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Mailing List Logs for ShadowRN

From: John Moeller <John.Moeller@*.CC.UTAH.EDU>
Subject: Re: initiative and reflex enhancement
Date: Mon, 17 Oct 1994 09:45:06 -0600
MILLIKEN DAMION A wrote:

> But it is equally unfortunate when the runners all have four actions before
> any of the opponents, and obliterate all your bad guys before they even get
> to blink. It is preferable to have the enemies at about the same reaction
> level as the runners (for the real villians), or lower for the grunt types.
> The "special" opponents who are supposed to have some edge or other, on the
> other hand...

Thisis exactly my point. I was saying that over 4D6 is ridiculous for
anyone. And if you want to give your villians that extra edge, there are
plenty of ways to do it without giving them 16D6 Initiative.

John IV aka John Moeller <John.Moeller@*.cc.utah.edu>
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Geek Code 2.1
GM/S/O d H-(--) s+:+ !!g p0 au>+++ a18 w--(+) v+(*) C++++ US P? L- !3
E---- N- K W-- M+++ !V -po+ Y+>++ t++>+++@ 5-- j++@ R++>+++ G(''') tv
b+ D- B--- e+>+++ u--(+) h->++ f+ r---(*) n-(---) !y+

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