From: | Spellslinger <mruane@***.UUG.ARIZONA.EDU> |
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Subject: | Re: GM's And Storytelling |
Date: | Thu, 27 Oct 1994 18:43:11 -0700 |
> For a Shadowrun Question now, I need some input from all of those GM's
> listening out there. How do you deal with being descriptive without giving
> away what is important... An example. "You walk into the bar, and everything
> seems to be normal nightlife, EXCEPT this one guy sitting in the corner
> booth.. " Gee, I wonder who I should talk to for this run? <wink,wink>
I've always found that mentioning everything helps. Instead of pointing
out the stuff that may be important, point out everything and let the
runners decide what is important.
here's an example:
"You all arrive at the Neon Blue Iguana. It's a slow night but the music
thumps all the same. Three females are pawing over some slot with
chromed eyes. The barteneder is having an in-depth conversation with a
woman dressed for success. The three occupied booths contain a rank of
suits, three in one, two in another, and one lone suit nursing a drink.
Many tabes are occupied, most by what looks like a group of high class
gangers. Many beautiful women and striking men are dancing, most either
human or elven. A dwarf brushes by you as you are stopped by the
bouncer. 'Declarin' anything, chum-pals?' says the Troll in a gruff
voice. From where you're staring, the flower on his lapel is at eye
level. You might consider checking your weapons in now."
That's if you've got time to kill and a way with words, of course. if
you have set situations like this in your adventure, you might consider
writing out a flash card of place descriptions and reading from them.
Plays away from the personal aspect, but it sets the scene nonetheless.
Mike aka Spellslinger