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Mailing List Logs for ShadowRN

From: "Wesley W. Walker" <wwalker@****.UARK.EDU>
Subject: Re: Botch
Date: Fri, 11 Nov 1994 12:10:19 -0600
Shadowdancer wrote:

> An idea that i was toying with. This idea came about while my group
> was on the last run. Seems that they get rather lucky way to often.

[stuff about botch rules used in WW]

> Considering karma pools, this seems to be a good ruling. What do
> you think?(People who play with me, we will discuss this later.)

I think that it's actually a pretty good idea... then again, I haven't
played much of SR. but it works well in WW. The thing in SR, though..
The better you are.. represented by the number of dice you have, the less
likely you are to *REALLY* F**K up. If you only have two dice in a
skill, then you have a pretty good chance of rolling two ones and blowing
it... But if you have six dice, ie a *very* good rating in a skill then
you are *WAY* less likely to blow your self up setting that bomb.

Besides, in WW, there is only a 1 in 10 chance of rolling in one, whereas
in SR, there is a 1 in 6 chance! Yeesh! But both systems support the
number of successes, but WW is strictly successes (determining how well
you did it), whereas SR is target numbered (I'm talking about the target
numbers of ten on *really* difficult rolls) with the 'Rule of Six', ie,
either you did it or you didn't. Simple as that. I don't know. I'd
like to hear how it works out for you though. :)

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- Wes W. Walker (wwalker@****.uark.edu) * "...in large, friendly letters -
- CSCI Major and General Slave * were the words 'DON'T PANIC'." -
- Artiste Wanna-be (accepting donations)* -Hitch Hiker's Guide -
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