From: | Chad Hessoun <chessoun@*******.COLUMBUS.OH.US> |
---|---|
Subject: | Re: More dumb questions |
Date: | Mon, 24 Oct 1994 23:23:42 -0400 |
> I have to agree with Damion here: the SRII rules state that your CP
> refreshes on each phase in which you get an action.
[handy example snipped]
> And giving only one CP per *turn* will get lots of people geeked real
> fast.
Well now, that depends largely on how stupid that players are that night...
We have always played that the pool refreshes with initiative, rather than
every phase. This would lead to bad things happenning for all involved if
we used the rules as written. My players face a decision every cycle
whether they are more interested in geeking the bad guys or saving their
hide; you can't do everything at once. Also, the more challenging the game
is, the more enjoyable and satisfying the outcome. You simply don't have
to work very hard at staying alive if you get your CP every phase. Mind
you, we run a large caliber campaign that's very violent and unrelenting.
Given these things, we've also adopted a house rule about healing that
allows multipe tries by the same mage on the same wounds (+2 TN every
successive attempt, and the drain gets hellacious). Generally, the two
rules balance themselves out. Gotta make those players WORK for that karma
and =Y=, ya' know?
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