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Mailing List Logs for ShadowRN

From: Shadowdancer <BRIDDLE@*****.VINU.EDU>
Subject: Botch
Date: Fri, 11 Nov 1994 12:53:02 EST
An idea that i was toying with. This idea came about while my group
was on the last run. Seems that they get rather lucky way to often.

The idea is this: The current botch rules in SR say that a botch
occurs when a player rolls all ones. So far, no one in the group has
rolled all ones, yet on two seperate occasions, the NPCs have
botched twice. I was thinking on using the botch rules in the White
Wolf "World of Darkness" series of games. For those of you who do
not know what these rules are, they state: For every one the player
rolls, it negates one success. If this reduces successes to nothing,
then the action has failed. If at any time there are more ones then
successes, the roll results in a botch.

Considering karma pools, this seems to be a good ruling. What do
you think?(People who play with me, we will discuss this later.)


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"Don't move!"
"Nonsense, by all means, move."-Tombstone

Shadowdancer<BRIDDLE@*****.VINU.EDU>
|Geek Code| GB d--(-d+) H+ s:+>s g+>!g p? au-- a-- w+++
v+ c+(++++) U--- P? !L !3 E? !N K- W M-- !V -po+ Y+ t !5
j R++ G+ tv+ b++ D+ B--- e+ u---(**) h f r++ !n y++(**)

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