From: | Firepower <DVANDERS@*****.VINU.EDU> |
---|---|
Subject: | Re: GM Styles |
Date: | Thu, 3 Nov 1994 13:39:59 EST |
characters happy.>
I hate to admit this is true. BUT IT IS. The happiness of the
players is the main concern of the GM. There must be challenge,
must be danger and excitement. But if the rewards are poor, or if the
run is just about impossible, you'll soon run out of players. Aim for
the happy medium. This is not always easy--it is easy to spoil
characters by making life too easy.
I confess that I have this fault. I like the people I play with. I want
them to feel that I delivered. I WANT THEM TO BE HAPPY. This isn't
real life. Real life is often cruel and, honestly, a GM should be also.
But it's so hard to kill a character, so hard......
Firepower