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Mailing List Logs for ShadowRN

From: Damion Milliken <u9467882@***.EDU.AU>
Subject: Re: Helmets
Date: Sun, 9 Oct 1994 15:22:41 +1000
Adam writes:

> A helmet gives something like +2/+1 armor, _added_ to the base
> armor the goon is wearing. In point of fact the helmet armor itself is
> just as hard, if not harder than the armor material the goon is wearing,
> but in Shadowrun with a sort of logarithmic power progression it didn't
> make sense to double armor values for wearing helmets.

Hey, yeah, that makes perfect sense. So what would you suggest we do when
someone with a helmet gets hit with a head shot? Would they only get the 2/1
armour, or would they more appropriately get 5/5 (or somehting about that)
armour, which is representative of the armour value of a helmet? With the
smartlink II out, a head shot with the victim having a helmet is very
deadly, mayhaps more deadly than it should be?

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+)('') !tv(--)@ b++ D+
B? e+ u@ h* f(+) !r n--(----) !y+

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