From: | Marc A Renouf <jormung@*****.UMICH.EDU> |
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Subject: | Re: ammo questions |
Date: | Thu, 6 Oct 1994 15:04:39 -0400 |
I once had a character who thought it was much fun to alternate
the ammo in his clips ingroups of 3 so that each burst would fire a
different ammo than the one before. But if I capped off a 10-round
full-auto burst, my scheme was screwed. So for burst fire, we just use
the damage code of what the majority of the rounds are. So for 2
explosive, 1 flechette, the damage is as explosive. 2 APDS, 1 needle,
damage is as APDS. Kind of oversimplified, but it makes things easier
than having to calculate the damage any other way.
Marc