, it is a given that every university has a corp behind it. It
isn't that much different in the UCAS. So, basically, when a corp says
jump, the school begs and grovels and says "how high, o worshipful master?"
Mind you, this isn't going to be general public knowledge. Hell, most of
us don't realize how much corporate funding our schools get RIGHT NOW!
It's an ugly truth.

So, in other words, I firmly believe that you can all sorts of evil
corporate involvement, experiments gone horribly wrong, and hell, if you
REALLY feel like, you could involve wendigos or toxic spirits or insect
spirits or...

This has been a public service announcement brought to you by...

Erik!
a.k.a. the Whistler
=========================================================================
Date: Thu, 6 Oct 1994 15:04:39 -0400
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: ammo questions
In-Reply-To: <199410061629.MAA27282@*****.engin.umich.edu>

Adi Marcus writes: [what about mixing ammo types in the same burst?]

I once had a character who thought it was much fun to alternate
the ammo in his clips ingroups of 3 so that each burst would fire a
different ammo than the one before. But if I capped off a 10-round
full-auto burst, my scheme was screwed. So for burst fire, we just use
the damage code of what the majority of the rounds are. So for 2
explosive, 1 flechette, the damage is as explosive. 2 APDS, 1 needle,
damage is as APDS. Kind of oversimplified, but it makes things easier
than having to calculate the damage any other way.

Marc
=========================================================================
Date: Thu, 6 Oct 1994 14:44:53 -0700
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: JOHANNA BURWELL-KALES <burwell@******.EDU>
Subject: Re: Nerps (tm)
In-Reply-To: <199410052303.QAA01328@***********.nevada.edu>

Nerps is cool.. huh, huh, huh, huh,huh,huh
shut up fartknocker, turn the channel...
=========================================================================
Date: Thu, 6 Oct 1994 17:16:04 -0500
Reply-To: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
Sender: Discussion of the Fantasy game ShadowRun <SHADOWRN@*****.BITNET>
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Nerps (tm)
In-Reply-To: <199410062215.RAA00905@*******.mankato.msus.edu>

On Thu, 6 Oct 1994, JOHANNA BURWELL-KALES wrote:

> Nerps is cool.. huh, huh, huh, huh,huh,huh
> shut up fartknocker, turn the channel...

uh . . . what was that about?

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or anyone else
-=-=-=-=-=-=-=-
(GEEK CODE 2.1) GJ/CM d- H-- s-:++>s-:+ g+ p? au+ a- w++ v* C++(++++) UL++++$
P+>++ L++$ 3- E---- N+++ K+++ W M+ V-- -po+(---)>$ Y++ t+ 5+++
j R+++$ G- tv+ b+ D+ B--- e+>++(*) u** h* f r-->+++ !n y++**

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.