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Mailing List Logs for ShadowRN

From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: More dumb questions
Date: Fri, 21 Oct 1994 10:40:45 -0400
> And now for a whole (semi)new batch of moronic questions.....

[stuff about two weapons cut]

> 3) Speaking of Melee combat, the way I have read it, Any initiative
> bonuses are completely worthless. Please kick me if I have gotten it
> wrong but:
> Will Wired has an Initiative of 12+4d6 and an Unarmed of 3.
> Kelly Karate has an Initiative of 4+1d6 and a Karate of 8.
>
[stuff about being hit 4 times in one combat even though he rolled a 25]

> Sorry for the long explanation but......comments?

You happen to forget the fact that he has a combat pool. If he has a
combat pool of 5, he adds all of it in the first time he attacks. Kelly
Karate will probably want to add some of hers in too. The only thing is,
she doesn't refresh hers until her action comes around. Will Wired will
(whew) be able to hit her once more with his full pool before she can counter.
[BTW, I allow you to add in up to twice your skill in combat pool dice.
It just seemed to be too much of a restriction.]

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