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Mailing List Logs for ShadowRN

From: Damion Milliken <u9467882@***.EDU.AU>
Subject: Re: Some new topics...
Date: Sat, 29 Oct 1994 18:47:24 +1000
Firepower writes:

> Case in point. I tend to play Vampires. With an essance that
> can be raised to double the human norm, a vampire is a magic
> machine--and by using fetishes and spell exclusivity, the power level
> of combat spells can be raised to terrifying levels.

Um, just why does a high essence let you be a superior mage? I seem to be
missing something, but I cannot see why a vampire mage would be better than
a human mage, except that they have natural vampire abilities, and can live
for ages so they can become extremely powerful.

> Say I pump a hellblast through the doors of a warehouse that a
> gang uses for a headquarters. Human targets are plainly visible--the
> target is them, NOT the building itself. How much damage would a
> force 10+ hellblast do to that warehouse?
> The spell's duaration is instant. How long is an instant in this
> case? Would the heat have time to melt metal? Glass? Gold
> fillings? CREDSTICKS?

I'd go and make object resistance tests for anything important to what's
going on (like the building, and the data file the runenrs are trying to
obtain or whatever) and just fake up the rest for special effects.

[FireLance Lasers are TOUGH!!!]

Well, the laser is billed as an armour-piercing weapon, but one which
receives the normal -1 damage level when used against vehicles. Now, a
normal armour-piercing weapon has its power reduced by half the vehicles
armour rating (pg 99 SR II), and does not have its damage level reduced by
one, such as normal weapons do normal weapons (pg 108 SR II). So if you
fired a FireLance Laser at a Banshee, the Banshee would be taking 6M, and
would have 15 dice to resist it, assuming the firer only acheived a single
success to hit with. Now with a half competent gunner, you could completely
maul a Banshee, but they aren't quite as an effective weapon as it looks at
first glance. An AVM is still way better at taking out a vehicle.

> FACT--you cannot silence a pistol heavier than a .22 with any true
> operational effectiveness.

That excludes most all SR pistols then, sinse Hold-outs are usually large
calibre weapons with a couple of shots, Lights are about 9 mm, and Heavys
are 9 mm and up. Just what weapons in SR could use a silencer effectively?

> FACT--a silencer on an automatic weapon will be torn apart after about
> 20 to 30 rounds.

Really? I knew they wore out rather fast, but that's only about 1 clip! Hmm,
I'll have to remember this next time my runners pull out their HK-227S's. :-)

> One idea though--military and SWAT tend to use subsonic
> loads--since the bullet doesn't break the sound barrier, it is vewy,
> vewy quiet. BUT NOT SILENT. Everyone remember that when the kill
> has to be quiet.

So would subsonic rounds be easier to silence with a silencer? What I mean
is would it be possible to silence a larger pistol if you used subsonic
ammunition?

Erik writes:

> I would rather have a panther assault cannon. And as far as a pansy-ass
> Yellowjacket (why were those things EVER made?) taking out a Banshee with
> the Firelance Vehicle Laser, I don't think that it very feasible.

As for the A-cannon, I reckon they're next to useless against vehicles. No
armour-piercing. That makes them suckful against anything with half
reasonable armour (such as citymasters, or suped up PC bikes). Also remember
that all you need to completely toast all but the toughest vehicle is a
single AVM, even Banshees cop it big time with these. And Yellowjackets are
rather tough now that they have the upgrade and can pack armour 9.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

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