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From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>
Subject: Re: Astral Kidnapping
Date: Fri, 4 Nov 1994 12:40:16 +0100
Kage-gami writes:
> How about stealing the meat instead of the soul. It is alot easier. A
> magic user will be real suprised if he comes back and cant find his
> ride. Just snatch the body, transport it a great distance and lock it
> in a astrally secure place. Then send a ransom through astral space
> via a watcher. Good tactic for getting info out of astral space. Why
> go on an astral quest for knowledge when you can blackmail
> someone else to do it for you. Also a good shadowrun for all mage
> groups. The whole run can take place in astral space. Gets even
> more interesting if you give them a time limit.
Another interesting idea, but my mages/shamanes are very carefull
with their meat-bodies while they're in astral space, like finding
someone to look after it. And they don't tend to stay long in Astral
space.
My idea goes in another direction:
kidnapping a rich's man brat the astral way, 'cause meat bodies are
so easy to find for a man with real money (watcher, rituales, etc.).
Dad can see his brat's body and can see everything the kidnapper
does to him, like hurting him whatever.
The Player in my group are a (really good) decker and a high
initated owl-shamane. So, I hoped to make it two ways:
1. Decking information = search for background information
2. Astral Quest = find the astral body
This way I got everybody occupied.

Stefan, the Son of Yuboert

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