From: | Damion Milliken <u9467882@***.EDU.AU> |
---|---|
Subject: | Re: Physads |
Date: | Wed, 16 Nov 1994 12:11:20 +1100 |
[Street Fighter II powers in SR II]
Sure, post the ideas, I'd be interested. You might consider charging karma
for the powers (kinda like spells), or instead making the powers the same as
regular Phys adept powers, so the character can buy them with his magic
attribute. But, of course, watch the sacred Game Balance.
--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au
(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+)('') !tv(--)@ b++ D+
B? e+ u@ h* f(+) !r n--(----) !y+