From: | Marc A Renouf <jormung@*****.UMICH.EDU> |
---|---|
Subject: | Re: More dumb questions |
Date: | Fri, 21 Oct 1994 14:04:37 -0400 |
> And speaking of combat pools (pools in general, too)...
>
> We discovered that a refreshed pool each action requires an unholy amount
> of dice rolling. Apache/Mad Cat has a combat pool of 17, and for combat
> spells, my magic pool is 15. We both have 4d6 init. Mad Cat's average
> init is 32 and mine is 27. Our personal addendum to the rules is to
> allow a refreshed pool every turn. Any comments?
Do you realize that in order for this to happen, your combined
Quickness+Intelligence+Willpower has to be a 34? That's very nearly a
twelve in each score. Either that or you have one HELL of a combat sense
locked/quickened (target). For magic pool of 15 you need a sorcery skill
(or appropriate concentration/specialization) of 15, or have one HELL of
a power focus. Methinks y'all are playing a VERY different type of game,
and so your system would not be adequate for what most of the rest of us
do. For myself, if my comabat pool didn't refresh fully and often, my
characters would die in short order. Difference in gaming styles, I guess.
Marc (don't tell my that YOUR characters have 300+ karma pools!)