From: | Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE> |
---|---|
Subject: | Re: More dumb questions |
Date: | Fri, 21 Oct 1994 12:42:12 +0100 |
>
> Mike writes:
>
> > We discovered that a refreshed pool each action requires an unholy amount
> > of dice rolling. Apache/Mad Cat has a combat pool of 17, and for combat
> > spells, my magic pool is 15. We both have 4d6 init. Mad Cat's average
> > init is 32 and mine is 27. Our personal addendum to the rules is to
> > allow a refreshed pool every turn. Any comments?
>
> Well, as long as it's consistent, I couldn't really see any problems with
> it. Only it might make things a little deadly for both sides, as dodging
> will be somewhat difficult.
have to agree here ... and a combat pool of 17 and magic pool of 15 are
a lot of dice. if you got one of these you're beyound normal limits, so
it's o.k. when you stomp every gutter-punk on the street with pools of
6 (and that's a lot to)
...hmmm, thinking of it: how do you get 17 dice in the combat pool? Must
be way beyond racial max.
----------------------------------------------------------------------------
Stefan, Son of Yuboert Internet: struck@******.informatik.uni-bonn.de
----------------------------------------------------------------------------
"To do is to be" --- Satre
"To be is to do" --- Sokrates
"Do be do be do" --- Sinatra [Taken from
"Subway"]