From: | Jeff Norrell <norrell@*******.ME.UTEXAS.EDU> |
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Subject: | Re: GM's And Storytelling |
Date: | Thu, 27 Oct 1994 16:17:52 +0600 |
>away what is important..
That certainly is a problem... What I tend to do is require the players to
make a perception test. Either they roll or I roll for them. Assign some
target number based on ease of test and then use the intelligence or some
appropriate skill for the test basis. However, to keep the players on their
toes, make some random perception tests even where there is nothing to see.
You know, roll some dice, look at them with a thoughtful look, and say something
like, "What a shame" and keep going. Gives players ulcers. It's great.
-Jeff